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GangstaPichu's Achievements
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GangstaPichu started following Not Working
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I have it running, but I am not getting the loot they are supposed to be spitting out. I've tried unloading plugins, modifying loot, and just every little thing. Made sure things were set to true. I don't understand why it's not working.
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Definitely got my monies worth with having the map I wanted made. Works well to resolve issues, very kind, and put a lot of work into what they did! I am very well satisfied with the work I got. I am very much appreciative towards it. I would recommend their services to any individual who would need custom map work done!
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Is this not being supported anymore?
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GangstaPichu started following BlackLightning
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GangstaPichu started following Wishlist Pages
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Ever since the wishlist was added I have loved it! Though there would be some aspects to make it better. I only ever see 25 items on my wishlist when I have way more than that. There are times I've forgotten the name of something and wished I could just search through my wishlist, but couldn't. Would be nice to display multiple pages of a wishlist. Even to be able to display how many items get per page would be nice as well! I would greatly appreciate the added features for it.
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GangstaPichu changed their profile photo
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GangstaPichu started following Plugin Reloads , Feature Suggestion , Cells and 3 others
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I know there isn't a config, but a nice feature for this would be to have it where you can turn off certain settings in a config. Like have it apply only to Minis, Trains, Cars, or even just boats. For my specific case I'd only need it for boats or Minis as Trains get spawned with a command and Cars would be normal.
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Ah, ok. I didn't know that. That would make sense. Though, I don't understand why the turret still can't shoot even after the bars are gone? It's weird. Only if the turret is hit after it will, but until it loses line of sight then it goes back to being dumb again. Just found it really bazaar.
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Not sure what it has to do with, but I have 2 bases I made with cell bars in front of the turrets for them to shoot through. Not only do they not shoot through it, but when the bars are broken they still won't shoot. It's only those 2 bases. The others don't use any bars for the turrets to hide behind. I'd get it if there's something up with it where they somehow couldn't shoot through the bars, but even after the bars are destroyed during the raiding process and them still not is really odd. I plan to remove the bars, but wanted to say something about it.
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How do you do the toggle? I tried testing /tdk toggle basic and /tdk basic. Nothing seemed to happen. I even tried using "basic" with the hash. Also, a side suggestion. It would be a nice feature if it had a little gui or something or maybe even have it where the player doesn't have to mess with chat commands an force it by default all across the board besides for whatever you block as an option. Like if the Default is 2, it's all 2 instead of toggling it through commands. Just have a thing in the config if you want to enforce this option or not.
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Ah ok. Interesting. Well, I'll try the position one instead then. Thanks!
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I must be over looking something somewhere? I can't find anything about blocking the spawns in a grid. I see the thing in the config, just don't know how to work it? Trying to block it spawning in certain areas of the map that are out of bounds of what players can go to. This is how I have it setup. I assume this is how it's supposed to be, but they are still spawning there. "Grids To Block Spawns At": [ "aa18, ab18, ac18, ad18, ae18, af18, ag18, aa17, ab17, ac17, ad17, ae17, af17, ag17" ],
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Not too sure. I just wanted to say something about it. Hasn't really effected anything that I could see or well have been told anything funky has been up with it from players. It's worked fine on all of our servers since I got it earlier this month. Just found it odd that it would do that. None of the plugins we have should make it reload like that. All of them too have nothing to do with it. Like when I unloaded a plugin for xmas lights on the mini just for the holiday.
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It works fine on Carbon since Carbon supports all of Oxides stuff. It just reloads when certain other plugins get messed with.
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I know it's supposed to reload itself, but anytime I unload a plugin or something that has nothing to do with it it will unload itself and load itself.