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  1. More information about "Custom Item Loot Limit"

    $7.00

    Custom Item Loot Limit

    This plugin helps you to add limited edition custom items to lootable chests. The plugin will automatically add the name of the item to the , which is the third item found from the limit. Like a serial number. In the config file you can set the limit number of custom items and which crates to spawn in, with what percentage chance.
    When a player finds a limit series item, the contents of the chest will be emptied with only the item and an effect to indicate to the player that something valuable has been found.
     
    Console command:
    customitemdatawipe (deletes the plugin data file and spawns the emulated items in the crates again.)  
    The command only works in the server console!
     
    Video:
     
     
    Config:
    { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Spawn custom items in the crates?": false, "Custom Items Settings": [ { "ShortName": "bleach", "The item limit": 5, "SkinID": 3371773425, "Displayname": "Water", "Spawns the crate": [ { "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "SpawnChance": 40.0, "Item Amount": 1 }, { "PrefabPath": "assets/bundled/prefabs/radtown/crate_basic.prefab", "SpawnChance": 50.0, "Item Amount": 1 } ] }, { "ShortName": "bleach", "The item limit": 6, "SkinID": 3328031963, "Displayname": "Biopon", "Spawns the crate": [ { "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "SpawnChance": 30.0, "Item Amount": 1 }, { "PrefabPath": "assets/bundled/prefabs/radtown/crate_basic.prefab", "SpawnChance": 50.0, "Item Amount": 1 } ] } ] }  
  2. More information about "The Dome Event"

    $15.00

    The Dome Event

    The Dome Event plugin, the idea is to get on top of the Dome. In the meantime, defeat a tank and turrets. Inside the dome you will find a Locked Crate. When you click on it, a patrol helicopter spawns and a blue card reader appears on top of the Dome. If you kill the helicopter and the Npc's on top of the Dome and use the card reader then the finale is coming.  
    Support PveMode plugin.
    Support BotReSpawn plugin.

    Chat and Consolecommand  available to admins only.:
    destart
    destop
    Hooks:
    void  OnDomeEventStart();
    void  OnDomeEventStop();
    Video:
     
    Config:
    { "Version": { "Major": 1, "Minor": 0, "Patch": 4 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Locked crate hack time": 900.0, "Disable BetterNpc plugin npc's for the duration of the event?": false, "Spawn NpcSpawn Scientist?(Required: NpcSpawn plugin!)": true, "Spawn BotReSpawn Scientist?(Required: BotReSpawn plugin!)": false, "BotReSpawn profil name:": "", "BotReSpawn Npc's number": 10, "Messages setting": { "Message before the event starts.": "Everyone be careful, the <color=#ff0000>Dome Event</color> is about to start.", "Warning message before the event stop.": "The Dome event will end soon!!", "Message when someone event owner": "Someone has become the owner of Dome Event.", "Start message": "<color=#ff0000>Dome Event</color> has started!!", "Stop message": "<color=#ff0000>Dome Event</color> end!", "Map marker name": "Dome Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "Bradley setting": { "Bradley health": 1000.0, "Number of crate to spawn when the bradley dies": 3, "Number of Npc spawning from Bradely": 3 }, "Patrolhelicopter setting": { "Patrolhelicopter health": 10000.0, "Number of crate to spawn when the helicopter dies": 3 }, "AutoTurret setting": { "Health": 300.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "List of lootable crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(2.567, 47.640, -7.085)", "Rotation": "(0, 337.426, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Position": "(-6.099, 47.640, 4.679)", "Rotation": "(0, 303.510, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "Position": "(19.550, 65.059, -9.339)", "Rotation": "(0, 289.162, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-25.683, 65.179, -6.666)", "Rotation": "(0, 79.714, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-3.239, 71.638, 6.203)", "Rotation": "(0, 331.058, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-2.268, 71.638, -6.717)", "Rotation": "(0, 17.623, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Floor Npcs settings inside": { "Minimum": 6, "Maximum": 6, "List of position": [ "(1.654, 71.638, -6.538)", "(-6.142, 71.638, -3.089)", "(-0.235, 71.638, 7.514)", "(6.279, 71.638, 3.544)", "(-22.664, 65.172, -2.128)" ], "NPCs setting": { "Name": "Dome Guard", "Health": 200.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 3.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.6, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "riot.helmet", "SkinID (0 - default)": 1136847802 }, { "ShortName": "pants", "SkinID (0 - default)": 2469702450 }, { "ShortName": "hoodie", "SkinID (0 - default)": 2472131751 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 2462023997 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 1192621630 } ], "Belt items": [ { "ShortName": "smg.mp5", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Ground Npcs settings outside": { "Minimum": 8, "Maximum": 8, "List of position": [ "(8.450, 5.677, -39.192)", "(42.784, 5.677, 5.506)", "(-31.383, 5.808, 33.135)", "(-43.109, 5.677, -23.131)" ], "NPCs setting": { "Name": "Dome Guard", "Health": 150.0, "Roam Range": 30.0, "Chase Range": 30.0, "Attack Range Multiplier": 2.0, "Sense Range": 40.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.6, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 1164355094 }, { "ShortName": "pants", "SkinID (0 - default)": 2115326845 }, { "ShortName": "hoodie", "SkinID (0 - default)": 1133942186 }, { "ShortName": "sunglasses", "SkinID (0 - default)": 0 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 1164353601 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1164357032 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 916448999 } ], "Belt items": [ { "ShortName": "smg.2", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0, "Bradley": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }  
  3. More information about "Mining Outpost Event"

