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Showing results for tags 'langapi'.
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Version 1.0.5
854 downloads
Automatically translates rust item display names & descriptions to use in you're plugins. Most Recent Update for Repo is 12-16-2021 at 1pm ( Pacific Standard Time ) Features No config needed! Automatic language generations! Supports All 30 Rust Native Translations! Works With latest GUIShop beta branch, StackModifier, and EasyResearch! GitHub repository is updated when Facepunch updates which in return means as soon as your server is rebooted or you reload this plugin it will take affect! API Hooks // OnLangAPIFinished is called when LangAPI is finished processing private bool _isLangAPIReady; private void OnLangAPIFinished() { _isLangAPIReady = true; } // Added IsReady bool which will return true/false when your plugin is loaded to know if it's ready // Example usage below. private void OnServerInitialized() { if (LangAPI != null && LangAPI.IsLoaded) _isLangAPIReady = LangAPI.Call<bool>("IsReady"); } //How to properly check valid displaynames when using custom item displaynames in plugins. //Example first hook call usage method expects item.DisplayName.english ( returns true or false ) //Example second hook call usage method expects item.shortname, item.DisplayName.english, player.UserIDString string GetItemDisplayName(string shorname, string displayName, string userID) { if (LangAPI != null && LangAPI.Call<bool>("IsDefaultDisplayName", displayName)) { return LangAPI.Call<string>("GetItemDisplayName", shorname, displayName, userID) ?? displayName; } return displayName; } //Example expects the item.shortname, item.displayName.english, player.UserIDString //Return type is string LangAPI.Call<string>("GetItemDisplayName", "rifle.ak", "Assault Rilfe", player.UserIDString) //Example expects the item.shortname, item.displayDescription.english, player.UserIDString //Return type is string LangAPI.Call<string>("GetItemDescription", "rifle.ak", "High damage machine rilfe", player.UserIDString) //Added a new API bool check to detect valid item displaynames. //Retrun type is bool LangAPI.Call<bool>("IsDefaultDisplayName", "Assault Rifle") // IsReady bool will return true/false when your plugin is loaded to know if it's ready LangAPI.Call<bool>("IsReady")Free