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Everything posted by Razor
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Yes it will act as a normal sprinkler
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In config do you have "Sprinkler needs water hookup to work": false? as thats what controls the auto on off.
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Changed Status from Pending to Not a Bug
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Version 1.0.1
11 downloads
Add some hydroelectric generator's to your server for your players to have a new way to generate power using water. Commands : hydro Permisions: hydroelectricgenerator.admin See config below for all options. { "Generator Settings": { "Amount of water to consume every 10 seconds": 0, "Amount of power to splitter": 100, "Item icon name": "SpritzVolt 3000", "Item icon skinID": 3521671417, "Spawn in loot containers": true, "Container configs": { "crate_tools": { "chance": 5, "amount": 5 }, "crate_elite": { "chance": 10, "amount": 1 }, "crate_basic": { "chance": 1, "amount": 1 }, "crate_normal": { "chance": 0, "amount": 1 }, "crate_normal_2": { "chance": 0, "amount": 1 } } }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } }$15.00-
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- #power
- #generator
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(and 1 more)
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Version 1.0.0
7 downloads
"Patrol Helicopter Crash Event" introduces a unique and dynamic event to your server. A random patrol helicopter will fly in, crash, and spawn armed scientists to guard the wreckage and its valuable loot—making it a challenge for players to access easily. Permissions: patrolhelicoptercrashevent.admin Commands: /helicrash <call/stop> - stop stops all crash events See config below for all crash and random timers options + more. { "Crash Settings": { "Total players online needed to run random event": 0, "Next event min time in minutes": 30, "Next event max time in minutes": 60, "Min time to crash in minutes": 1, "Max time to crash in minutes": 1, "Max loot crates to spawn": 4, "Crates on fire time in seconds": 60.0, "Crash site event run minutes": 2, "Crash site trigger area radius": 60.0, "Draw paint around radius": true, "Paint color BLACK, RED, BLUE, PURPLE, GREEN": "BLACK", "Total npc's to spawn": 2, "Npc profiles to use at random per npc": [ { "name": "Helicopter Npc", "startHealth": 100.0, "Speed": 5.0, "RoamRange": 50.0, "ChaseRange": 50.0, "AimConeScale": 1.0, "kits": [], "cloths": [ { "ShortName": "jumpsuit.suit", "SkinID": 0 }, { "ShortName": "twitch.headset", "SkinID": 0 } ], "weapons": [ { "ShortName": "rifle.ak", "Amount": 1, "SkinID": 0, "Mods": [], "Ammo": "" } ] }, { "name": "Helicopter Npc", "startHealth": 100.0, "Speed": 5.0, "RoamRange": 50.0, "ChaseRange": 50.0, "AimConeScale": 1.0, "kits": [], "cloths": [ { "ShortName": "jumpsuit.suit.blue", "SkinID": 0 }, { "ShortName": "twitch.headset", "SkinID": 0 } ], "weapons": [ { "ShortName": "rifle.ak", "Amount": 1, "SkinID": 0, "Mods": [], "Ammo": "" } ] } ] }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } }$20.00 -
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talking_npc inventory.give $player.id apple 5 $npcName is not a counsel command try inventory.giveto $userID apple 1
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in recon what command do you use to give a player an item?
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you can always test your Server Commands to see if there working correctly by adding say in frount of it so it shows in chat the output example would show the command chat to verify its being sent. this is for testing and the command will not run this way but it will verify your conversation file is correct. "Server Commands": [ "say grantperm $userID XDQuest.ozzy1 1d" ],
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you could use server command in the conversation file oxide.grant user $userID instantcraft.use
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- 47 comments
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- #wallpaper
- #wall
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(and 5 more)
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- 7 comments
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- #extraction
- #automation
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(and 3 more)
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