AlaEddineYahia's Wishlist
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SeekerOnSteroids
Introduction
SeekerOnSteroids is a strong, powerful missile plugin.
The features are as follows:
It allows you to change/add custom targets to the Homing Missile Launcher, providing you with the ability to add more targets, making the launcher more flexible.
Players can purchase a missile attack, for example, 1000 scrap and 4 homing missiles, to eliminate a player. This feature is balanced to prevent it from being overpowered.
It includes several commands/operations to use the homing missiles.
Command overview:
/gseek => Spawns 4 missiles on each corner of the map and targets the specified player.
/seek => Spawns a specified number of missiles to attack the player.
/cseek => Spawns a specified number of missiles above a player (missile cloud). After a while, they descend and target the specified player.
/godstrike => Every time you fire a shot, a strong, fast homing missile targets the object wherever you are currently looking.
Permissions:
seekeronsteroids.admin => Master permission. Don't give this normal players.
seekeronsteroids.gridseek => This is for the grid seek attack (payed attack)
Configuration:
{ "PluginPicture": 76561198838421574, "PluginChatPrefix": "<color=#191A28>[</color><color=#CC3B28>SeekerOnSteroids</color><color=#191A28>]</color> ", "CustomSeekerTargets": [ { "PrefabName": "assets/rust.ai/agents/wolf/wolf.prefab", "Enabled": true, "Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW" } ], "Missle behavior of grid-seek command": { "Amount of scrap a player needs to start the attack.": 1000, "SeekerMissleConfiguration": { "Min amount of time until missle explods": 100.0, "Max amount of time until missle explods": 100.0, "ExplosionRadiusMultiplier": 1.0, "DamageScaleMultiplier": 1.0, "Handling-smoothness of the missle": 6.0, "Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW", "MissleSpeedMultiplier": 1.2 } }, "Missle behavior of godstrike command": { "Missle offset (spawn distance between player and missles)": { "x": 0.0, "y": 10.0, "z": 0.0 }, "SeekerMissleConfiguration": { "Min amount of time until missle explods": 10.0, "Max amount of time until missle explods": 10.0, "ExplosionRadiusMultiplier": 10.0, "DamageScaleMultiplier": 10.0, "Handling-smoothness of the missle": 4.0, "Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW", "MissleSpeedMultiplier": 3.0 } }, "Missle behavior of cloud-seek command": { "Time until missles attack in milliseconds": 10000.0, "Missle offset (spawn distance between player and missles)": { "x": 0.0, "y": 100.0, "z": 0.0 }, "SeekerMissleConfiguration": { "Min amount of time until missle explods": 100.0, "Max amount of time until missle explods": 100.0, "ExplosionRadiusMultiplier": 1.0, "DamageScaleMultiplier": 1.0, "Handling-smoothness of the missle": 6.0, "Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW", "MissleSpeedMultiplier": 1.0 } }, "Missle behavior of seek command": { "Min amount of time until missle explods": 100.0, "Max amount of time until missle explods": 100.0, "ExplosionRadiusMultiplier": 1.0, "DamageScaleMultiplier": 1.0, "Handling-smoothness of the missle": 4.0, "Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW", "MissleSpeedMultiplier": 1.0 } }
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Capture Zone
Adds a zone capture event to the server. When a player gathers resources inside a captured zone, a commission is taken from them and goes into the "capture cupboard".
Features:
Markers on the map Spawn in crates/barrels Percentage setting with permissions Setting limits with permissions Bypass setting (for teammates, friends, clanmates, cupboard)
Commands
give.capturezone [target] [amount]: gives out a cupboard for capturing a zone
Permissions
capturezone.ignore: the player does not pay the resource tax
Video
⚙️ Web Config Editor
Manage the CaptureZone settings in our web config editor. You change the config in a browser form instead of editing files on the server by hand.
P.S. The web config editor is open to members of the "CaptureZone" group in our Discord server. Join at https://discord.gg/mevent and ask for the group.
