frizzo420's Wishlist
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Raid Time Manager
Raid Time Manager · Rust · Oxide · Carbon Your best players get raided at 4am and never log in again You set the hours raiding is open. Outside them the damage, the ladder stacks, the ceiling drops and the turret placements all stop — and everyone can see the schedule on screen. A full week is configured out of the box, and every hour of it is editable from a calendar in game. The HUD Six layouts, one of them fits your screen Switched live from the settings screen — every player's HUD is redrawn on the spot. How it goes From install to the night before wipe MINUTE ONE It works before you open the config Raid time is set to 18:00–22:00 Monday to Friday, 10:00–22:00 Saturday, 08:00–22:00 Sunday. Every hour outside that is safe time, and the restrictions are already on. Your timezone, by offset or by name, daylight saving included Several raid windows in one day, or none at all for a full safe day Nothing to fill in first — edit the week later, or never EVERY DAY Nobody has to ask when raid time is A HUD shows today's windows as a bar, a marker for where the clock sits inside them, and a green or red dot for whether raiding is open right now. Six positions, switched live. Players can hide it, and it hides itself on cameras and drones Every player reads it in their own language, on a 12- or 24-hour clock An alert on screen the moment raid time opens, and again when it closes An optional Discord webhook warns your players a set time before it opens WHEN THEY TRY Blocking damage alone does not stop a raid Someone who cannot blow a wall will stack ladders, drop a ceiling inside your compound, or park a turret on your door instead. Thirteen switches, so you block what matters on your server and leave the rest alone. Damage. Other people's buildings, your own, twig, boats, tugboats, fire Raids with no player behind them. Patrol helicopter, MLRS, SAM sites and auto turrets, each its own toggle Building tricks. Ladders and ceilings inside someone else's privilege, cupboards and turrets placed next to one They are told why. A blocked shot or placement puts the reason on the player's screen Your own exceptions. A prefab list that stays damageable whatever the clock says, and a separate switch for other people's sleeping bags WIPE DAY The exceptions are where a schedule earns its keep A fixed week is fine until wipe day, a holiday, or the first complaint about being raided ten minutes after joining. All four of those are settings. Set hours for one specific date from the calendar — it beats the weekly rule Safe days after a wipe, written into the schedule for you New players protected for a few hours, if you want them to be Or block offline raids only, with a shorter grace period for your donators Alongside the rest It fits what you already run All optional, all off until you point at them. ✓ TruePVE — its ruleset is switched with the schedule, so the two never disagree ✓ ZoneManager — confine the whole thing to listed zones, or apply it everywhere except them ✓ Raidable Bases — event bases stay raidable around the clock, safe time never locks players out ✓ Your own commands — run any server command the moment raid time opens, and again when it closes Reference One command, and it is yours to rename Everything else is a screen you click through in game. Chat /rtm Open the raid calendar. Admins also get a settings button on it. Chat /rtm hud Hide the HUD, or bring it back Perm rtm.vip Shorter offline grace period. Rename it or add more groups. Straight answers Asked before every purchase Do I need TruePVE? No, it blocks the damage itself. TruePVE is optional and only makes the two systems agree if you already run it. Can I still raid people who are online? Turn on offline-only mode and safe time protects a base only while the owner and their whole team are away. Do I have to edit config files? Not for the schedule. The calendar and settings screens change the hours, the toggles and the HUD position from in game. Is it English only? No. Days, months, AM/PM and every message are language file entries, so you translate once and each player sees their own. What about NPCs and scripted raids? One switch lets non-player raiders through at any hour, and the prefab list covers anything that must always stay damageable. Will the HUD annoy my players? Six positions including a compact one, they can dismiss it themselves, and you can switch it off server-wide. 13 actions you can block 6 HUD layouts 3 integrations — TruePVE, ZoneManager, Raidable Bases 1 dependency — ImageLibrary- #raid
- #raid time
- (and 19 more)
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Custom Command UI
CustomCommandUI is a Plugin to list commands players can use in a nice UI
Every forgot commands as Admin or Mod ?
This is our solution to this problem
Note!!