    $15.00

    Mining Outpost Event

    The Mining Outpost Event plugin transforms the Mining Outpost building into a well-protected military warehouse. The valuable loot is protected by an iron door, two Shotgun traps, two Auto turrets, countless Npc. Hacking the Chinook crate triggers an alarm, and Swat commandos are on the way.
    Support PveMode plugin.
    Support BotReSpawn plugin

    Chat and Consolecommand  available to admins only.:
    moestart moestop Hooks:
     
    void OnMiningOutpostStart()
    void OnMiningOutpostStop()
    Video:

    Config:
    { "Version": { "Major": 1, "Minor": 0, "Patch": 10 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Locked crate hack time": 900.0, "Disable BetterNpc plugin npc's for the duration of the event?": false, "Spawn NpcSpawn Scientist?(Required: NpcSpawn plugin!)": true, "Spawn BotReSpawn Scientist?(Required: BotReSpawn plugin!)": false, "BotReSpawn profil name:": "", "BotReSpawn Npc's number": 10, "Can the players drive the sedans?": true, "Door setting": { "Door Prefab": "assets/prefabs/building/door.hinged/door.hinged.metal.prefab", "Door SkinID (0 - default)": 3157353529, "Door Health": 250.0 }, "AutoTurret setting": { "Health": 400.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "Messages setting": { "Warning message before the event starts.": "<color=#ff0000>Everybody leave the Mining Outpost building because the event is about to start!!</color>", "Warning message before the event stop.": "Mining Outpost event will end soon!!", "Start message": "Mining Outpost event start!!", "Stop message": "Mining Outpost event end!!", "New Owner": "Someone has become the <color=#ff0000>owner</color> of Mining Outpost Event.", "Map marker name": "Mining Outpost Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "List of lootable crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(-3.710, 0.111, -1.324)", "Rotation": "(0, 180, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(-2.298, 0.253, -14.548)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(-1.892, 0.032, -2.897)", "Rotation": "(0, 270, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-1.866, 0.032, -4.659)", "Rotation": "(0, 270, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-0.383, 0.032, -14.669)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(11.546, 0.032, -9.448)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(9.585, 0.032, -2.932)", "Rotation": "(0, 180, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Security Npcs settings inside": { "Minimum": 3, "Maximum": 3, "List of position": [ "(8.510, 0.032, -6.540)", "(-1.946, 0.032, -12.467)", "(-3.714, 0.032, -5.331)" ], "NPCs setting": { "Name": "Warehouse Security Guard", "Health": 200.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 3.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.6, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "riot.helmet", "SkinID (0 - default)": 1988565302 }, { "ShortName": "pants", "SkinID (0 - default)": 1191182634 }, { "ShortName": "hoodie", "SkinID (0 - default)": 1191201380 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1988550463 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 1192621630 } ], "Belt items": [ { "ShortName": "smg.mp5", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Security Npcs settings outside": { "Minimum": 6, "Maximum": 6, "List of position": [ "(-13.104, 0.032, -8.280)", "(-13.759, 0.032, 1.988)", "(-13.491, 0.032, -16.288)", "(14.455, 0.032, -13.108)", "(14.920, 0.032, -6.401)", "(17.836, 0.032, -10.244)" ], "NPCs setting": { "Name": "Warehouse Guard", "Health": 150.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 2.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.6, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "hat.beenie", "SkinID (0 - default)": 1077040007 }, { "ShortName": "pants", "SkinID (0 - default)": 3367176582 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3367117267 }, { "ShortName": "sunglasses", "SkinID (0 - default)": 0 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 974975617 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3323417128 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 916448999 } ], "Belt items": [ { "ShortName": "smg.2", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Reserve Npcs setting": { "Minimum": 3, "Maximum": 3, "List of position": [ "(-13.104, 0.032, -8.280)", "(-13.759, 0.032, 1.988)", "(-13.491, 0.032, -16.288)", "(-18.320, 0.045, -9.745)", "(-18.655, 0.045, -0.491)", "(-18.655, 0.045, -17.309)" ], "NPCs setting": { "Name": "Reserve NPC", "Health": 150.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 3.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "metal.facemask", "SkinID (0 - default)": 3197966598 }, { "ShortName": "pants", "SkinID (0 - default)": 3289723598 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3289725349 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1534706287 }, { "ShortName": "roadsign.gloves", "SkinID (0 - default)": 2427072694 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 916448999 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }  
  4. More information about "Weapon Mechanics"