Config
{ "Work with Notify?": true, "Zone Radius": 40.0, "Permission (ex: capturezone.use)": "", "Item Settings": { "DisplayName": "Zone Сapture", "ShortName": "cupboard.tool", "SkinID": 2767790029 }, "Marker": { "Enabled": true, "Display Name": "Zone by {owner}", "Radius": 0.3, "Refresh Rate": 3.0, "Duration": 0, "Color 1": "#EA9999", "Color 2": "#A73636FF" }, "Drop Settings": { "Enabled": true, "Drop Settings": [ { "Prefab name": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Min amount": 1, "Max amount": 1, "Chance": 50.0 }, { "Prefab name": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Min amount": 1, "Max amount": 1, "Chance": 5.0 }, { "Prefab name": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Min amount": 1, "Max amount": 1, "Chance": 5.0 } ] }, "Notification during mining in the occupied territory": { "Enabled": true, "Cooldown": 5.0 }, "Percent Settings": { "Default": 20.0, "Permissions": { "capturezone.vip": 25.0, "capturezone.deluxe": 30.0 } }, "Limits Settings": { "Enabled": true, "Default": 3, "Permissions": { "capturezone.vip": 5, "capturezone.deluxe": 7 } }, "Bypass Settings": { "Teammates (Rust in-game system)": true, "Friends": true, "Clanmates": true, "Authorized in the cupboard": true } } -
Optimize - Player FPS Optimization for Rust
15+ settings Oxide & Carbon English · Russian Community servers toggled one by one same single file per-player language works without UI Note
Depending on the hardware, client FPS either goes up or becomes noticeably more stable. Every choice is saved per player and restored on the next connect.
Goals
Before developing any plugin, we define the goals it should achieve when running on your game server.
☑ Improve players FPS ☑ Make your project stand out ☑ Improve the overall quality What you get
Feature Details Polished interface One menu with every option, a draw distance slider and a live FPS counter. Extensive customization You decide which options players may enable, which are on for new players, and the cooldown of each one. Low FPS notification Shown once, exactly when it matters: the player is offered the menu right after a drop is detected. 15+ settings Each toggled on its own, saved automatically and restored after relog. Optimization settings
Players enable exactly what they need — every option is toggled individually.
World around you
Setting What it does Draw distance The server stops sending buildings, boxes and other objects that are far away. Distant trees Trees load only around you instead of the whole map — as you move, they stream in on their own. Saves memory and speeds up joining the server. Images and drawings Drawings on signs, photos, paintings and spray art stop loading. Saves memory and bandwidth. Unapproved skins Disables skins that have not been accepted into the game but may still be used by other players. Fire, light and animations
Setting What it does Flames Furnaces, campfires and torches no longer display flames. The difference is especially noticeable in large, heavily built-up bases. Lights Lamps and searchlights no longer emit light. The difference is especially noticeable in large, heavily built-up bases. Destruction debris No debris flies around when walls and structures collapse. The difference is most noticeable during raids. Falling trees A chopped tree simply disappears — no falling animation, no cracking sounds. Construction smoke Smoke and effects from placing, upgrading and repairing structures are no longer shown. Wind turbine rotation Wind turbines stop spinning. They generate power just like before. Turret lasers Laser sights on turrets and SAM sites are turned off. Electricity and industrial
Setting What it does Items in industrial pipes Item animation inside industrial conveyors and pipes is turned off. The conveyors themselves keep working as usual. Recyclers and quarries Recyclers, quarries and pumpjacks stop shaking and animating. They keep on working. Water flow Water inside hoses and pipes is no longer rendered. Sprinklers and water supply work as usual. Effects and sounds
Setting What it does Distant effects Explosions, muzzle flashes and smoke from other players' distant fights are hidden. Everything happening near you stays visible as usual. Voice chat You won't hear other players' voice chat, or will hear it only at a reduced range. Community servers
Tip
Some community servers are not allowed to use custom interfaces. Switch the plugin to chat only mode and players get the same optimizations through commands, with no UI at all.
Command What it does /fps Opens the menu, or prints the current status in chat only mode /fps list Lists every option with its state /fps <option> Turns one option on or off /fps radius 1-4 Sets the draw distance preset Permissions and commands
Type Name Description Permission optimize.use Grants players access to the plugin Chat command /fps Opens the plugin menu Console command optimize.wipe Clears the player settings database[2] Frequently Asked Questions
We have anticipated your questions and answered the most common ones below.
