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  1. More information about "Tiered Electricity"

    $14.99

    Tiered Electricity

    Tiered Electricity allows players with permission to be granted increased power output and other properties from all available electricity power source entities in the game:
    Small Battery Medium Battery Large Battery Solar Panels Wind Turbines Fuel Generators Test Generators Simply grant permissions to players and all their electric power sources will inherit the property of that Tier immediately, as set in the config.
    Works excellently with any Shop/Reward Shop that can issue commands and/or permissions.
    There are 3 basic Tiers which will probably suit most people, but server owners can create as many tiers as they like by cloning an existing tier in the config and editing to suit, the number of tiers is infinite!
    PLEASE NOTE:  
    Due to limitations within the game, the modified power output and will not be displayed on the UI panel. Only the maximum default values can be displayed. But the output will be modified and you will see this modified value when using the wire tool when you take the output and connect it to the input of a IO Entity.
    Quantum Batteries:
    There is also an option to enable Quantum Batteries for players with permission. All batteries owned/placed by a player with this permission will have infinite power!
    NOTE: Tier order in the config is IMPORTANT. The lowest tier must be at the top of the list in the config, with the highest tier at the bottom. If you don't do this, f players are in more than one group with multiple permissions for this plugin, the values may be undesirable!
    PERMISSIONS DO NOT STACK.
    Permissions:
    tieredelectricity.admin (needed for the reload command) tieredelectricity.quantum (all players batteries will be quantum type) tieredelectricity.tier1 tieredelectricity..tier2 tieredelectricity..tier3 etc (Permissions will be set for each tier you create and will be named after the tier name in the config.)
    Commands (prefix with / for use in chat):
    reload <batteries|solar|turbine|fuelgen|testgen|all> Note: Reloading can cause heavy load, depending on how many IOEntities are on the map, high pop will obviously be higher load. You can mitigate this by only reloading the config you need to if you have made changes, without reloading the whole plugin or all types.
    Config is very easy with clear instructions and Rust default values available, but very customisable.
    Default Config:
     
  2. More information about "Terminal"

    $40.00

    Terminal

    Terminal is an indispensable item that will allow players to manage the resources of the house in one place! Just as importantly, it is not just a conditional button on the screen or something similar, but a complete new item that is placed in the house, which gives a nice user experience to any player that likes interaction. Its multifunctionality will allow the player to use it for a variety of purposes, from simple resource management to building a terminal-only resource factory. Interested? Then let's get to the details.
    Examples of uses:
    Getting remote access to resources, the ability to take resources from several storages at once, as well as put them in them. The ability to use the terminal as one big chest thanks to the cells of different levels, available import and export pipes will allow to realize the delivery of resources to the production tools Building a plant powered by terminal alone Many other clever uses, like a chest in the buffer of the house connected to the terminal. Combining uses Features:
    Similar type items are displayed combined in one slot, where you can see the total quantity and take the required quantity. Two modes of operation: wireless and cellular. Full-featured new placeable item Works with industrial pipes Ability to create different cells (by standard there are 4 levels) Cells have their own stack size just for them. Intelligent movement that will not allow you to store more items in the boxes than allowed The terminal has a convenient search for items in the user's language, not only in English
    Demo Video:
     
    Installation instructions
    Installing dependencies CustomEntities. Go to Github, click Clone -> Download ZIP, then transfer CustomEntities.cs to the folder with plugins.
      CustomItemDefinitions. Go here, download and install in the plugins folder. Download purchased this plugin and install it in the plugins folder the same way. Done  
    Quick Start:
    Prompt commands: give terminal give storage_cell.level1 give storageadaptor.wireless Place terminal, put the cell in the cell storage, install the adapter on the chest, enjoy. More about items:
    [Terminal]
    Terminal is a placeable item, with the ability to be placed both outside and in the house, serves for convenient management of all resources in the house. It has a certain amount of health (default 500), as well as the ability to pick up with a loss of strength. It has 2 modes of operation, wireless and cell, can work with industrial, by means of pipes to import and export items from cells.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
    The shortname of the item - terminal
    Command to give:  
    give terminal  
    How to pick up a terminal?
    For this we must have authorization in the cabinet.
    Holding a mallet in your hand, point at the part of the terminal where the inscription Authorize appears, press the R button and select Turn.


