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Razor

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Everything posted by Razor

  1. Razor

    Announcer

    Just tested the urlandits working. ilisted it wrong https://converter.myvector.xyz/
  2. Razor

    HumanNPC Pro

    Both
  3. Are they still doing this or did we resolve this?
  4. Razor

    NPCs floating in the sky

    Changed Status from Pending to Fixed
  5. Razor

    NPCs floating in the sky

    I think we resolved this via dm correct?
  6. Changed Status from Pending to Not a Bug
  7. Posted an update he was missing the path trying to get it again even when overtop it so i made the scan check beneath him instead of requiring the center if hes off.
  8. Ok so your having a issue with custom pathing or with the default pathing? send me your Water treatment V1 file ill look att he path and what it is doing.
  9. Razor

    HumanNPC Pro

    No worries but yes
  10. Ill check into this looks like i not checking a list first.
  11. Razor

    Announcer

    Version 1.0.0

    3 downloads

    Announcer lets players with the announcer.broadcast permission broadcast their microphone or play a sound file to one connected player or everyone on the server. Use /announcer to open the sound playlist. Choose To Player to pick someone online, or To All to broadcast the file. The Stop File button ends your current playback. For live voice, use Mic To All in the UI, or /announcer mic <player Steam ID> to speak to one player. To add sounds, convert your audio to a Rust voice JSON file using this https://converter.myvector.xyz/ then place the .json file in C:\rustserver\oxide\data\Announcer\Sounds. Reopen /announcer to see it in the playlist. This will spawn a npc under the player that only will render to the player if he is way high and looking down with no obstructions...
    $20.00
  12. Razor

    Sound Box

    When holding it click the play
  13. Razor

    Sound Box

    ill check maybe i forgot to add it i the new version.
  14. Razor

    Sound Box

    Yes
  15. Hum ill check into this. Can you send me your config and custompath file in dm it sounds like maybe the monument is spawning also.
  16. Let me know if the update resolved that for you.
  17. Ill look into BotRespawn
  18. Ill check r you using better npc or anything witch npc are doing this to you when getting back up or all them so i can see if i can track this down.. If there just not reequipping there weapons' i did an update that should resolve that.
  19. Version 1.0.5

    165 downloads

    Custom Wounded NPC gives Rust NPCs a configurable chance to enter the wounded state instead of dying immediately. Configure each NPC type separately, including wounded chance, recovery chance, duration, recovery health, headshot behavior, position offset, and scream effect. CONFIGURATION { "Settings": { "Excluded NPC prefab paths (exact match)": [], "Excluded NPC partial names (case-insensitive)": [ "zombie" ] }, "NPC settings by ShortPrefabName": { "gingerbread_dungeon": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "gingerbread_meleedungeon": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scarecrow": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scarecrow_dungeon": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scarecrow_dungeonnoroam": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_arena": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_bradley": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_bradley_heavy": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_cargo": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_cargo_turret_any": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_cargo_turret_lr300": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_ch47_gunner": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_excavator": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_any": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_lr300": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_mp5": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_pistol": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_full_shotgun": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_heavy": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_junkpile_pistol": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_oilrig": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_outbreak": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_patrol": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_patrol_arctic": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_peacekeeper": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_ptboat": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_rhib": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_roam": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_roam_nvg_variant": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "scientistnpc_roamtethered": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npc_tunneldweller": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npc_tunneldwellerspawned": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npc_underwaterdweller": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "npcplayertest": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 }, "frankensteinpet": { "Can become wounded": true, "Chance to become wounded (0-100)": 25.0, "Allow becoming wounded from headshots": false, "Wounded position downward offset": 0.0, "Chance to get back up (0-100)": 50.0, "Wounded duration in seconds": 30.0, "Health after getting back up": 25.0, "Play Rust's built-in wounded scream effect": true, "Number of times to play the scream effect": 3, "Delay between scream effects in seconds": 10.0 } } }
    Free
  20. So works when you first start it and will continue to work untell a server restart then it does not give you the xp output after restart... If you stop it and start it again does it work again untell the next restart?
  21. You would need to contact xp plugin dev as that issue would be on there end not registering an offline player to collect exp
  22. Does it start working when you come back online or still does not work?
  23. The furnace turns off or the xp stops?
  24. I do not underatand?
  25. i Added the rust hooks so should work now for the player who owns/placed the bench

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