You can ask any additional questions in the plugin's discussion section.
Does the plugin require a powerful game server?
No. The plugin is well optimized and will not place a significant load on your server, even on low-end hardware or with a high player count.
Does hiding an effect change how the game works?
No. Hiding is purely visual and per player. A furnace a player hid the flames of still smelts, a wind turbine that stopped spinning still generates power, and a conveyor without item animation still moves items.
Can I keep some options disabled for everyone?
Yes. Every option has its own switch in the config, so you choose which ones appear in the menu. You can also set which options are enabled for new players by default.
Do you accept suggestions for improving the plugin?
Sure! To submit an idea, join our Discord server, obtain the required role, and post your suggestion in the #suggestions channel.
What should I do if the plugin is not working?
Create a support ticket on our Discord server and we will help you resolve the issue.
Tip
Join our Discord server for support, updates and announcements.
Developed in Hustle Industries · Code by @DezLife · Design by @Illumination
Everything a player hides keeps working on the server — only the picture is hidden for that player. Other players see the world as usual. ↩︎
Available from the server console, RCON or as an admin in game. The first call opens a 30 second confirmation window. ↩︎
- #rust
- #rust plugin
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PlayerPings
PlayerPings is a convenient plugin that enhances communication and tactical gameplay for your players in Rust. It features a user-friendly interface and dynamic object type detection—whether it's ore, a building, or loot objects, each will have a unique marker.
Players can choose their own marker color and toggle automatic object type detection on/off.
The plugin has an adaptive interface and supports localization in multiple languages.
Markers can be set through several options:
Binding via console command - playerping.set Aiming + key use (E) Clicking mouse wheel To open the settings menu, use: /pingmenu
To access usage, the playerpings.use permission needs to be granted. You can grant it via console command:
oxide.grant <user or group> <name or steam id> playerpings.use
Config Example
{ "Basic setup": { "Color(0-yellow,1-blue,2-green,3-red,4-purple,5-blue)": 3, "Maximum number of pings per player": 5, "Maximum distance": 300.0, "Ping display time": 3.0, "Enable ping metod Aiming + key use (E)": true, "Enable ping metod Center mouse wheel": true, "Delay between pings (seconds): 0.2 seconds as standard": 0.2, "Command to set ping": "playerping.set", "Menu Open Command": "pingmenu" }, } -
ApartmentsPlus
Rust / Server Plugins
ApartmentsPlus
Custom Apartment LayoutsAdmin & Staff Tools
One monument. Your rooms. A complete rental experience.
Customize Rust’s apartment monument with saved room layouts, additional deployables and monument-wide services. Bring Outpost, Bandit Camp, stables and apartments together in one location with the included setup and optional additions.
Individual rooms
Unique designs by room number
Shared layouts
Defaults for each room type
Monument extras
Vendors, horses and casino setups
01 / Video demo
See ApartmentsPlus in action
Explore the apartment setup and customization possibilities.
Watch on YouTube
02 / Installation
Upload the included data folder
The purchase ZIP includes data/ApartmentsPlus/. Upload this folder and all its files to your server’s data directory. These files contain the included monument additions and room-type layouts. Without them, the plugin can load, but the ready-made layouts and monument additions supplied with the purchase will not be applied.
Run the plugin on a Rust server with Oxide or Carbon. The RustEdit extension is required for helicopter vendors, stable vendors and horse spawners; the room editing and layout features do not require it.
03 / Room layouts
Design one apartment or an entire category
Individual room profiles
Save a layout for a specific room number when you want that apartment to have its own furniture, decorations and deployables.
Room type defaults
Create shared default layouts for small, medium or large apartment types. Individual room profiles take priority over the room-type default.
The included layouts add storage, furnaces, workbench changes and workshop skins. Edit them to suit your server’s rental experience.
