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Everything posted by Razor
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Its Most likely your default servers end of wipe event running check eventschedulewipeoffset.event_hours_before_wipe in f1 to disable end of wipe events eventschedulewipeoffset.event_hours_before_wipe 0 thsi sis rust defaults. Temperarly change your games UI scale to 1.0 whenusing the ui editor ill look into the resizing issue.
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Changed Status from Pending to Fixed
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Codeflings new system fucked up please use version .1.4.3..... They being just like FacePunch release broken shit causing these problems with incorrect updates.
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Road Brad's spawning when they shouldn't
Razor replied to BetterDeadThanZed's Support Report in Support
Verify your config. Please post your config -
Road Brad's spawning when they shouldn't
Razor replied to BetterDeadThanZed's Support Report in Support
Verify you have "How many road bradleys can be on the map at once": 0, i tested this and it is working -
Version 1.1.3
31 downloads
HumanNPC adds interactive human NPCs to your Rust server and provides hooks that allow other plugins to interact with them. Npc can retain monument positions threw out map wipes and play/talk sound files converted with the included audio converter. This plugin is my remake of the original Human NPC plugin on umod and is compadable with any plugin that can use it. These NPCs are designed for interaction and atmosphere. They do not fight players or use firearms. Permission humannpc.admin — Allows administrators to create, edit, remove, and manage NPCs. Commands /npc_add — Creates a new NPC and opens the configuration menu. /npc_edit — Opens the NPC manager, where you can select an NPC to edit or teleport to. /npc_edit <ID> — Opens the configuration menu for the specified NPC. /npc_remove — Removes the NPC you are currently looking at. /npc_remove <ID> — Removes the NPC with the specified ID. /humannpctestsound <sound name> — Spawns a temporary test NPC and plays the selected sound file. Convert your audio here https://converter.myvector.xyz/ Convert Your Midi's here https://midi.myvector.xyz/ You can use any MIDI its hit and miss with some i found this BAND pack here designed for rust witch works very well https://rustmidi.sellfy.store/$15.00-
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- #interactive
- #npc
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(and 1 more)
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- 231 comments
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Version 1.0.3
37 downloads
Satellite Crash Event Something is falling from the sky... A satellite has malfunctioned and is on a collision course with the island. When the event begins, all players are alerted to the crash location directly in chat, giving everyone a chance to race to the impact zone. A satellite crashes at a random location at a random time set in the config Crash location announced in chat Scientists are deployed to secure the wreckage Fight through the scientists and claim the satellite's loot Creates a dynamic PvE/PvP hotspot anywhere on the island Every crash creates a new opportunity for players to fight, loot, and compete. Will you be the first to reach the crash site? Satellite Crash Event — The sky isn't always safe. Airfield added as config option for a crash site. SatelliteCrashEvent.admin /SatelliteEvent <random/here> Optional NpcSpawn required to spawn npc's { "Random Crash Settings": { "How often to call in a random crash site": 3600.0, "Random crash options": { "Time in the air in seconds 180-600": 300.0, "Despawn crash site time in seconds": 1200.0, "Minimum amount of crates that can spawn": 3, "Maximum amount of crates that can spawn": 1, "Crates on fire time in seconds": 120.0, "Alphaloot profiles names to use on crates": [], "Scientist profiles names to use": [ "profile1", "profile2" ] } }, "Monument Crash Settings": [ { "Monument name": "airfield_1.prefab", "Monument offset": { "x": 53.27954, "y": -0.166523, "z": -26.53592 }, "Monument enabled": true, "How often to call in the crash site in seconds": 60.0, "Monument crash site config": { "Time in the air in seconds 180-600": 300.0, "Despawn crash site time in seconds": 60.0, "Minimum amount of crates that can spawn": 3, "Maximum amount of crates that can spawn": 1, "Crates on fire time in seconds": 120.0, "Alphaloot profiles names to use on crates": [], "Scientist profiles names to use": [ "profile1", "profile2" ] } } ], "Scientist profiles": { "profile1": { "Total of profile to spawn in event": 5, "Health": 100.0, "Movement speed": 10.0, "Roam Range": 40.0, "Chase Range": 45.0, "Sense Range": 40.0, "Listen Range": 40.0, "AimCone Scale": 1.0, "Ware items": [ { "ShortName": "hazmatsuit.spacesuit", "SkinID": 0 } ], "Belt items": [ { "ShortName": "smg.mp5", "Amount": 1, "SkinID": 0, "Mods": [], "Ammo": "" } ], "List of kits to use": [], "AlphaLoot profile names for loot": [], "List of names to give the npc's": [ "Pvt. Harris", "Pvt. Hobbs", "Pvt. Fiske", "Pvt. Carter", "Pvt. Mackenzie", "Pvt. Quinn", "Pvt. Wright", "Pvt. Baird", "Pvt. Marshall", "Pvt. O’Malley", "Pvt. McElroy", "Pvt. Grimes", "Pvt. McGovern", "Pvt. McGinnis", "Pvt. Foley", "Pvt. Morgan", "Pvt. McEvoy", "Pvt. Gunderson", "Pvt. Hammarsten", "Pvt. Jenkins" ] }, "profile2": { "Total of profile to spawn in event": 1, "Health": 110.0, "Movement speed": 10.0, "Roam Range": 40.0, "Chase Range": 45.0, "Sense Range": 40.0, "Listen Range": 40.0, "AimCone Scale": 1.0, "Ware items": [ { "ShortName": "hazmatsuit.spacesuit", "SkinID": 0 } ], "Belt items": [ { "ShortName": "pistol.m92", "Amount": 1, "SkinID": 0, "Mods": [], "Ammo": "" } ], "List of kits to use": [], "AlphaLoot profile names for loot": [], "List of names to give the npc's": [ "SGT. Tosh", "SGT. Waugh", "SGT. Stoughton", "SGT. Cooper", "SGT. Crockett", "SGT. Jackson", "SGT. Hamilton", "SGT. Jefferson" ] }, "profile3": { "Total of profile to spawn in event": 1, "Health": 150.0, "Movement speed": 10.0, "Roam Range": 40.0, "Chase Range": 45.0, "Sense Range": 40.0, "Listen Range": 40.0, "AimCone Scale": 1.0, "Ware items": [ { "ShortName": "hazmatsuit.spacesuit", "SkinID": 0 } ], "Belt items": [ { "ShortName": "minigun", "Amount": 1, "SkinID": 0, "Mods": [], "Ammo": "" } ], "List of kits to use": [], "AlphaLoot profile names for loot": [], "List of names to give the npc's": [ "SGT. Lane", "SGT. Jameson", "SGT. Nuttall", "SGT. Gentry", "SGT. Gillespie", "SGT. Pike", "SGT. Wilson" ] } }, "Version": { "Major": 1, "Minor": 0, "Patch": 2 } }$19.98 -
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Changed Status from Pending to Not a Bug
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Edit the jetevent config change where it says chat command to something else and reload the plugin
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if you edit that file and add in the artic sute skin id it should work im not home so i do not have the id currently
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try and add this to the datatafile where the skins are Hazmat Suit.json
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Unzip this into your data folder SkinSpray.zip
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Humm i look into this.