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Message added by fullwiped,

LAST UPDATE - 25.07.2025
Mandatory improvements for compliance with the new TOS rules: 

Turret-free buildings are no longer supported. Only bases with turrets are provided.

DLC items have been removed from all loot tables. (Some may have been missed. Please check and delete any remaining DLC items if found. Responsibility rests with the user.)

All raid bases have been reworked. The number of coffins has been significantly reduced. HQM ceiling block barriers that made TC access extremely difficult have been slightly weakened.

Turrets in Easy and Medium tier bases have been balanced. Their numbers have been nearly halved. Shotgun traps have been added inside these buildings.

All raidable base buildings had DLC items such as lights, storage barrels, etc. removed. (Bases might still contain DLC items. We checked behind thousands of walls, but some may have been overlooked. It is your responsibility to check and ensure compliance. If any are found, please report them. Coffins are not DLC items and may still exist in some bases.)
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⚠️ This package includes all of our raidable base designs and all of our base loot tables.
It contains everything we offer in terms of base content, so there's no need to purchase any other base-related packs from us.


Likewise, the loot tables offer two variants for the same 5-tier structure (Easy to Nightmare):
- Vanilla-style base_loot
- Enhanced base_loot
(Only one loot version can be used at a time.)

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This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments

ezreel

Posted

Do these come with npcs spawning in them?

fullwiped

Posted

9 minutes ago, ezreel said:

Do these come with npcs spawning in them?

Yes, there are NPC-related settings in the configs under /data/RaidableBases/Profiles. NPCs are spawning, but in our config, NPCs are disabled. However, they can be easily enabled by setting them to true if preferred.

ezreel

Posted

2 minutes ago, fullwiped said:

Yes, there are NPC-related settings in the configs under /data/RaidableBases/Profiles. NPCs are spawning, but in our config, NPCs are disabled. However, they can be easily enabled by setting them to true if preferred.

Are the loot tables for the npcs and bases premade or do we have to make them?

fullwiped

Posted

14 minutes ago, ezreel said:

Are the loot tables for the npcs and bases premade or do we have to make them?

We do not have any loot related to NPCs. The base loot tables for the bases have been prepared by us and are divided into two categories: mid-tier loot and high-tier loot. They are highly functional, and one can be chosen and used based on preference.

ezreel

Posted

54 minutes ago, fullwiped said:

We do not have any loot related to NPCs. The base loot tables for the bases have been prepared by us and are divided into two categories: mid-tier loot and high-tier loot. They are highly functional, and one can be chosen and used based on preference.

Awesome! last question would be, could I disable chat messages? 

fullwiped

Posted

7 hours ago, ezreel said:

Awesome! last question would be, could I disable chat messages? 

 Open the RaidableBases.json file located in /serverfiles/carbon/configs with Notepad and set the messages you want to disable to false.


 

"Event Messages": {
    "Ineligible For Rewards": {
      "Flying": false,
      "Vanished": false,
      "Inactive": true,
      "Not An Ally": true,
      "Not The Owner": true,
      "Not A Participant": true,
      "Remove Admins From Raiders List": false
    },
    "Announce Raid Unlocked": true,
    "Announce Buy Base Messages": true,
    "Announce Thief Message": true,
    "Announce PVE/PVP Enter/Exit Messages": true,
    "Announce When Blocks Are Immune To Damage": true,
    "Show Destroy Warning": true,
    "Show Opened Message For PVE Bases": true,
    "Show Opened Message For PVP Bases": true,
    "Show Opened Message For Paid Bases": true,
    "Show Message For Block Damage Outside Of The Dome To Players Inside": false,
    "Show Message When Purchase Becomes Available": false,
    "Show Prefix": true,
    "Notify Plugin - Type (-1 = disabled)": -1,
    "Notification Interval": 1.0,
    "Send Messages To Player": true,
    "Save Thieves To Log File": false,
    "Distance To Notify Players When Near An Event": 0.0

 

fullwiped

Posted

Then, restart it using the command c.reload RaidableBases  (carbon) or o.reload RaidableBases   (oxide)

Mirdon

Posted

A suggestion.
When making these file/folders, try to eliminate wasted characters with the names.  Adding spaces and using complete words really increases the file path length and can cause issues when extracting the file.

Thank you.

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