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Everything posted by Razor
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Version 1.0.5
174 downloads
Custom Wounded NPC gives Rust NPCs a configurable chance to enter the wounded state instead of dying immediately. Configure each NPC type separately, including wounded chance, recovery chance, duration, recovery health, headshot behavior, position offset, and scream effect. CONFIGURATION { "Settings": { "Excluded NPC prefab paths (exact match)": [], "Excluded NPC partial names (case-insensitive)": [ "zombie" ] }, "NPC settings by ShortPrefabName": { "gingerbread_dungeon": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "gingerbread_meleedungeon": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scarecrow": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scarecrow_dungeon": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scarecrow_dungeonnoroam": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_arena": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_bradley": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_bradley_heavy": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_cargo": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_cargo_turret_any": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_cargo_turret_lr300": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_ch47_gunner": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_excavator": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_any": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_lr300": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_mp5": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_pistol": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_shotgun": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_heavy": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_junkpile_pistol": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_oilrig": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_outbreak": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_patrol": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_patrol_arctic": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_peacekeeper": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_ptboat": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_rhib": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_roam": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_roam_nvg_variant": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_roamtethered": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npc_tunneldweller": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npc_tunneldwellerspawned": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npc_underwaterdweller": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npcplayertest": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "frankensteinpet": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 } } }Free -
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.4
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- 9 comments
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- #interactive
- #npc
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- 9 comments
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Let me look into this
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Its Most likely your default servers end of wipe event running check eventschedulewipeoffset.event_hours_before_wipe in f1 to disable end of wipe events eventschedulewipeoffset.event_hours_before_wipe 0 thsi sis rust defaults. Temperarly change your games UI scale to 1.0 whenusing the ui editor ill look into the resizing issue.
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Changed Status from Pending to Fixed
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Codeflings new system fucked up please use version .1.4.3..... They being just like FacePunch release broken shit causing these problems with incorrect updates.
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Road Brad's spawning when they shouldn't
Razor replied to BetterDeadThanZed's Support Report in Support
Verify your config. Please post your config -
Road Brad's spawning when they shouldn't
Razor replied to BetterDeadThanZed's Support Report in Support
Verify you have "How many road bradleys can be on the map at once": 0, i tested this and it is working -
Version 1.1.4
54 downloads
HumanNPC adds interactive human NPCs to your Rust server and provides hooks that allow other plugins to interact with them. Npc can retain monument positions threw out map wipes and play/talk sound files converted with the included audio converter. This plugin is my remake of the original Human NPC plugin on umod and is compadable with any plugin that can use it. These NPCs are designed for interaction and atmosphere. They do not fight players or use firearms. Permission humannpc.admin — Allows administrators to create, edit, remove, and manage NPCs. Commands /npc_add — Creates a new NPC and opens the configuration menu. /npc_edit — Opens the NPC manager, where you can select an NPC to edit or teleport to. /npc_edit <ID> — Opens the configuration menu for the specified NPC. /npc_remove — Removes the NPC you are currently looking at. /npc_remove <ID> — Removes the NPC with the specified ID. /humannpctestsound <sound name> — Spawns a temporary test NPC and plays the selected sound file. Convert your audio here https://converter.myvector.xyz/ Convert Your Midi's here https://midi.myvector.xyz/ You can use any MIDI its hit and miss with some i found this BAND pack here designed for rust witch works very well https://rustmidi.sellfy.store/$15.00- 9 comments
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- 233 comments
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