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  1. More information about "Prime"

    $14.99

    Prime

    About Prime
    Prime is a plugin that allows the players to accumilate coins and then spend them at the dedicated vending machine at Outpost for items,weapons & armour.
    Coins gathered depends on a Risk VS Reward setup with Prime items providing BUFFS as the player progresses and buys bigger/better gear.
    Includes a lottery system,gambling, powerful Stones to collect & upgrade and all fully configurable!

    Hardcore Mode Activation

    When hardcore is active a Prime Vending Machine will spawn at Out Post allowing  players access to  Items to earn Prime Coins and Buffs ranging from increase in coins, incoming damage reduction, output damage increase.
    Players will only be able to progress thier Prime accounts by using items purchased from this vending machine, however if hardcore is NOT active.. players are free to use normal items
    and weapons to progress accounts and still have lottery active. With hardcore set to 'false' there is no vending machine, no items and no HOF.. you will also not be able to aquire stones.
     
     
     
     
    Stones: Requires Green Berries
    With each tier increase the stones provide a buff in coin yield starting at a base rate of 5% and maxing out at 75%, along with this in the later tiers the stones also provide the
    user with a increase in damage output.. however the stone needs to be in your inventory.. so it can be taken from you or lost.
    GREEN -[ Emerald I (5%) , Emerald II (10%), Emerald III (15%), Emerald IV (20%), Emerald V (25%) ] - Hidden Perks = Metabolism & Environment Buffs
    PURPLE - [ Mystic I (30%) , Mystic II (35%) , Mystic III (40%), Mystic IV (45%), Mystic V (50%) ] - Hidden Perks = Increase in Lottery Chance
    RED/BLACK - [ Unstable I (55%), Unstable II (60%), Unstable III (65%), Unstable IV (70%), Unstable V  (75%) ] - Hidden Perks = Increase in Outgoing Damage by X%
    Fusion : In order to create the next type of stone youll need x2 Tier 5 Stones
    The higher the type and tier of the stone the more likely of a failure will occur in ther proccess resulting in the stones exploding..and you losing them..having to restart the process again.

    Config : Setting up Vending costs & Reward System

    The config file covers everything from:
     - Prime item costs at the vending maching
    - Coins rewarded for each individual task from smashing a barrel to killing an NPC
    - Coins rewarded for looting
    - Stone Drop Chance
    - Amount of Berries required to polish stones
    - Personal ID for chat (set to server icon)
    - Lottery chance %
    Plus much more
     
    Discord - Nferno#7163
  2. More information about "Personal Dungeon Event"

    $20.00 $18.00

    Personal Dungeon Event

    Spawns a portal and dungeon for player to go shoot & loot.
     
    ChatCommand 
    /mydungeon <easy, medium, hard>
    dungeonevent.use
    List of seeds small to large
    Seeds file download
    See config for all current options.
     
     
    { "Basic Settings": { "Cooldown time in minutes for player": 60 }, "Event Settings": { "easy": { "Despawn time in minutes": 5, "Buy cost name": "scrap", "Buy cost amount": 50, "Buy cost skinID if custom item": 0, "Corpse should spawn at portal entrance on death": true, "Scarecrow profile to use": "scarecrow_easy", "Create AlphaLoot profile to use": "", "Boss scarecrow profile to use for one loot box": "easy_boss", "Limit to dungeon seeds": [] }, "medium": { "Despawn time in minutes": 5, "Buy cost name": "scrap", "Buy cost amount": 50, "Buy cost skinID if custom item": 0, "Corpse should spawn at portal entrance on death": true, "Scarecrow profile to use": "scarecrow_easy", "Create AlphaLoot profile to use": "", "Boss scarecrow profile to use for one loot box": "easy_boss", "Limit to dungeon seeds": [] }, "hard": { "Despawn time in minutes": 5, "Buy cost name": "scrap", "Buy cost amount": 50, "Buy cost skinID if custom item": 0, "Corpse should spawn at portal entrance on death": true, "Scarecrow profile to use": "scarecrow_easy", "Create AlphaLoot profile to use": "", "Boss scarecrow profile to use for one loot box": "easy_boss", "Limit to dungeon seeds": [ 12345, 4764274 ] } }, "Scarecrow Profiles": { "scarecrow_easy": { "The health of the Scarecrow": 100.0, "Spawn no less then x Scarecrows": 10, "Weapon damage scale to player": 1.0, "Base attack rate of weapon": 1.0, "Scarecrow corpse AlphaLoot profile": "test", "Scarecrow kits list": [] } }, "Boss Profiles": { "easy_boss": { "The health of the boss scarecCrow": 100.0, "Weapon damage scale to player": 1.0, "Base attack rate of weapon": 2.0, "Boss scarecrow corpse AlphaLoot profile": "", "Boss Scarecrow kits list": [] } }, "Version": { "Major": 1, "Minor": 0, "Patch": 4 } }  
  3. More information about "Sleeper Teleporter"