    How to switch modes of operation?
    It is possible to do this by pressing the switch on the left side of the laptop, it looks like this:

     
    What is needed to work in wireless mode?
    To start working you need the item "Wireless Storage Adapter”, this item is part of the plugin. Can be obtained by any method of the server owner's choice.
    The short name of the item -  storageadapter.wireless.
    Command to give out:  
    give storageadaptor.wireless Next, install the wireless storage adapter on the storage item you need. Such as: chests, furnaces, refineries, etc.
    Next, select the wireless mode on the terminal by pressing the switch.
    After entering the laptop, it will display all the items that are connected to the adapter in the range of the wireless mode of the terminal (customizable).
     
    What is needed to work in the cell mode?
    The first thing you need are the cells themselves, they can be obtained in any way the server owner chooses.
    The short name of the item - storage_cell.{name from the config, by default it is level1-4}
    Command to give out:  
    give storage_cell.level1 Cells should be put in the terminal cell storage, it looks like this:

    It is recommended to put any kind of lock on the cell storage, otherwise they can be stolen!
    Next, select the cell mode on the terminal by pressing the switch.
    After entering the laptop, where you can now see what is in the cells, how many slots are available and you can put things there.

    [Wireless Storage Adaptor]
    Used for the wireless mode of the terminal. Installed on all storage items for which a regular storage adapter is available. Does not require additional connection.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
    The short name of the item -  storageadapter.wireless.
    Command to give out:  
    give storageadapter.wireless

    [Storage Cells]
    Cells hold items, have a certain number of slots and a maximum stack in each slot. These are special slots and only in them items can be stacked to their maximum. The maximum stack works on the principle of 1 type - 1 slot. That is, if the maximum stack is 5000 and the player puts there 10 new machine guns, they will occupy 1 slot and such can be put another 4990, if he puts a slightly broken machine gun, it will take another slot and will store the same machine guns. This is how it works with all items.  
    Another example; a level 1 cell has a maximum stack of 5000 and 8 slots, and if you store only sulfur in it, you can eventually store 40000 sulfur in it. Higher level cells have more stacks and slots.
    Don't worry, the configured max stack won't be knocked down, items will unstack when they are laid down and taken out of the cell.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
     The short name of the item - storage_cell.{name from the config, by default it is level1-4}
    Command to give out:  
    give storage_cell.level1  

  3. More information about "Dungeon Events"

    $25.00

    Dungeon Events

    Dungeons are dynamically generated, ensuring each one is unique, with different seeds—just like how the game generates Halloween dungeons! Multiple dungeons are combined based on the configured tier, with up to five dungeons seamlessly connected to form a massive, challenging dungeon. Elevate your server experience with Dungeon Events – the ultimate, fully customizable dynamic dungeon plugin that redefines challenge and reward. With Dungeon Events, you can easily spawn dungeons anywhere on the map, featuring interactive NPCs, strategically placed auto turrets, and lucrative loot crates.
     
