Search the Community
Showing results for tags 'alcatraz'.
-
Version 61 150822
163 downloads
ALCATRAZ, MAJOR UPDATE, If you are a previous owner please read this fully as the monument has undergone some major changes and it performs differently After the HDRP update it was shown that the monument needed some “Renovation” – The prison itself has been rebuilt from the ground up, it looks and behaves more like a prison. ADDED There is a guards area, showers, kitchen and execution room, there is a guards control room with buttons to open the doors in the solitary wing. You as Admin will need to add code locks to each of the doors in solitary if you wish to house prisoners. Because it has been re-designed you can in effect run it as a prisoners VS guards PVE / Roleplay if you wish. The guard room also controls the exit to the outside, the yard and the roof. If prisoners get hold of cards then they could find an easy escape. If you wish to allow prisoners to escape via Heli then you can spawn (as Admin) the scrap transport helicopter on the roof Custom loot has been added inside the prison for the use of guards and prisoners. Escape out is via the roof, the yard or by any means possible, maybe by obtaining cards or by gaining access to the guard room. If you wish to use it a Prisoner VS Guards then you will need to remove the NPC spawners around the island and inside the prison via the use of Rust Edit. The roof is protected by a motion activated sensor, the timed cut off for this is in the Wardens Office, if it is not cut off then the Heli will be destroyed if that is being used as a means of escape by the hidden SAM site If your prisoners gain access to the wardens office and find the hidden loot then expect a war, guns and explosives are their as this is the main loot There are only basic crates in the prison, prisoners will need to find a way out using these basics, vending machines only supply food You can if you wish in Rust Edit remove walls and/or floors then when in game build add on sections that could be used to “Tunnel” out with pick axes, use your imagination with this one and try out before committing to this form of escape You may need to do some minor terrain blending, reapply the road heights etc to get the best results and it is strongly advised you do not rotate the monument. Finally check the alpha holes, locations are the cave exits north and south the yard, the pipe climb to the roof, the cave sink hole, the area next to the lighthouse. CCTV is in effect, AL1 through to AL31, guards and the warden can monitor these from their respective rooms, you will need to set up each camera. Approx. 16K Objects, Physical Size for comparison is approx. 1.5x Launch Site Thanks Niko When adding to your map create a flat area in the sea. Use the waterline of the dock to line up the height of this monument. It may require some minor terrain blending/smoothing and checking of the alpha once in place along with checking of the road heights.$19.95