Commands listed in Config can be filtered by usergroup to allow different groups to use different commands
players will only be able to use command if they have original permission for that command from that plugin
there are 2 types of parameters 1. playerselect (opens the player select menu)
2.textinput (opens text input menu)
and 4 parameter max
Single chat commands should look like this
{ "Command": "chat.say /mytime", "Command Display Name": "test", "Command Usergroup Requirement": [ "admin", "mod", "tempmodname", "tempmod" ], "Category": "player", "Paramater 1": null, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null } Example Config
{ "Commands": [ { "Command": "pinfo", "Command Display Name": "Player Info", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "player", "Paramater 1": { "paramatertype": "playerselect", "paramatername": "Player Select" }, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }, { "Command": "chair", "Command Display Name": "Chair Player", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "admin", "Paramater 1": { "paramatertype": "playerselect", "paramatername": "Player Select" }, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }, { "Command": "unchair", "Command Display Name": "UnChair Player", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "admin", "Paramater 1": { "paramatertype": "playerselect", "paramatername": "Player Select" }, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }, { "Command": "resetheli", "Command Display Name": "Reset Heli", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "player", "Paramater 1": { "paramatertype": "playerselect", "paramatername": "Player Select" }, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }, { "Command": "addtolock", "Command Display Name": "Add To Lock", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "base", "Paramater 1": { "paramatertype": "playerselect", "paramatername": "Player Select" }, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }, { "Command": "codelock", "Command Display Name": "Codelock Info", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "base", "Paramater 1": null, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }, { "Command": "tptobase", "Command Display Name": "TPtoBase", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "base", "Paramater 1": { "paramatertype": "playerselect", "paramatername": "Player Select" }, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }, { "Command": "tc", "Command Display Name": "TeamChat", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "player", "Paramater 1": { "paramatertype": "playerselect", "paramatername": "Player Select" }, "Paramater 2": { "paramatertype": "textinput", "paramatername": "Message To Send" }, "Paramater 3": null, "Paramater 4": null }, { "Command": "add.to.team", "Command Display Name": "TeamAdd", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "player", "Paramater 1": { "paramatertype": "playerselect", "paramatername": "Player To Add" }, "Paramater 2": { "paramatertype": "playerselect", "paramatername": "Player Team" }, "Paramater 3": null, "Paramater 4": null }, { "Command": "eb spawn", "Command Display Name": "Spawn Booms", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "event", "Paramater 1": null, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }, { "Command": "eb on", "Command Display Name": "Activate Booms Button", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "event", "Paramater 1": null, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }, { "Command": "eb off", "Command Display Name": "Deactivate Booms Button", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "event", "Paramater 1": null, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }, { "Command": "chat.say /auth", "Command Display Name": "Check Tc auths", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "base", "Paramater 1": null, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }, { "Command": "chat.say /prod2", "Command Display Name": "Check Builders", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "base", "Paramater 1": null, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }, { "Command": "o.reload StackSizeController", "Command Display Name": "Reload StackSizeController", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "admin", "Paramater 1": null, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }, { "Command": "deepcover list", "Command Display Name": "DeepCoverList", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "admin", "Paramater 1": null, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }, { "Command": "deepcover add", "Command Display Name": "DeapcoverADD", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "admin", "Paramater 1": { "paramatertype": "textinput", "paramatername": "Player Name" }, "Paramater 2": { "paramatertype": "textinput", "paramatername": "Player Steam ID" }, "Paramater 3": null, "Paramater 4": null }, { "Command": "chat.say /startmapvote", "Command Display Name": "StartMapVote", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "admin", "Paramater 1": null, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }, { "Command": "chat.say /endwipe", "Command Display Name": "EndWipeRules", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "admin", "Paramater 1": null, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null }, { "Command": "chat.say /sgc", "Command Display Name": "Gather Comp", "Command Usergroup Requirement": [ "admin", "mod" ], "Category": "event", "Paramater 1": null, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null } ], "Categories": [ "player", "base", "event", "admin" ] }
Permissions
CustomCommandUI.use - allow players to open UI
Commands
/ccui - opens Commands UI (we like to bind it for quick use Ex. " bind f9 chat.say /ccui")
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Loot Table & Stacksize GUI 2x Loot Table Config
By Harley in Customizations
Loot Table & Stacksize GUI 2x Loot Table config
-Removed Junk Loot
-Improved Scientist Loot
-Better Loot Rates
-Heli and Bradley Loot Table
How to Install:
1. Unload the plugin by typing the following into your F1 Console or Admin Console: o.unload Loottable
2. Navigate to oxide>data
3. Delete the current "Loottable" file.
4. Upload the unzipped Loottable file to oxide>data
5. After everything has finished uploading please type o.load Loottable
Alternative:
If the steps above do not work with your host provider please follow these steps:
1. Download FileZilla (alternative link: https://filezilla-project.org/)
2. After launching file zilla, log in with your info on the top starting with "Host: ____" NOTE: If you do not know your info please ask your host provider for help.