    $2.99

    Sleeper Teleporter

    Teleport sleepers to a random position within a range of coordinates
    Choose between 3 types of target areas - Circle, Square, Zone
                
    [Features]
    ✯ Can manually set Min/Max range for (X,Y,Z) teleport location (square area)
    ✯ Can set radius range for teleport location (circle area)
    ✯ Can set Zone ID for teleport location (Zone Manager Required)
    ✯ Can use Zone radius for teleport location (Zone Manager Required)
    ✯ Can Set auto height option so players spawn at ground level
    ✯ Option to adjust offset height above ground
    ✯ Can set to auto scan/teleport sleepers on plugin loading or player disconnect
    ✯ Chat/Console command to scan/teleport sleepers
    ✯ Option to ignore players within authorized TC range
    ✯ Chat command to show your current (X,Y,Z) location
    ✯ Option to teleport players back to previous location on reconnect
    ✯ Chat command to return all sleepers to previous location
                
    [Commands] - Default Chat/Console Commands
    All commands require server admin permissions
    [Chat]
    ✯ /scansleepers - scans for sleepers outside of coordinates and teleports them
    ✯ /scansleepers true - scan all sleepers and force teleports them
    ✯ /returnsleepers - returns all sleepers to their old location
    ✯ /scanme - posts your current (X,Y,Z) location in chat and console
    ✯ /marker <#> - Set marker (#) to your current location (1 - 4 required)
    ✯ /marker save - Saves current settings and markers
    ✯ /marker show - Lists all 4 (X,Y,Z) markers in chat
    ✯ /marker range - Lists current min/max (X,Y,Z) settings for teleport 
    ✯ /marker update - Generates min/max (X,Y,Z) values from markers 1 - 4 if available 
    ✯ /stsetting <setting> <value> - changes the selected setting to the value you enter 
           [Settings]
    on - enables sleeper teleporter (no value needed) off - disables sleeper teleporter (no value needed) debug - requires value (on/off) - turns on/off debug mode for troubleshooting save - saves settings/markers (no value needed) kill - requires value (on/off) - If on this will kill sleepers outside of TC range instead of teleporting them kill delay - requires value (#) - sets the delay in seconds before a sleeper is killed disconnect - requires value (on/off) - turns on/off teleport player on disconnect reconnect - requires value (on/off) - turns on/off teleport player back on reconnect autoheight - requires value (on/off) - let the plugin determain height by terrain excludeadmins - requires value (on/off) - excludes admins from being teleported or killed height - requires value (#) - adds x value to the height when teleporting tcblock - requires value (on/off) - blocks players within auth TC range from being teleported tcrange - requires value (#) - sets TC range players must be within from being teleported areatype - requires value (circle/square) - sets the target area to use radius or all 4 markers radius - requires value (#) - sets the target area radius around marker #1 retry - requires value (#) - sets the teleport retry limit when target location is blocked or invalid zone - requires values:                    [Zone Manage Options]
                       * on/off - set teleport location to use ZoneManager
                       * id - requires value (#) - sets the zone id to use from zone manager
                       * radius - requires value (on/off) - on use zone radius or off use config radius
    [Console:]
    ✯ scansleepers - scans for sleepers outside of coordinates and teleports them
    ✯ scansleepers true - scan for sleepers and force teleports them
            
     
    NOTES:
                * If using circle area type only marker 1 will be used and radius must be set
                * If using square area type you must set all 4 markers
                * Report all issues or bugs in our discord
     