    Key Features:
    Advanced NPC & Boss Customization:  Fine-tune NPC and boss health, damage, gear, movement ranges, and drop tables (requires the free NpcSpawn plugin) for a tailored combat experience. Deadly Turrets & Hazard Control:  Deploy auto turrets with customizable weapon loadouts to create nerve-wracking corridors and high-stakes encounters. Customizable Loot & Rewards:  Configure loot boxes down to item probabilities, quantities, custom names, and skins to perfectly balance risk and reward. Tiered Difficulties for Every Player:  From "Easy” to "Nightmare,” choose from multiple difficulty tiers to suit both beginners and hardcore raiders. Flexible Spawn Options:  Set dungeons to auto-spawn on timers or trigger them manually with admin or player commands – ideal for dynamic events and special occasions. Buyable Dungeons:  Let players invest scrap, Economics currency, or ServerRewards points to unlock their very own private dungeon adventures. Informative Map Markers:  Each dungeon is clearly marked with custom icons and radius indicators that display the dungeon’s name, tier, and owner, ensuring players always know where the action is. Plus, with in-depth debug logging and an intuitive configuration system, tweaking spawn logic, removal conditions, economy integration, and more is effortless.
    Dungeon Events is designed to deliver an unparalleled, immersive experience that will have your community coming back for more. Transform your gameplay and create epic moments that players will talk about long after the battle ends!
    Required Dependency (Free): NpcSpawn
    Admin Commands:
    • /createdungeon <tierName> – Spawns a new dungeon at a random valid location.
    • /removeinactivedungeons – Removes dungeons that meet your removal conditions.
    • /removealldungeons – Instantly removes all active dungeons.
    • /forceremovealldungeons – Force-cleans every dungeon entity.
    Player Commands:
    • /buydungeon – Opens a UI to purchase a new dungeon (or use /buydungeon <tierName> in console with your user ID).
    Console (RCON) Commands:
    • buydungeon <tierName> <playerID> – Purchase a dungeon for a specific player.
    • spawnrandomdungeon
    Forces a random dungeon to spawn immediately.
    • spawnfixeddungeon <tierName>
    Spawns a specific tier of dungeon (for example, "spawnfixeddungeon hard").
    Available Permissions:
    • dungeonevents.admin – Access to all admin commands and features.
    • dungeonevents.buy – Allows players to purchase dungeons.
    • dungeonevents.enter – Grants access to enter dungeons.
    Hooks:
    void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName)
    {
        PrintWarning($"Dungeon spawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}");
    }
    void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName)
    {
        PrintWarning($"Dungeon despawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}");
    }
     
    Supported Languages: EN, PT-BR, DE, ES, RU
    Take control of your server’s destiny – customize every aspect of your dungeons from tiers and loot to turret configurations and auto-removal conditions. Dungeon Events is your gateway to creating challenging, immersive, and truly unique adventures for your community!
     
    Plugin config, where you can change tiers, loot items, turret settings, dependencies, spawn logic, auto-removal conditions, economy integration, and more.
     
  4. More information about "aQuarry"

    $24.00

    aQuarry

    This plugin will add variable custom quarries and pumpjacks to your server.
    You can create any amount of different quarries and pumpjacks!
     
    You can get the fastest support in our Discord:  Alias™ dev.
    ⭐  Features
    Prefab substitution
    You can avoid using survey charges for installing quarries.
    Static quarries
    All 4 type of statics (pumpjack, stone, sulfur, HQM) can be configured separately.
    Toggle & Loot protection
    Each quarry have their own protection settings. There is also protection system by permissions for static quarries.
    Built-in remove
    You can configure different remove and refund settings per quarry.
    Repair
    It is very similar to the standard system with all the sounds and effects. It also supports custom items.
    Build limits
    Built in options to set limits for quarries and pumpjacks separately.
    Custom Items
    You can use any normal and/or skinned items (custom items) as fuel and/or resource production.
    Fuel system
    You can set up several different fuel types with different production settings per fuel type.
    Production system
    You can set up min/max amount of items and probability chances per item.
    Permissions
    You can set up build limits and/or gather rates by permissions and also sum all permission parameters (or not).  
    Upgrade system
    You can upgrade from one quarry to another using different skin id.
    UI
    Adaptive and informative interface made in modern rust-style design so it may seem like part of the game. It will automatically change its size and screen location depending on your quarry settings.
    Langs
    You can translate any phrase in the plugin.
    Performance
    The plugin completely has its own mechanics, which ensures the best performance even compared to the standard system. This also fixes all of the default quarry bugs.
    Optimization
    You can completely disable some of the plugin's functions in the main config.
    Configuration
    Main config (oxide/config/aQuarry.json)
    Static quarries config (oxide/data/aQuarry/StaticQuarries/)
    Personal quarries config (oxide/data/aQuarry/PersonalQuarries/)

