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Showing results for tags 'adobe'.
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Version 1.1.9
1,196 downloads
XBuildingSkinMenu - building block skins menu for your server. - Optimization of the interface for different monitor resolutions. - Storing player data in - oxide/data/XDataSystem/XBuildingSkinMenu - There is a lang ru/en/uk/es. - Sound effects when interacting with the menu. - Possibility to allow only the owner of the cupboard to paint the building blocks of the house. - Possibility to paint building blocks only when authorized in the cupboard. - Possibility to paint building blocks with a hit of a hammer. [ Each player can turn on/off in the main menu for convenience. ] - Possibility to paint building blocks when upgraded. - Possibility to use effects when painting. - Possibility to paint each house separately. [ You can paint an unlimited number of houses at the same time. ] - Plugin support - BGrade and IQGradeRemove. - Chat messages about the started/completed of painting the house. [ The number of painted building blocks. ] - Chat messages about the started/completed of painting items/constructions inside the house. [ The number of painted items/constructions. ] - Chat messages: the house is already being painted - items/constructions in the house are already being painted. - To paint the containers, the color chosen by the player through the Spray can is used. - UI button for easy transition from the XBuildingSkinMenu menu to the XSkinMenu menu. [ And vice versa. ] - Possibility to choose color in UI. - Automatic replenishment of the configuration with new skins of building blocks. - Permissions for each skin. - Automatically reset selected skins from a player, if revoke away their permission. Permissions xbuildingskinmenu.use - access to plugin functionality. [ Skins menu, hammer, building, painting the whole house. ] xbuildingskinmenu.entity - access to painting items/constructions inside the house. [ Requires XSkinMenu plugin version 1.1.14 and above. ] xbuildingskinmenu.default - default permission for skins. Commands /bskin - open the building block skins menu. API ulong GetBuildingSkin(BasePlayer player, string grade) - returns the skin of the building block selected by the player. ulong GetBuildingSkin(BasePlayer player, BuildingGrade.Enum grade) - returns the skin of the building block selected by the player. ulong GetBuildingSkin(BasePlayer player, BuildingBlock block) - returns the skin of the building block selected by the player. Config { "General setting": { "Automatically add actual skins of building blocks to the configuration": true, "Only the owner of the cupboard can start painting the house": false, "Use effects when painting home": true, "Use effects when painting items/constructions in the house": true, "Use effects when painting building blocks by hitting a hammer": false, "Enable painting of items/constructions in the house using player skins from the XSkinMenu plugin": false, "Skins for buildings": { "Wood": { "0": { "ImageURL": "", "Permission": "" } }, "Stone": { "0": { "ImageURL": "", "Permission": "" }, "10220": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" }, "10223": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" }, "10225": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" } }, "Metal": { "0": { "ImageURL": "", "Permission": "" }, "10221": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" } }, "TopTier": { "0": { "ImageURL": "", "Permission": "" } } }, "Default skins for new players": { "Wood": 0, "Stone": 0, "Metal": 0, "TopTier": 0 } }, "GUI setting": { "Close the menu by tapping on an empty area of the screen": false, "Material_background_0": "assets/icons/greyout.mat", "Color_background_0": "0 0 0 0", "Color_background_1": "0.517 0.521 0.509 0.95", "Color_background_2": "0.217 0.221 0.209 0.95", "Skin background color": "0.517 0.521 0.509 0.5", "Background color of the selected skin": "0.53 0.77 0.35 0.8", "Close button (icon) color": "1 1 1 0.75", "Color of buttons in cupboard": "0.35 0.45 0.25 1", "Button text color in cupboard": "0.75 0.95 0.41 1", "Hammer button color - On": "0.35 0.45 0.25 1", "Hammer button text color - On": "0.75 0.95 0.41 1", "Hammer button color - Off": "0.65 0.29 0.24 1", "Hammer button text color - Off": "0.92 0.79 0.76 1", "AnchorMin - button 1": "0.5 0", "AnchorMax - button 1": "0.5 0", "OffsetMin - button 1": "395 621.5", "OffsetMax - button 1": "572.5 641.5", "AnchorMin - button 2": "0.5 0", "AnchorMax - button 2": "0.5 0", "OffsetMin - button 2": "395 646.5", "OffsetMax - button 2": "572.5 666.5" } }$17.99 -
Version 2.0.10
15,309 downloads
Automatic application of DLC skins for building blocks. This is a simple plugin that allows players to use DLC skins without having to buy them. After obtaining permission and activating the skin, the player will be able to build building blocks with the skin from the DLC. Use the /bskin command to switch modes. To update the skin for existing building blocks, you need to activate the skin and hit the block with a hammer. The block will be updated with the selected skin. To change the skin for all buildings using the /bskin build or /bskin all command, you need to select a skin mode. Depending on the mode you choose, the skin will be updated. Permissions: buildingskins.use - Allows the player to use a command to apply a skin. buildingskins.build - Allows the player to use the bskin build command. buildingskins.all - Allows the player to use the bskin all command. buildingskins.admin — Allows the player to use the bskin all <steam id> command and bypass the build owner check. buildingskins.tc - Allows the player to change the skin of a building from the tool cupboard. To assign a permission, use oxide.grant <user or group> <Steam name or ID> buildingskins.use. To remove a permission, use oxide.revoke <user or group> <Steam name or ID> buildingskins.use. Commands: /bskin - opens a GUI to set the default building skin (can be changed in the config file). /bskin build — updating the skin of the block you are looking at and everything that touches it. /bskin all - updating the skin of all buildings owned by the player. /bskin all <steam id> - updating the skin of all buildings for the selected player. (ex: /bskin all 76561100000000000) /bskin toggle - Disable/enable building skins. Configuration: Building skin change commands - list of commands to switch the skin. You can change, add or remove if the command conflicts with other plugins. Commands will work both in chat and in the console. Block building skin in building blocked - prevents changing the building skin if the player is in building blocked mode and does not have buildingskins.admin permission. Number of blocks updated per tick - description is not required. Don't make changes if you're not sure what you're doing. Automatically activate skin when player connects - when the player connects for the first time, the skins from the dlc will be installed by default. Apply selected paint color to all building blocks - Sets the selected spray paint color for all building blocks when updated. Image and description settings - Image settings and descriptions in the GUI menu.Free -
Version 1.0.1
7 downloads
the 8 bases contain ressource on TC's contain traps and turrests They are tested and running very well and were built in Rust. skin adobe and container as you see on picturs good bases for solo duo or trio clan To install, put in "oxide/data/copypaste" and rename the files to your liking from your profile settings. for any help or modification contacté me on discord https://discord.gg/p4rUwu2v$14.00-
- #adobe
- #shipping container
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