Configured extras are applied when a room is rented. When it becomes unrented, the plugin cleans up its managed extras. 04 / In-game editing
Build and save your layouts from inside Rust
Select the room you are standing in with /ap edit, or target an exact room with /ap edit 602. Look at an entity and save it as an extra. Move the last edited room extra by local offsets and rotate it by yaw. Apply a skin to an identifiable saved room extra, including an existing extra already present in the apartment. Remove saved extras, then save and reapply the individual room layout or its room-type default. Room editing supplies add and remove hammers. Hit entities with the appropriate hammer to capture them or remove their saved extra. Automatic saving is configurable. Building-piece profiles can also capture the building grade and wallpapers on the internal and external sides, including wallpaper rotation.
Use free or custom workshop skins for the included layouts. Do not use the customization tools to grant players paid, Facepunch-approved skins or DLC they do not own. 05 / Extra entities
Save deployables relative to the room
Add boxes, lockers, furnaces, lights, decorations and other supported deployables. Profiles store the prefab, enabled state, local position, local rotation and skin ID.
Local transforms keep the layout relative to its room or monument, so it can be reapplied after restarts and reused after wipes when the saved data is retained.
Automatic IO power
Enable automatic power for compatible electrical extras as they spawn. Configure the power amount for lights and other IO deployables that should operate without a complete wiring setup.
Storage-container note: custom storage extras in rooms can interfere with vanilla apartment upgrades, including crashes during container transfer. The configuration allows room storage-container extras to be disabled. 06 / Monument services
Add more reasons to visit the apartments
Save global entities as monument extras separately from apartment room layouts. These additions are reapplied to each matching apartment monument instance.
Helicopter vendor
Optionally spawn a helicopter vendor and a helicopter spawn point at configured local positions and rotations. Requires the RustEdit extension.
Stable vendor and horse spawns
Add a stable shopkeeper, its linked invisible vending machine and configured horse spawn points. Optionally populate the stable’s default sales, including saddles, horse armor, horseshoes and plant exchange orders. Requires the RustEdit extension.
Functional casino setups
Save the big wheel and betting terminals as monument extras. ApartmentsPlus connects terminals to the nearest wheel and can automatically create their static chairs at a fixed offset. The casino and automatic chair creation can be configured.
Use /ap ent monument to explicitly capture a monument extra, even while editing a selected room. Casino linking requires both the wheel and betting terminals to be saved as monument extras. 07 / Permission & commands
A toolset for administrators and staff
Grant apartmentsplus.admin to access all ApartmentsPlus commands. Players experience the configured apartments; editing is controlled by staff.
Command Purpose /ap Show command help. /ap here Show information about the current apartment room. /ap edit Select the current room for editing and receive the editing hammers. /ap edit <room number> Select a specific room, for example /ap edit 602. /ap ent Save the looked-at entity as a room extra, or a monument extra when no room is resolved. /ap ent monument Explicitly save the looked-at entity as a monument extra. /ap move <x> <y> <z> Move the last edited room extra by local offset, for example /ap move 0 0.1 0. /ap rot <yaw> Rotate the last edited room extra, for example /ap rot 90. /ap skin <skinid> Apply and save a skin on the looked-at saved room extra, for example /ap skin 2843382048. /ap remove Remove the looked-at saved extra from its configuration. /ap save Save and reapply the current individual room layout. /ap save default Save and reapply the default layout for the current room size/type. The chat command defaults to /ap and can be changed in the configuration.
08 / Data & configuration
Keep your room designs and monument additions
Keep the included data/ApartmentsPlus/ files on the server. Room profiles are stored by individual room number or room type/size; monument extras use a separate data file. Configure the chat command, look distance, automatic saving and add/remove hammer skin IDs. Configure storage-container support, automatic IO power, vendors, horse spawn points, casino linking and automatic chairs. Entity data records local transforms and skins; building profiles can additionally preserve grade and wallpaper data. Edit the configuration generated by your installed version and retain the data files when moving the setup to another server or carrying it across a wipe.
09 / Gallery
Take a closer look at the included setup
Original gallery from the ApartmentsPlus listing. Select an image to open the full-size version.
10 / Support
Make the apartments fit your server
For questions, suggestions or assistance, contact ninco90 on Discord.
Custom configuration tailored to your server is also available for an additional fee.
- #apartments
- #rooms customs
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