    $9.99

    Weapon Mechanics

    Easily adjust weapon statistics to fit your server’s gameplay. Customize a variety of attributes for any weapon, including custom names, damage, max range, effective distance, max ammo, and more. Tailor weapon performance to create unique gameplay balance and new challenges for players!

    Discord
    Join our community discord for fast support and future updates. We have several channels where you can get help, offer suggestions, see what's coming in future updates, and more. Our discord is the fastest way to get the help and info you need!  http://discord.rustlevels.com/
     
    Features:
    Adjust attribute for every weapon Including:
    Max ammo Distance Scale Damage Scale Effective Distance Close Range Addition Medium Range Addition Long Range Addition Make unbreakable In Game Admin Panel:
    Setup and adjustments can be done live in-game without having to open or edit a config file. Custom user friendly UI with different themes   Auto add option that can automatically add weapons and default attributes to the list Manually add weapons that you want Message display section to alert you of issues Debug mode that posts RCON messages with details on everything that's going on for easy troubleshooting  
    API - For Developers to use for compatibility:
    // Looks for weapon shortname as string - returns true or false if weapon is listed in Weapon Mechanics public bool IsWeaponListed(string weapon) // Looks for weapon shortname as string - returns true or false if weapon is set to unbreakable public bool IsWeaponBreakable(string weapon) // Looks for weapon shortname and attribute name as string - returns new values as floats public float WMGetWeaponData(string weapon, string value) // Looks for weapon shortname as string - returns new max ammo as int public int WMGetMaxAmmo(string weapon)  
    Language:
    { "adminmenu_001": "Settings", "adminmenu_002": "Add Weapon", "adminmenu_003": "Close", "adminmenu_004": "Main", "adminmenu_005": "Save", "adminmenu_006": "Help", "adminmenu_007": "Theme", "adminmenu_008": "Reload", "adminmenu_009": "Menu:", "admin_001": "Name", "admin_002": "ShortName", "admin_003": "Max Ammo", "admin_004": "Distance Scale", "admin_005": "Damage Scale", "admin_006": "Effective Range", "admin_007": "Delete", "admin_008": "Edit", "admin_009": "Weapon", "admin_010": "(Set value to 0 to ignore)", "admin_011": "Enable Weapon Machanics", "admin_012": "Enable Debug Mode", "admin_013": "Weapon List", "admin_014": "(Type the item name, then hit enter)", "admin_015": "Load Default", "admin_016": "No item with found with {0}...", "admin_017": "Item already listed. {0}", "admin_018": "Search Weapon", "admin_019": "Search Results...", "admin_020": "+ Add", "admin_021": "... type here ...", "admin_022": "⇧ Prev", "admin_023": "Next ⇨", "admin_024": "Default data not found, Reload/Fire weapon to store defaults..", "admin_025": "Auto add weapons on reload (recommended)", "admin_026": "Main Icon", "admin_027": "No Weapons Listed Yet... \n Enable Auto Add or Click Add Weapon on the menu to start adding weapons.", "admin_028": "Close", "admin_029": "Close Range Addition", "admin_030": "Medium Range Addition", "admin_031": "Long Range Addition", "admin_032": "Admin Chat Command (requires save/reload)", "admin_033": "Select Theme", "admin_034": "Breakable", "adminmessage_001": "Weapon Mechanics Enabled", "adminmessage_002": "Debug Mode is ON", "adminmessage_003": "Auto Add Enabled", "adminmessage_004": "ImageLibrary Plugin Missing", "adminmessage_005": "XPerience Plugin Detected", "adminmessage_006": "XPerienceAddon Plugin Detected", "adminmessage_007": "Message Panel:", "adminmessage_008": "Weapon Mechanics Disabled", "admin_help_000": "Thank you for using our Weapon Mechanics plugin!\n\n These help pages will hopefully guide you in adjusting each weapon to best fit your needs. Be aware that these adjustments effect all weapons on a global scale and they will remain effected until your server restarts Weapon Mechanics plugin is removed or disabled!\n\n I recommend making minor adjustments in a private setting to find what best fits your needs. These adjustments are applied on each fire/reload if the weapon data doesn't match the Weapon Mechanics settings.\n\n Join our discord - discord.rustlevels.com - The fastest way to get the help and support you need from our great community!