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Showing results for tags 'draw'.
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Version 1.1.1
106 downloads
Graphical interface for selecting graffiti Using graffiti by all players on your server without purchasing DLC Adding your graffiti pictures Working with permissions for your privileges on the server Totorial: Commands: /graffiti - Opens graffiti menu (commands are configured in the config) Config: { "List of SkinID graffiti": { "13060": { "Name": "Rock", "Permission": "CustomGraffiti.default" }, "13061": { "Name": "Hazmat", "Permission": "CustomGraffiti.default" }, "13062": { "Name": "Beancan", "Permission": "CustomGraffiti.default" }, "13063": { "Name": "Target", "Permission": "CustomGraffiti.default" }, "13064": { "Name": "When's Whip", "Permission": "CustomGraffiti.default" }, "13065": { "Name": "Facepunch", "Permission": "CustomGraffiti.default" }, "13066": { "Name": "Candle Hat", "Permission": "CustomGraffiti.default" }, "13071": { "Name": "Frog Boots", "Permission": "CustomGraffiti.default" } }, "Should the menu be opened to the player the first time they draw a standard graffiti?": false, "(MgPanel only) prompt the player about the graffiti when they first draw the default graffiti?": false, "Command to call graffiti menu": "graffiti" } Lang: 3 languages localization (RU EN ES) EN: { "NOSKIN": "Error: This skin is not in the collection!", "NOPERMS": "You do not have permission to use this graffiti!", "SUCCESS": "Graffiti installed!", "FIRST_OPEN": "You can choose a graffiti pattern!" } ES: { "NOSKIN": "Error: ¡Este aspecto no está en la colección!", "NOPERMS": "¡No tienes derechos para usar este graffiti!", "SUCCESS": "Grafiti instalado!", "FIRST_OPEN": "¡Puedes elegir un patrón de graffiti!" } RU: { "NOSKIN": "Ошибка: Такого скина нет в коллекции!", "NOPERMS": "У вас нет прав на использование этого граффити!", "SUCCESS": "Граффити установленно!", "FIRST_OPEN": "Вы можете выбрать паттерн для граффити!" }$3.79 -
Version 1.0.4
74 downloads
Canvas provides your server a new way to allow your community to connect or play against eachother in an art pixel war. This is heavily inspired by r/place. Features Large canvases that players in your server can draw on Three different types of pixel group-based payments for fresh or overtaking fees Group-based cooldowns for placing pixels Zooming in and out / scrolling capabilities, or coordinate inputs Pixels are registered per players that overtook them Pixel age tracking Exporting to Imgur or PNG in super-size resolutions (API optimal) Next Update Multi-selection support — for selective pixels exporting + API Custom empty-pixel background colors (dark/light mode or paper) Viewer settings — saved to file Timelapse support — record placed pixels + API Pixel notes — for any purchased pixels, you can leave notes More exporting options Roadmap Load in the actual 2022-edition r/place datasets into Canvas Add image loader into the Canvas Add private canvases, multiple global canvas pages and showcase lists Integrate export Canvases onto signs (can already do it by exporting the Canvas to Imgur, and using SignArtist to place it on) Pixel notes Live feed of other players' selected pixels API byte [] ExportCanvas ( int scale = 25, int yOffset = 1, bool transparent = false, int blur = 0 ); // Exports PNG squared Canvas void UploadCanvasToImgur ( Action<string> onUpload, int scale = 25, int yOffset = 1, bool transparent = false, int blur = 0 ); void SetPixel ( int x, int y, string color, string note, ulong playerId ); // playerId can be 0 to anonymously set it void ClearPixel ( int x, int y ); void ApplyImage ( string url ); // Downloads and applies the pixels of an image - make sure it's the same resolution as the canvas byte [] ExportCanvas ( Canvas.Painting painting, int scale = 25, int yOffset = 1, bool transparent = false, int blur = 0 ); // Exports PNG squared Canvas void UploadCanvasToImgur ( Canvas.Painting painting, Action<string> onUpload, int scale = 25, int yOffset = 1, bool transparent = false, int blur = 0 ); void SetPixel ( Canvas.Painting painting, int x, int y, string color, string note, ulong playerId ); // playerId can be 0 to anonymously set it void ClearPixel ( Canvas.Painting painting, int x, int y ); void ApplyImage ( Canvas.Painting painting, string url ); // Downloads and applies the pixels of an image - make sure it's the same resolution as the canvas Configuration Permissions Canvas.use: To be able to call the /canvas and do any activity. Canvas.export: To be able to run the Export UI command and see the button on the Canvas.$5.24