     
    Sleeper Teleporter Setup Instructions:
    You must have server admin auth to use commands. These instructions are shown using the default commands, if you change the chat commands the prefix will be that command.
    Choose the area type for teleport location you want to use.     A) Square     B) Circle     C) Use Zone Manager Depending on your chosen area type you must follow the correct setup for the location to work properly. There are other options you can use for all area types:     /stsetting tcblock on/off - blocks players within auth TC range from being teleported     /stsetting disconnect on/off - teleport player to area when they disconnect     /stsetting reconnect on/off - teleport player back to last location when reconnecting Area Type Options & Setup: A) Square:     1. Set the area type to square by typing "/stsetting areatype square" in chat     2. Stand in each corner 1 at a time and type the "/marker 1-4" commands for each corner. The order does not matter     3. Once all 4 markers are set then use chat command "/marker update" to allow the system to generate the min/max location values     4. Then save all current markers and settings by typing "/marker save" in chat     5. Now you must define the limits in the square area.         Set the height to auto/random & height adjustment         /stsetting autoheight on/off - on will detect terrain height and place player on the ground, off will use random height from the 4 markers         /stsetting height # - adds x to the height to make sure players do not spawn in foundations          B) Circle:     1. Set the area type to circle by typing "/stsetting areatype circle" in chat     2. Stand in the center of the area you want to use and type "/marker 1" in chat     3. Set the radius of the location "/stsetting radius #" - change # to the value you want     4. Now you must define the limits in the circle area.              Set the height to auto, adjusted, or random         /stsetting autoheight on/off - turn on/off auto height         /stsetting height # - adds x to the height to make sure players do not spawn in foundations C) Use Zone Manager:     1. Set the area type to circle by typing "/stsetting areatype circle" in chat     2. Set use zone manager to on - "/stsetting zone on"     3. Set the zone ID for the zone to use "/stsetting zone id #" replace # with the zone ID     4. Set to use zone radius or config radius "/stsetting zone radius on/off" if off will use the radius defined using "/stsetting radius #"  
    Config: Example only
     
    { "Settings": { "chatscansleepers": "scansleepers", "chatreturn": "returnsleepers", "chatmylocation": "scanme", "chatmarker": "marker", "chatsetting": "stsetting", "areatype": "circle", "enable": true, "moveonload": false, "moveonconnect": false, "moveondisconnect": true, "radius": 4.0, "x_min": 116, "x_max": 123, "y_min": 21, "y_max": 21, "z_min": 318, "z_max": 326, "autoheight": false, "aboveground": 1, "ignoretcplayers": true, "retry": 5 }, "Markers": { "marker1": { "x": 120.221924, "y": 21.3408051, "z": 322.4336 }, "marker2": { "x": 121.245216, "y": 21.3484211, "z": 326.7593 }, "marker3": { "x": 116.610687, "y": 21.348423, "z": 325.452423 }, "marker4": { "x": 123.968338, "y": 21.348423, "z": 320.143555 } }, "ZoneManager": { "usezone": true, "zoneID": "66592319", "usezoneradius": false } }
    Language:
    { "st_001": "My Position: {0}\n X: {1}\n Y: {2}\n Z: {3}\n", "st_002": "{0} has been moved to {1}", "st_003": "Missing marker number - /marker (#)", "st_004": "Marker #{0} has been set for {1}", "st_005": "Marker Locations:\n #1 = {0} \n #2 = {1} \n #3 = {2} \n #4 = {3}", "st_006": "Location Range:\n X = {0} - {1} \n Y = {2} - {3} \n Z = {4} - {5}", "st_007": "Missing Marker: #{0}", "st_008": "Setting/Markers Saved", "st_009": "Sleeper Teleporter is now {0}", "st_010": "Teleport player on {0} is now {1}", "st_011": "missing setting/values - /stsetting <setting> <value>", "st_012": "Auto Height is now {0}", "st_013": "Height adjustment is now {0}", "st_014": "TC Block is now {0}", "st_015": "Teleport Area Type is now {0}", "st_016": "Teleport Area Radius is now {0}", "st_017": "Teleport Retry limit is now {0}", "st_018": "Use Zone Manager is now {0}", "st_019": "Zone ID is now {0}", "st_020": "Zone radius is now {0}" }  
  4. More information about "Storage Auctions"

    $14.99

    Storage Auctions

    Storage Auctions : Players can attend randomly spawned storage auction events to view the contents and place bids to win the contents of the storage units.
    Overview:
    - Fully customizable loot tables for each type of container (boxes,lockers,bbq's,chem bench, fridges etc..)    Currently the loot tables are customized to suit container so the locker has armour/clothes, furnaces have metals/sulfur, fridge has food products etc.. - Currency used for auctions can be Scrap, Economics, SRP or any ingame item your server holds as valuable. - Protection bubble to allow players to bid safely without being killed or attacked during event - Owner can choose wether players can Teleport to events or will have to travel by thier own means - Server Owner can Blacklist players from participating in auction events if the need arises - Events will be marked on players maps - On a player winning the bid, the locks will unlock only for the winner Create your own Storage Unit prefabs using CopyPaste:
    Using CopyPaste you can create as many Storage Unit events in your own style you like, all you need to do is place the saved prefabs name into Storage Auctions config along
    with the others in order for it to become apart of the randomly selected prefab to spawn! Make sure to place keylocks onto containers and doors to prevent theft!

