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  1. More information about "Discord Skinbot"

    $5.00 $4.00

    Discord Skinbot

    SkinBot — The Ultimate Rust Discord Skin System
    What is SkinBot?
    SkinBot is a powerful and fully automated Discord bot designed in NodeJS specifically for Rust server communities.
    It allows players to submit their own skins or entire collections directly via Discord — quickly, securely, and efficiently.
    Admins can then approve or reject submissions with a single click, while the bot handles all server communication automatically through WebRCON.
     
    Core Features:
    - Easy Skin Submission
    Players can submit individual skins or complete Steam collections using the /submitskin command or simply by sending a message in a specific channel.
    The bot automatically detects whether the input is a single skin ID or a full collection.
    - Automated Validation
    SkinBot verifies every Steam link or ID to ensure it’s valid and exists on the Steam Workshop.
    It can even fetch and process all items within a collection automatically.
    - Admin Review System
    Submissions are sent to a designated admin channel, where staff members can approve or deny them directly using Discord buttons — no typing required.
    - Direct Rust Server Integration
    Once approved, skins or collections are automatically imported to your Rust server via WebRCON.
    Fully compatible with popular plugins such as:
    SkinBox Skinner XSkinMenu PlayerSkin SkinController or any custom command you define.
    - Detailed Logs & History
    Every action — approval or rejection — is logged and stored for easy tracking.
    Admins can view the complete submission history anytime.
    - Cooldowns & Permissions
    Prevent spam with a configurable cooldown system.
    Only authorized roles can submit skins, and only staff members can review them.
     
    Technical Highlights
    Built with Discord.js v14 and Node.js
    Full support for Slash Commands
    Multi Server Setup build in
    Configurable via config.json (token, roles, servers, channels, plugins)
    Automatic JSON storage for pending submissions, history, and temp data ( Save pending submissions after Server / Bot Restart )
    WebRCON communication is protected and timeout-secured
    Every admin action is logged automatically.
    Only authorized roles can submit or manage skins.
     
    Installation & Setup
    Upload all files to your host or VPS or Computer.
    Add your bot token, server details, and channels to the config.json.
    Start the bot with: node SkinBot.js.
    Done — your fully automated skin system is live on Discord!
     
    Discord Server Commands
    /acceptall - Accept all pending skins
    /rejectall - Reject all pending skins
    /checkskin - Check the status of a skin
    /skinlog - Show the last 10 skin actions
    /submitskin - Submit a skin or collection
    /healthcheck - Check the RCON connection of all servers
    /pending – Lists all submissions currently awaiting review
    /stats – Shows total processed/accepted/rejected counts, current pending count, top 5 admins by activity, and top 5 submitters.
     
  2. More information about "ZQuarryZone"

    $10.00

    ZQuarryZone

    Add a colorable zone to the Mining Quarry and Pump Jack so that no one can access it.
     
    You don't have to mess with locks and worry about someone accessing your Mining Quarry and Pump Jack, it's simply protected by the zone.
    Features
    –   7 different zone color
    –  set zone size
    –  enable Team enter in config
    Config
    { "Quarry zone radius": 12.0, "Quarry zone color (0 None, 1 Blue, 2 Cyan, 3 Green, 4 Purple, 5 Magenta, 6 Red, 7 Yellow)": 1, "Enable enter Team Member?": true } Language: 31 file
     
    I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.
  3. More information about "Advanced Air Strike [F15]"

    $14.99 $11.24

    Advanced Air Strike [F15]

    Take Your Rust Server to the Next Level
    Premium performance, lightning-fast support, and an exclusive 30% OFF using code KHALED