    Commands
    quarry.give «SteamID » «SkinID » => give to player the quarry with specified skin from config
    quarry.giveme => give all quarries from config to self  
    Permissions:
    aQuarry.admin => allows to use «quarry.give » and «quarry.giveme » commands from in-game console
    API
    bool CanBuildCustomQuarry(Planner plan, BasePlayer builder, bool IsQuarryOrPumpjack) // Called right before other built-in checks. // Returning false will cancel the construction. void OnCustomQuarryBuilded(MiningQuarry quarry, BasePlayer builder, bool IsQuarryOrPumpjack) // Called right after player has built custom quarry or pumpjack.  
  5. More information about "VIP Tokens"

    $15.00

    VIP Tokens

    Monetize and fund your server!
     
    This plugin will allow players to purchase a token that represents a current group on your server, such as VIP, which can be traded/sold/gifted  to other players in-game.
    It is functionally similar to bonds in Runescape, Plex in Eve Online and WOW tokens in WOW.
     
    The main benefit of this plugin is that it will allow your more generous donators to purchase  tokens and sell them  in game for items/resources etc to players who otherwise would not financially support the server.  
    The RP server I run has been a shining success for this, increasing our VIP count by almost 50%.
     

    Customizable tokens to suit  most servers monetary requirements. Scalable quantities of VIP perks. A GUI to manage the show the players token balance, perks that each token provides, and end date of their subscription, all of which is configurable. Supports automatic payments via platforms such as Tebex, allowing for complete automation of purchasing. Automatically adds and removes the player from the designated oxide group. Days are completely configurable via the config file. Fail safes to prevent abuse, restrict the amount of VIP time for each token (configurable), and prevent overlapping of existing group access (configurable). Can optionally run a console command in addition to/instead of adding a player to an oxide group.  
    Update (not mentioned in the video):
    Added the ability to run a command in addition to/instead of adding a player to a VIP group. Added the option to trigger a hook when a token is consumed (for developers). You will need to delete your old config and load the new config in order to use these new features.
     

    Command: givetoken
    Arguments: <token id> <optional: quantity>
    Example: /givetoken vip 10   -this would give you 10x tokens called "vip"
    Permissions: viptoken.admin
    Command: removevip
    Arguments: <player name/id> <token id>
    Example: /removevip "new guy" vip - would remove the vip token from a player matching the name "new guy". Use quotation marks when inputting names with spaces, otherwise they aren't required.
    Permissions: viptoken.admin
    Command: tokenmenu
    Arguments: none
    Example: /tokenmenu
    Permissions: none
     
    Watch the video for more information on the plugin, how it works and how to set it up on a platform such as Tebex.
     

    Token links from my video:
    Thumbs up -  https://steamcommunity.com/sharedfiles/filedetails/?id=2544603563 Recycler token -  https://steamcommunity.com/sharedfiles/filedetails/?id=2544601457 VIP T1 -  https://steamcommunity.com/sharedfiles/filedetails/?id=2529344523 VIP T2 -  https://steamcommunity.com/sharedfiles/filedetails/?id=2529343385 VIP T3 -  https://steamcommunity.com/sharedfiles/filedetails/?id=2529344741 Bitcoin -  https://steamcommunity.com/sharedfiles/filedetails/?id=2530111676 The skin ID is the numbers at the end of each URL.

    Command syntax for your payment platform:
    addtoken <password> <steam ID> <tier> An example of a basic vip setup for tebex would be:
     
     

    This function can be triggered if the configuration has hook = true. It will fire when the token is successfully consumed.
    void OnTokenConsumed(BasePlayer player, string tokenKey) { Puts($"{player.displayName} consumed a {tokenKey} token"); }  
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