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Max_Range_Coin". 0.1, "Max_Range_RP": 0.1, "Min_Range_Coin": 0.01, "Min_Range_RP": 0.01,
That's right, it's a percentage.
Max_Range_Coin": 0.1,
"Min_Range_Coin": 0.01
If set up this way, when a player dies, this random value of 0.01 to 0.1 will be calculated.
For example, if 0.05 is calculated and the player's balance(economics) is 10,000, then
10,000-(10,000 * 0.05)=9,500
Thus, the player's balance would be 9,500.
Coin = Economics
RP = Server Rewards
This will be applied to the respective balances.
We may change the term "Coin" in the next update as we feel it is confusing.