    Features
    Target Designator System:
    Players receive a binocular designator. Aim and left-click to mark a target point and call in an airstrike
    Strike and Nuke Support:
    Supports both standard F15 Strike and F15 Nuke runs, each with independent settings for planes, shots, rocket speed, delay, cooldown, and more
    Strike Modes:
    Includes multiple strike patterns:
    precise, circle, line, and carpet
    Custom F15 Flight:
    Flight altitude, plane speed, and pre-fire distance are fully configurable
    Aircraft spawn, fly their attack run, fire, and clean up automatically when the strike is complete
    Rocket Mechanics:
    Configurable rocket speed, rate of fire, shots per plane, plane stagger, and impact spread
    Direct Designator Delivery:
    Admins can deliver Strike or Nuke designators directly to players using the give subcommand
    Language Support:
    Supports both English and Russian languages for chat messages and the in-game UI
    In-Game Store:
    Optional in-game store support for purchasing Strike and Nuke designators.
    Supports Scrap, Economics, ServerRewards, and IQEconomic providers
    Admin Control Panel:
    Includes an in-game admin panel for managing store settings, strike settings, warnings, and zone restrictions without editing the config manually
    Combat Alerts:
    Includes target-marked warnings, inbound warnings, and countdown alerts with map grid support
    Blocked Use Zones:
    Can block strike usage while the caller is inside a safe zone, and can also block target points inside safe zones or monument bounds
    Commands are configurable from the config
    Permissions
    f15estrike.strike → allows using Strike designators f15estrike.nuke → allows using Nuke designators f15estrike.strike.give → allows giving Strike designators to other players f15estrike.nuke.give → allows giving Nuke designators to other players f15estrike.admin → full admin access and admin panel access Commands
    /f15 → opens the in-game F15 store /strike → gives the player an F15 Strike designator /nuke → gives the player an F15 Nuke designator /strike give <name|SteamId64> → gives an F15 Strike designator to another player /nuke give <name|SteamId64> → gives an F15 Nuke designator to another player
    Config
    { "Config Version": 3, "Flight altitude (m)": 250.0, "Plane speed (m/s)": 200.0, "Pre-fire distance (m)": 750.0, "Chat prefix": "[F15]", "Commands": { "Strike": { "Enabled": false, "Primary": "strike", "Aliases": [] }, "Nuke": { "Enabled": false, "Primary": "nuke", "Aliases": [] } }, "Blocked use zones": { "Block caller while inside a safe zone": true, "Block target point inside a safe zone": true, "Block target point inside monument bounds": true }, "Global warnings": { "Enabled": true, "Broadcast when target is marked": true, "Broadcast countdown reminders": true, "Countdown warning seconds": 7, "Broadcast when aircraft are inbound": true, "Include map grid": true, "Include world coordinates": true }, "Purchases": { "Enabled": true, "Provider (Economics/ServerRewards/Scrap)": "ServerRewards", "Strike": { "Enabled": true, "Cost": 1500.0 }, "Nuke": { "Enabled": true, "Cost": 10000.0 } }, "Strike": { "Planes (count)": 1, "Shots per plane": 10, "Rocket speed (m/s)": 150.0, "Rate of fire (shots/sec)": 2.5, "Stagger between planes (s)": 0.25, "Impact spread radius (m)": 3.0, "Confirm delay (s)": 5.0, "Cooldown (s)": 60.0, "Default mode": "circle", "Damage": { "Building damage enabled": true, "Building damage scale (%)": 100.0, "Player damage enabled": true, "Player damage scale (%)": 100.0 }, "Designator display name": "F15 Strike" }, "Nuke": { "Planes (count)": 5, "Shots per plane": 10, "Rocket speed (m/s)": 200.0, "Rate of fire (shots/sec)": 1.5, "Stagger between planes (s)": 0.35, "Impact spread radius (m)": 6.0, "Confirm delay (s)": 6.0, "Cooldown (s)": 120.0, "Default mode": "circle", "Damage": { "Building damage enabled": true, "Building damage scale (%)": 100.0, "Player damage enabled": true, "Player damage scale (%)": 100.0 }, "Designator display name": "F15 Nuke" } }  
  4. More information about "Recycler Seats"

    $4.99

    Recycler Seats

    ♻️ Recycler Seats
    A lightweight plugin that makes recyclers more comfortable and immersive.
    Players automatically sit when they use a recycler, with optional invisible or visible chairs attached directly to the recycler model.
    Perfect for RP, PvE, Outpost areas, and QoL enhancement.
    Features
    Auto Mount
    Players automatically sit when interacting with any recycler. Invisible or Visible Chair
    Choose a clean invisible seat or a visible deployed chair. Front or On-Top Positioning
    Seats can appear in front of the recycler or on top of it. Pre-configured offsets ensure proper alignment. Safe Zone Mode
    Option to spawn seats only inside safe zones. All Recyclers Supported
    Works automatically for every recycler on the map—monuments or custom placed.  
     