\n\n Continue to the next pages to view details on settings, their seffects, and what to do if something goes wrong.", "admin_help_001": "Settings: (Green = On/True - Red = Off/False)\n\n Enable Weapons Mechanics:\n By default Weapon Mechanics is disabled so that you can look around the admin panel before any changes are made. Turning this option on will allow the plugin to change all weapons listed on the main page. Turning this option off will stop any changes from being made to listed weapons however any weapon changed prior will still be effected.\n\n Auto add weapons on reload:\n This option allows the plugin to automatically add weapons to the main page with their default settings if they are not already listed. This is the easiest way to add weapons to the list. Weapons must still be reloaded at least 1 time to be automatically added to the Weapon Mechanics list.\n\n Enable Debug Mode:\n This is for helping find issues or see what is happening when Weapon Mechanics is enabled. Messages will be posted in your server console with information that can be useful when reporting bugs. Keep this disabled unless needed.\n\n When any of these options are enabled they will be listed on the menu display. This display will also alert you of any installed plugins that are directly supported or known to conflict.", "admin_help_002": "Weapon Adjustments:\n\n <color=yellow>Name:</color>\n You can edit the default name of any weapon. Customize your server with unique weapon names.\n\n <color=yellow>Max Ammo:</color>\n This is the new maximum amount of ammunition this weapon will hold. Players must still have the ammo needed to fill the weapon.\n\n <color=yellow>Distance Scale:</color>\n This changes the distance scale this weapon uses to determain how far the fired projectile will travel. The value works much like a percentage % based off a predetermained global distance scale. Increasing or decreasing this value will effect how far the weapons projects can travel.\n\n <color=yellow>Damage Scale:</color>\n This changes the damage scale this weapon uses to determain how much damage a fired projectile can cause. The value works much like a percentage % based off a predetermained global damage scale. Increasing or decreasing this value will effect how much damage the weapons projects can cause.\n\n <color=yellow>Effective Range:</color>\n This changes the effective range this weapon has and how much damage the fired projectile will lose over distance. The value is based off distance in meters and the fired projectile will drop damage potential increasingly after this distance. Increasing or decreasing this value will effect how far the fired project can travel before it begins to lose damage potential.", "admin_help_003": "Troubleshooting:\n\n <color=yellow>Weapons Not Effected?:</color>\n\n - Make sure Weapon Mechanics is enabled in the settings. By default Weapon Mechanics is disabled so that you can look around the admin panel before any changes are made.\n\n - Enable (Debug Mode) on the settings page and try reloading the weapon that isn't effected. In your server console you will see messages posted step by step when Weapon Mechanics tries to change the weapon as it reloads. Look for any messages that might explain what is happening and why the weapon is not being changed. If any errors appear report them to the developer.\n\n - If you are using any plugins that alter weapons, try unloading those plugins and see if Weapon Mechanics works. If so there could be a conflict bewteen plugins and this will have to be resolved between plugin developers. Report the conflict to both developers so they are aware and can look into possible solutions.\n\n <color=yellow>Images Not Showing?:</color>\n\n - This plugin requires the ImageLibrary plugin for images to show properly. Make sure you have the latest version of ImageLibrary installed.\n\n <color=yellow>Some Images Not Showing When Searching?:</color>\n\n - If the item has not been loaded before there can be a delay on ImageLibrary loading the image. The next search or load will usually fix this. All item images are hosted by rustedit.io and may be missing if those items have not been updated or added yet.\n\n <color=yellow>UI Images Not Showing?:</color>\n\n - The UI images such as the top left logo, menu background and other images are hosted by a public image service called imgur. This service sometimes limits the number of requests and can prevent the images from loading. These can be changed on the Them page using the custom option and enter the URL to any remote images you wish to use." }  
  5. More information about "Helicopter Records"

