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Everything posted by Razor
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Make siur your config is valud sounds like you had an error and it reset ypur config
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Sounds like the clone itemid got removed from the config check the config.
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Version 1.0.11
16 downloads
Raise • Breed • Automate Turn your Rust server’s animal pens and chicken coops into working farms. Raise animals, breed livestock, manage their needs, collect resources, and automate supplies with Rust’s industrial and water systems. Animal Farms Build an enclosure around a Hitch and Trough, then use Test Enclosure to establish your farm. Supported animals: Cows and sheep Boars and stags Bears and polar bears Wolves Tigers and panthers Crocodiles Animals roam inside their enclosure and depend on food, water, and personal space. Raise babies into adults, manage breeding pairs, and inspect each animal’s age, needs, sex, pregnancy, and genetics. Genetics affect: Dung production Lifespan Harvest yield Fertility Hardiness Server owners can configure growth, breeding, lifespan, and resource production for each species. Farm Features Baby animal items that grow into farm animals. Capture dart support for bringing wild animals into your farming system. Flatbed transport support. Ranch selling support for additional animal species. Hopper collection for farm products. Optional automatic cow milking and sheep shearing. Separate trough storage sections for food, collected products, and babies. Industrial input and output support. Multi-Animal Coops Convert a normal Chicken Coop into a Multi-Animal Coop containing chickens, rabbits, squirrels, and snakes. Keep Rust’s familiar food, water, hatching, and production interface, with animal cards displaying names and needs. Animals receive random names, can be renamed through their cards, and can be petted. Coop Features Manual hatching and an Auto Hatch toggle. Animal images and names displayed during hatching while keeping the countdown visible. Rabbits produce baby rabbit items. Squirrels produce baby squirrel items. Snakes produce snake eggs. Products appear in the coop’s normal production slot. Production is skipped when the slot contains another item or cannot accept more. Stack limits respect the server’s item stack sizes. Configurable production intervals and amounts. A water hookup and industrial adapter on converted coops. Attached fittings protected against individual pickup. Rabbit, squirrel, and snake production defaults to twice the chicken production interval. Finding Coop Animal Items Players can obtain coop animals through hunting: Baby Rabbits: Killing wild rabbits has a configurable chance to drop a baby rabbit item on the ground. Baby Squirrels: Killing wild squirrels has a configurable chance to drop a baby squirrel item on the ground. Snake Eggs: Harvesting wild snake corpses has a configurable chance to award a snake egg. Rabbit and squirrel babies must be picked up from the ground. Their drops come from killing the wild animal rather than harvesting its body. Raise these animals in a converted coop to produce more of their respective items. How to Use Start an Animal Farm Build a closed pen using supported fences and gates. Place an owned, unskinned Hitch and Trough inside. Open the trough and select Test Enclosure. Add food and supply water. Place baby animal items in the baby storage section, or bring supported animals into the pen. Keep the enclosure secure and maintain the animals’ needs. Inspect animals to monitor growth, breeding, and genetics. Collect products manually or connect industrial automation. Additional troughs within the same pen can share its farm controller and supply food and water. Start a Multi-Animal Coop Place and open a normal Chicken Coop. Select Convert to MultiCoop beneath the coop heading. The button shows your current coop count and limit. Supply food and fresh water. Place a chicken egg, snake egg, baby rabbit, or baby squirrel in the hatch slot. Press Hatch, or enable Auto Hatch. Keep your animals fed, watered, loved, and supplied with sunlight. Collect produced items through the normal production slot or industrial output. A limit-reached message appears when the player cannot create another coop. Name and Pet Coop Animals Edit an animal’s name on its card and press Enter to save. Look at a coop animal outside the loot interface and use the Pet prompt. Administrator Command Usage: /animalfarmpro <animal> [amount] Supported animal names: cow, sheep, boar, stag, bear, polarbear, wolf, tiger, panther, crocodile, snake, rabbit, squirrel Examples: /animalfarmpro rabbit 2 /animalfarmpro squirrel 2 /animalfarmpro snake 1 Requires the animalfarmpro.admin permission. Permissions animalfarmpro.admin — Administrator command and elevated farm access. animalfarmpro.use — Farm access permission. animalfarmpro.vip — VIP placement limits. animalfarmpro.vip1 — Additional VIP placement limits. Farm and coop placement limits can be configured separately for default, VIP, and VIP1 players. Configuration Server owners can configure: Animal growth and breeding Lifespan Dung production Harvest yields Ranch sale multipliers Farm and coop placement limits Coop hatch times Wild animal item drop chances Coop production amounts and intervals Automatic cow milking and sheep shearing Performance Animal work is scheduled across queued tasks, heavier enclosure checks are spread across a coroutine, and movement pauses when no players are observing.$25.00 -
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Are they still doing this or did we resolve this?
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Changed Status from Pending to Fixed
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I think we resolved this via dm correct?
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Changed Status from Pending to Not a Bug
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Posted an update he was missing the path trying to get it again even when overtop it so i made the scan check beneath him instead of requiring the center if hes off.
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Ok so your having a issue with custom pathing or with the default pathing? send me your Water treatment V1 file ill look att he path and what it is doing.
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- 9 comments
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Error in the log for Monument Bradley
Razor replied to BetterDeadThanZed's Support Report in Support
Ill check into this looks like i not checking a list first. -
Version 1.0.0
4 downloads
Announcer lets players with the announcer.broadcast permission broadcast their microphone or play a sound file to one connected player or everyone on the server. Use /announcer to open the sound playlist. Choose To Player to pick someone online, or To All to broadcast the file. The Stop File button ends your current playback. For live voice, use Mic To All in the UI, or /announcer mic <player Steam ID> to speak to one player. To add sounds, convert your audio to a Rust voice JSON file using this https://converter.myvector.xyz/ then place the .json file in C:\rustserver\oxide\data\Announcer\Sounds. Reopen /announcer to see it in the playlist. This will spawn a npc under the player that only will render to the player if he is way high and looking down with no obstructions...$20.00- 2 comments
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Bradley respawns on same path while first still alive, they get stuck
Razor replied to ToliburtiX's Support Report in Support
Hum ill check into this. Can you send me your config and custompath file in dm it sounds like maybe the monument is spawning also.