3. Now you can follow the original install steps!
- #10x
- #loot table
- (and 7 more)
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Toxic Springs | Custom Map By Shemov&Answer
Decades ago, a group of scientists launched an experimental terraforming project meant to purify the islands’s dying ecosystems. But, a single miscalculation sent a mutagenic compound spilling into every major water system. Rivers turned fluorescent, lakes began to steam with acid-green mist, and even the sewers churned with corruption. Fresh water is now a myth whispered between bullets and breaths, a resource more valuable than ammo.
Now, scavengers and survivors roam the hollow ruins, hunting for whatever scraps were left behind. Rusted junkpiles dot the toxic riverbanks, some floating over it's surface, tempting scavengers with the promise of loot - if they can parkour across without touching the toxic water. But watch the shadows near the water… the ones who lived here once aren’t human anymore. The contamination changed them. Twisted them. And they don’t take kindly to trespassers.
FEATURES
- Map size: 4000
- Prefab count: ∼67k
- Custom toxic waterfalls, lakes, oasis
- Compatible with BetterNPC plugin (Config for bots in the file)
- Underground railway; - Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains;
- Ring road (compatible with event plugins);
- Evenly spaced monuments to spread the FPS load of client;
- Custom building sites (X on the minimap);
- Custom places for building in the subway (XU on the minimap);
- Bridges are designed for easy tugboat access;
CUSTOM MONUMENTS
- Contaminated scientist town;
- Radioactive Cloverfield;
- Laundry;
- Answer's Lighthouse;
- Fishermen Freighter;
- Rocket Factory: a mini version of the vanilla launch site, better optimized;
- Radioactive oasis;
- Derailed metro;
- Woodland Settlement;
- Train Station;
- Ammunition Store;
- Derailed Passenger Wagons;
- Custom dive sites: marked with O;
- Custom build spots: marked with X or XU;
- Radioactive dive site;
- Unmarked toxic rivers and lakes;
- Large radioactive junkpile;
- 2 raid islands.
FACEPUNCH MONUMENTS
- Combined Outpost;
- Harbour (2/2);
- Ferry Terminal;
- Radtown;
- Abandoned Supermarket;
- Nuclear Missile Silo;
- Oxum's Gas Station;
- Airfield;
- Lighthouse;
- The Dome;
- Water treatment plant;
- Trainyard;
- Power Plant;
- Arctic Research Base;
- Desert Military Base;
- Giant Excavator Pit;
- Stone, Sulfur & HQM quarries;
- Satellite Dish;
- Small & Large Oil Rig;
- Underwater Lab.
NOTES
- The password for the map is included, just in case you want to edit it.
- Need help? You can contact Shemov or Answer
- #rust custom
- #rust custom map
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Image Hosting Website
This website provides a secure and user-friendly platform for managing images, files, videos, and Rust maps. Users can log in using their Discord accounts, with permissions controlling their ability to upload or delete content. Those with view-only access can browse photos without the risk of unauthorized uploads or deletions, ensuring a well-organized and secure environment.
PHP-based website Discord bot (Node.js)
A domain with web hosting to host the website. A Discord bot (though it does not need to be active for the website to function).
1.Download the .zip file from Codefling. 2.Extract the contents of the folder. 3.Upload the website files to your web hosting provider. 4.Configure the config.php file with your settings. 5.You're all set!
1. Retrieve the .zip file from Codefling. 2. Extract the contents of the folder. 3. Transfer the ImageHosting Bot files into your bot hosting service provide or if you are self hosting the bot you can skip this. 4. Fill out the config.json file. 5. Your main bot file is index.js so if you are using pterodactyl you will want to put that in the startup page depending on the host. 6. Start the bot. 7. Done!
Image Management: /image-upload - Upload an image to the website. /image-list - List all uploaded images. /image-remove - Remove an image from the website. Video Management: /video-upload - Upload a video to the website. /video-list - List all uploaded videos. /video-remove - Remove a video from the website. Map Management: /map-upload - Upload a Rust map to the website. /map-list - List all uploaded maps. /map-remove - Remove a map from the website. File Management: /file-upload - Upload a file to the website. /file-list - List all uploaded files. /file-remove - Remove a file from the website.
Ability to upload images, files, videos, and Rust maps. Option to remove images and other files. Quick copy feature for direct links to uploaded content. Permissions control for secure content management.
RustForge is a Discord server dedicated to aiding both novice and seasoned server owners, as well as plugin developers. If you require assistance with any of my plugins or prefabs, I strongly advise joining the server to receive support. RustForge Invite
Graphics: @Khakiz
Inspiration: @Zand3rs
Special Thanks: @Bojack