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Everything posted by Razor
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Looks like hes not compadable with every other kit plugin out there he is using private bool GiveKit(BasePlayer player, string name, bool usingUI) when it should be object GiveKit(BasePlayer player, string name) so most likely not compatible with any plugin requiring kits. And im assuming he named his plugin kits as well so that's a 2 for 2 bad mistake. tried to remake something left out the original calls and named it the same as the original. So unless he updated his plugin to accept the hooks of the original kits plugin there is probly not mutch that can be done because he also named his plugin Kits.cs. To copy the originals work also while not verifying its Compatible. i Only support Kits witch means https://umod.org/plugins/rust-kits not payed remakes. The remake need to be compatible and you payed them for the work not me.. So like i recommended like i said when ya dmed me i would go to there support section and ask why it does not work like the original kits plugin.
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Do me a favor if ya can search in the cs and remove this.. and see if the issue comes back ever. maybe its not detecting the foundation right away on load in some instances IDN its just weird i cant reproduce it.. private void OnSaveLoad(Dictionary<BaseEntity, ProtoBuf.Entity> entities) { LoadedAlready = true; PrintWarning("Loading farms on save load"); ServerMgr.Instance.StartCoroutine(ReInItFarms()); }
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Unable to reproduce need more information please.. Witch animals is this happening to? Can you supply images of the base design this is happening on.... Thanks.
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They Should BE " Is there a way you can make them spawn where they are need to be" I Will look in to this thanks for the report but if ya think i was not making them spawn where they need to be you are so incorrect. Let me help ya out maybe next time try.. If you have a roof over head the animals will sometimes spawn on the roof and stay there., his happens after a reboot of the server. Can you look into why they are doing this? Thanks.. To imply i did that on purpose is very rude.
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- 211 comments
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- #auto plant
- #auto farm
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- 211 comments
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- #auto plant
- #auto farm
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- 211 comments
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- #auto plant
- #auto farm
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i Can not reproduce this error no matter how much i try you may have another plugin conflicting with my planters splitter when they try and remove it
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Humm that's new ill look into it.
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Plugin showing an error when trying to put it i nto server
Razor replied to Laurynasblet1's Support Request in Support
Changed Status from Pending to Closed -
Plugin showing an error when trying to put it i nto server
Razor replied to Laurynasblet1's Support Request in Support
Ok also do not dm me and open a support request as i then will ignore it because there is no need to message me in multiple places... I Was at work and just got home.. Make sure ya downloaded the updated version ant now a past update. -
Changed Status from Not a Bug to Closed
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Changed Status from Pending to Not a Bug
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i do not see any issues why it would not take seeds in your config maybe another plugin confliction.. also you have these all at 0 so anything times 0 = 0 so you want them set to 1 to be normal output. "1814288539": 0, "-194509282": 0, "2040726127": 0, "-2073432256": 0
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- 211 comments
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- #auto plant
- #auto farm
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hi. it doesn't work correctly: 1. the plugin should disable the collision, but it doesn't work, it doesn't allow you to build 2. the animals have been standing for a long time, they are 12 years old - but there is no loot in the feeder, only horse manure on the ground 3. You wrote that you can change loot using third-party plugins. write down which ones 1. Its client sided for the new animals nothing i can do. 2. are they loosing health? 3. Where did i write you could change with 3 party? It will only change if you have a 3-rd party handling animal loot i do not know any you also can change it in the config. Loot will only go in the feeder when they die also poo make sure the hopper has power.
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i mean if you would tell me what's clearer then Require permissions for gathering ill adding it
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Changed Status from Pending to Closed
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Did you look at the config yet? "Require permissions for gatheringr": false, Change that if want to use perms for gathering
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