Gotteshand1974
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Everything posted by Gotteshand1974
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Hello, I have the map this month and there are several bugs. Can this be fixed?
Gotteshand1974 replied to Gotteshand1974's Support Request in Support
Yes, I know. In some places, it seems to still be there, like at the top of the Nuclear Power Plant on the rails; you can still hear it. And when it triggers, this message appears: Server Exception: Player Update NullReferenceException at (wrapper managed-to-native) UnityEngine.Collider.get_enabled(UnityEngine.Collider) at BasePlayer.RefreshColliderSize (System.Boolean forced) [0x00009] in <c12abd4afb5e449f8fde8ab0d000e143>:0 at BasePlayer.ServerUpdateBots (System.Single deltaTime) [0x00000] in <c12abd4afb5e449f8fde8ab0d000e143>:0 at BasePlayer.ServerCycle (System.Single deltaTime) [0x001a4] in <c12abd4afb5e449f8fde8ab0d000e143>:0 at ServerMgr.Update () [0x00282] in <c12abd4afb5e449f8fde8ab0d000e143>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update() How can I fix this now? My log file will be about 2.1 GB in size by this evening. -
Hello, I have the map this month and there are several bugs. Can this be fixed?
Gotteshand1974 replied to Gotteshand1974's Support Request in Support
Hi I looked into it a little: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab They always spawn twice, only one of which can be killed. When they lose contact with the player, they run backwards across the map. But only where the heartbeat sensors are placed on the map! After the .dll update, they were back on the map, along with a Bradley in Priyat. Only then does it really start happening in the console, which is now so big that I can't open it anymore. Is there any way to fix this? -
Hello, I have the map this month and there are several bugs. Can this be fixed?
Gotteshand1974 replied to Gotteshand1974's Support Request in Support
Updating the DLL seems to have helped, but there appears to be some kind of error with the NPCs. I get this message in the console at least 10 times per second: Rust Edit Error Message Server Exception: Player Update NullReferenceException I also tried it on the map and noticed that in some places where the disguised zombies normally spawn, green scientist heavies spawn instead, and when you shoot at them, you can only kill one; the other just stands there and does nothing. They also run across the map, but backwards. Are there .json files where I can edit them? And thanks for the help. -
Hello, I have the map this month and there are several bugs. Can this be fixed?
Gotteshand1974 replied to Gotteshand1974's Support Request in Support
Hi i have re-uploaded the file. But when I restart, the following message appears in the consoleRestart comes.: Installing Rust:IO failed: Exception has been thrown by the target of an invocation. (07:11:43) | Caused by: Field not found: bool ConVar.Server.secure Due to: Could not find field in class i dont no what it is. and no NPCs -
Hello, I have the map this month and there are several bugs. Can this be fixed?
Gotteshand1974 replied to Gotteshand1974's Support Request in Support
OK I Check it .... -
Hello, I have the map this month and there are several bugs. Can this be fixed?
Gotteshand1974 replied to Gotteshand1974's Support Request in Support
Thanks for the quick reply. When you insert the fuse, it doesn't use up any power and the green and blue card slots remain inactive. There used to be a switch or terminal to activate the code door after inserting the fuse. 2. There are no NPCs running around custom monuments anymore, whereas before there were random ones running around in those monuments. But don't worry, the map actually runs quite well except that sometimes, at irregular intervals, extreme rumbling occurs and I can't yet rule out what might be causing it. I'm still looking into it. -
Hello, I have the map this month and there are several bugs. Can this be fixed?
Gotteshand1974 posted A Support Request in Support
Hello, I have the map this month and there are several bugs. The Jupiter Plant seems to be missing several switches for the puzzles. There are no more tanks in Pripyat and the zombie hordes in the locations triggered by heartbeat sensors are no longer active, so there are no custom NPCs in Monuments despite the current Data Json files. Can this be fixed? Thanks -
The Problem is fixed Thanks
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Yes from an old version from Chernobyl_ver20 . This mod is no longer available in this version I have removed it and am watching to see if the error occurs again. GZ
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Is there a problem with the NPCs on the map? in Prypyat sometimes Havy Scientists spawn there and some stay on the map and cannot be removed, not even with "unkill" or simply killing them ! In some cases it also happens that killed ones just stay naked and possibly display this error message here in the console. : NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <b3ca0bc398004404ae88763c49bf1f4e>:0 at BasePlayer.WorldSpaceBounds () [0x0006e] in <b3ca0bc398004404ae88763c49bf1f4e>:0 at BaseEntity.CenterPoint () [0x00000] in <b3ca0bc398004404ae88763c49bf1f4e>:0 at BaseEntity.IsVisible (UnityEngine.Vector3 position, System.Single maxDistance) [0x00000] in <b3ca0bc398004404ae88763c49bf1f4e>:0 at HBHFSensor.UpdatePassthroughAmount () [0x000d7] in <b3ca0bc398004404ae88763c49bf1f4e>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <d520df2e5517482dbc0a74e77a88b92f>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <d520df2e5517482dbc0a74e77a88b92f>:0 greetings Gotteshand
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Problem with Exception while calling NextTick callback
Gotteshand1974 replied to Gotteshand1974's Support Request in Support
I have noticed that it may also be related to BradleyGuards the first wave that spawns there when the Bradley arrives there then comes the message on kill If the mod is known . The free mod from Bazz3l by Umod Here is the latest message : [RustRewards] No friendly name for LootContainer - Please notify author. (19:36:42) | Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.RustRewards+<>c__DisplayClass74_1.<OnDispenserGather>b__0 () [0x00070] in <eedd49b918204252867a7df6772185fb>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 Thanks for watching -
Problem with Exception while calling NextTick callback
Gotteshand1974 replied to Gotteshand1974's Support Request in Support
Hi, the message comes up when the NPC is lying on the ground after the kill with the knife . -
Problem with Exception while calling NextTick callback
Gotteshand1974 posted A Support Request in Support
Is the Consola this message appears when killing an Npcs . Does the mod RustReward need an update ? Or can you fix it yourself ? Version 3.1.9 Thanks for help Error message | Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.RustRewards+<>c__DisplayClass74_1.<OnDispenserGather>b__0 () [0x00070] in <172954062e4e44f7a2edcdbf90d67c82>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 -
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