     
    Chat Commands:
    - "/blacklist [players username]" - Allows Server Owner to prevent players from bidding at auctions  - "/tpstorage" - IF set to TRUE, allows players to Teleport to the event without the need to travel - "/auction" - Players that want to place bids can do so via the CUI and bid against each other live. - "/testauction [filename]" - Allows Server Owner to force a random event to spawn -"/clearauction" - Allows Server Owner to wipe the map of any events currently happening -"/clearbubble" - Allows Server Owner to clear any protection bubbles for events  
    Config Access:
    Change these variables to desired amounts for a more personalised experience.

     
    CopyPaste JSON files: Please place the json files that come with this plugin into your DATA file for CopyPaste no your server.
     
    Discord - Nferno#7163
  5. More information about "RustEvent 6  Map"

    $40.00 $30.00

    RustEvent 6 Map

    Overview:
    The map is designed to provide an intense and strategic gaming experience, with a central focus on collecting tags and delivering them to specific altars. The map layout includes a central zone with various biomes and three surrounding islands, each dedicated to a different team: Blue, Red, Green, yellow, orange and purple.
    Central Zone:
        Biomes: The central zone is composed of different biomes, each offering unique resources and specific challenges for players.
        Resources: This area contains a variety of resources necessary for survival and combat, encouraging exploration and competition.
    Team Islands:
    Each of the six islands is designed to provide teams with a starting point and a secure base, featuring the following characteristics:
        Central Construction Area: A designated area where teams can build and fortify their bases.
        Garden Area: Located next to a river, this area allows teams to grow food and resources necessary for survival.
        Gas Station: Each island has its own gas station, with a recycler and other essential resources.
        Metro Entrance: Allows players to quickly access the Metro and connect with other parts of the map.
        Fishing Zone: Fishing village where vehicles can be purchased, without a safe zone.
        Ziplines: Installed to facilitate movement to and from the island, allowing for quick and strategic movements.
        Tag Altar: The most important element of each island, where players must deliver tags obtained by eliminating enemies. Delivering tags to the altar increases the team's points.
    Event Mechanics:
    The objective of the event is to eliminate enemies to collect their tags and bring them to the altar on the team's island. Each tag delivered to the altar adds points to the corresponding team. The team with the most points at the end of the event will be the winner.

    Strategy:
        Team Coordination: Cooperation and communication within the team will be crucial for defending the island and efficiently attacking enemies.
        Resource Management: Collecting and managing resources in different areas of the map will be essential to maintain a competitive edge.
        Mobility and Tactics: Strategic use of ziplines and the metro will allow for quick and surprising movements, adding a layer of tactical complexity to the game.
    This map design provides a balanced and exciting gaming experience where strategy, coordination, and skill are key to success

    RustEvent Plugin Description:
    This plugin creates a PvP event between teams. Each team is assigned an island with an altar to deposit ID tags and accumulate points. The objective is to kill members of other teams, collect their tags, and deposit them at your team's altar to earn points.
    Key Features:
        Team Assignment: Each player is assigned to a team before the event begins.
        Team Identification: Each team is identified by a unique hoodie color, making it crucial for players to wear their team's hoodie for clear identification.
        Islands and Altars: Each team has an assigned island with an altar dedicated to their team color for depositing ID tags and raising points.
        Point Reset Command: There is a command available to reset the points at any time.
    Event Mechanics:
        Team Assignment: Each player is assigned to a team, and each altar is assigned the corresponding team color.
        Identification: Players must wear their team's colored hoodie to ensure teams are easily identifiable.
        Objective: Players kill members of other teams, collect their ID tags, and deposit them at their team's altar to accumulate points.
        Reset Points: Admins can reset the points using a specific command if necessary.
    This plugin enhances the PvP experience by adding team-based competition, clear team identification, and strategic point accumulation.
    This video is of the 3-island map
     
    Monuments:
    Airfield
    Missile Silo
    Water Tractament
    Power Plant
    Launch Site
    Military Tunel
    Harbor 
    Lighthouse  
    Large and Small Oil Rig x2
    Satellite Dish
    Gas Station   x7
    Supermarket  
    Warehouse  
    Underwater Labs   x6
    Compound 
    Fishing Village  x6
     
    If you need to contact me send me a private message or write me on Discord.   j4v1rust
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