    $19.99

    Helicopter Records

    Show all Active and past Patrol Helicopter records that track all attacks by players with detailed statistics for each helicopter and player.  
    Features:
    ✯ Detailed Statistics for Helicopters, Players, Weapons
    ✯ Easy to use UI to show all statistics
    ✯ 5 Theme colors that each player can choose from
    ✯ Top players for helicopter attacks, total damage, total hits
    ✯ Search attacker history for players
    ✯ Quick Helicopter spawn button for admins in the UI
    ✯ Helicopter Tiers - Create custom tiers to make patrol helicopters easier/harder
     
            Recorded Data:
            [Patrol Helicopters]
            ✯ Status (active/inactive)
               ✯ Health (current/max)
               ✯ Start Time
               ✯ End Time
               ✯ List of Attackers
             
            [Attackers]
               ✯ Total Helicopters Attacked
               ✯ Total Damage (all helicopters / per helicopter)
               ✯ Total Hits (all helicopters / per helicopter)
               ✯ List of every Attack
            [Attacks]
            ✯ Weapon
               ✯ Damage
               ✯ Type
               ✯ Distance
               ✯ Time
            [Weapons]
               ✯ Total Damage (all helicopters / per helicopter)
               ✯ Total Hits (all helicopters / per helicopter)
               ✯ List of every Attack with weapon
         
            [Top Players]
               ✯ Helicopters Attacked
               ✯ Total Damage
               ✯ Total Hits
               
    Default Chat Command:
    /hr   - Opens UI panels (can be changed in admin settings)  
     
    NOTES:
                     * Report all issues or bugs in our discord
     
    Language:
    { "menu_lable": "Menu", "menu_001": "Main", "menu_002": "Active Patrols", "menu_003": "Patrol Records", "menu_004": "Top Players", "menu_005": "Search", "menu_006": "My Stats", "menu_007": "Close", "menu_008": "Admin", "hr_001": "Helicopter Records", "hr_002": "Global Statistics", "hr_003": "Total Helicopters", "hr_004": "Total Hits", "hr_005": "Total Attackers", "hr_006": "Active Patrol Helicopters", "hr_007": "Last Patrol Helicopters", "hr_008": "Helicopter ID", "hr_009": "Patrol Helicopter [#{0}]", "hr_010": "Health", "hr_011": "Started", "hr_012": "Ended", "hr_013": "Status", "hr_014": "Active", "hr_015": "InActive", "hr_016": "Escaped", "hr_017": "Attackers", "hr_018": "︽ Pevious", "hr_019": "Next ︾", "hr_020": "Player", "hr_021": "Damage", "hr_022": "No Attackers", "hr_023": "No Active Patrol Helicopters", "hr_024": "No Inactive Patrol Helicopters", "hr_025": "Helicopters Attacked", "hr_026": "Total Damage", "hr_027": "Attack Record", "hr_028": "Total Attacks", "hr_029": "Timestamp", "hr_030": "Distance", "hr_031": "Type", "hr_032": "Weapon", "hr_033": "Page: {0}", "hr_034": "Total Damage Amount", "hr_035": "Total Damage Percentage", "hr_036": "Top Attackers", "hr_037": "Search Attackers", "hr_038": "..enter player name..", "hr_039": "Search Results", "hr_040": "Total Weapons", "hr_041": "Most Used", "hr_042": "All Weapons", "hr_043": "Total Hits", "hr_044": "Helicopters Hit", "hradmin_001": "Settings", "hradmin_002": "Open UI Panel", "hradmin_003": "Save Settings", "hradmin_004": "Use Local Path", "hradmin_005": "Oxide Folder Path", "hradmin_006": "Reload Images & ImageLibrary", "hradmin_007": "Delete Records", "hradmin_008": "Delete", "hradmin_009": "This will delete all records for this helicopter including attackers and hits. \nAre you sure you want to remove all records for Patrol Helicopter [#{0}]", "hradmin_010": "Spawn New Helicopter" }  
    Discord
    Join our community discord for fast support and future updates. We have several channels where you can get help, offer suggestions, see what's coming in future updates, and more. Our discord is the fastest way to get the help and info you need! http://discord.rustlevels.com/
1.9m

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Total number of downloads.

8.7k

Customers

Total customers served.

130k

Files Sold

Total number of files sold.

2.7m

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