    Config File
     
    {   "Use Invisible Chair": true,   "Only In Safe Zones": true,   "Auto Mount On Use": true,   "Use On Top Offset (otherwise In Front)": true,   "In Front Offset X": -0.3,   "In Front Offset Y": 0.0,   "In Front Offset Z": 1.4,   "In Front Extra Yaw Degrees": 180.0,   "On Top Offset X": -0.2,   "On Top Offset Y": 1.0,   "On Top Offset Z": 0.23,   "On Top Extra Yaw Degrees": 0.0 }  
  5. More information about "Erma Big Rock Event"

    $10.00

    Erma Big Rock Event

    This plugin adds the Big Rock event to the server.
    It will add another place for your players to fight, because resources need to be not only gathered, but also carried away.

    When spawning, notifications are sent to the chat, as well as standard Rust UI notifications.
    Big Rocks can be of three types: Rocks, Sulfur, and Metal.
    The Big Rock's type is selected randomly.
    There is a fine-tuning of the configuration.
    You can enable the dropping of seeds when mining Big Rock, which players can then plant and grow their own ore.
    These stones will be able to gather everybody, but if you damage the ore before it grows fully, its growth will stop.
    The chance of seeds falling out, the growth time, and the resources of growing ores can be configured in the config.
    Big Rock has an event area where you can set up teleportation block, building block, and block use specific commands.
    Also, Big Rock is displayed on the map.
    At the spawn, point of Big Rock - a vending machine icon appears on the map, the name of which you can configure in the config!
    Together with it, a zone appears on the map, the display of which is configured in the same way in the config.
    Big Rock can only be mined with suitable tools: Stone Pickaxe, Metal Pickaxe, Salvaged Icepick and Jackhammer.
    Big Rock works with all plugins for changing Gather Rates, as well as all mining from the Big Rock will be taken into account in any statistics!
     
    You can configure:
    How long after the restart will the stone spawn
    Stone lifetime and cooldown
    Minimum players to start the event
    Radius of the event's zone
    Blocking the teleport in the event's zone (NTeleportation)
    Blocking building in the event's zone
    Blocking the use of commands in the event's
    Creating an icon and a zone on the map
     
    Each type of stone can be configured separately:
    Resources that fall out during stone mining
    The number of strokes to remove the Big Rock
    Dropping seeds from Big Rock
    The time of stone growth from a seed
    Config file:
    { "Main settings": { "Event's chat tag": "<color=yellow>Big Rock Event</color>", "The time until the start event from start plugin(in seconds)": 600.0, "Event's duration(in seconds)": 600.0, "Event's cooldown(in seconds)": 3600.0, "Min players count for start event": 0, "Event's zone radius": 100.0, "Block tepeportation in event's zone": true, "Block building in event's zone": true, "List of blocked commands to use in event's zone(without /)": [ "trade", "kit" ], "Create Event's zone on Map?": true, "Color map zone": "#75ff7a", "Color map zone radius": "#003802", "Create Event's vending mark on Map?": true, "Name of vending mark": "Big Rock Event ({0})" }, "Metal Rock": { "Resource amount in rock": { "metal.ore": 6000 }, "Hits for delete rock": 100, "Drop rock seeds?": true, "Seed's name": "Metal Ore Seed", "Seed's skinID": 3585071044, "Chance of rock seed drop": 5.0, "Resources in seeds": { "metal.ore": 3000, "hq.metal.ore": 10 }, "Time of growth seed(in seconds)": 600 }, "Sulfur Rock": { "Resource amount in rock": { "sulfur.ore": 3000 }, "Hits for delete rock": 100, "Drop rock seeds?": true, "Seed's name": "Sulfur Ore Seed", "Seed's skinID": 3583874182, "Chance of rock seed drop": 5.0, "Resources in seeds": { "sulfur.ore": 1500 }, "Time of growth seed(in seconds)": 600 }, "Stones Rock": { "Resource amount in rock": { "stones": 10000 }, "Hits for delete rock": 100, "Drop rock seeds?": true, "Seed's name": "Stones Seed", "Seed's skinID": 3585071736, "Chance of rock seed drop": 5.0, "Resources in seeds": { "stones": 5000 }, "Time of growth seed(in seconds)": 600 } }

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