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Everything posted by GangstaPichu
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Thanks! I'll see if it'll work. Did try messing with "Water Settings": { "Allow Bases To Float Above Water": false, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0, "Spawn On The Surface Of Water": false, "Ignore Land Level On Seabed": false, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false, "Maximum Water Depth Level Used For Float Above Water Option": 1.0, "Minimum Water Depth Level Used For Seabed Option": -20.0, "Maximum Water Depth Level Used For Seabed Option": -35.0, "Torpedo Damage Multiplier (Min)": 3.0, "Torpedo Damage Multiplier (Max)": 3.0 Though, nothing in there worked. So, I appreciate it! If all else fails, I'll find a way to just place the stuff above sea level.
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Thanks! Didn't know what was causing it. Was sending it soo much that even after unloading it it was still sending some. Didn't know you needed to have something there. Also, is there a way to have bases spawn below water level when you don't have water on the map? I have a special map that doesn't have the ocean, but won't spawn them because it's still technically below the water level.
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I changed something, but dunno what to cause it. Now it's spamming [RaidableBases] is invalid in config file. I can't figure out what since it's not telling me what's wrong.
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Seems to happen pretty often. It's inconsistent with how it is from everything that I've seen or heard. Like maybe it's stone walls or it could be something like where just floors that are metal are decaying when the rest of the base is stone despite there being metal in tc. Also, I didn't get reports right off the rip for it when the plugin was first installed. So, my assumptions is that no one either noticed it or it was fine for a bit.
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The walls that people place seem to decay. Everything else is fine, even door. Just walls for some reason are decaying that are placed down.
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A config option for if someone stands in the way of the Parkour that after that time of let's say you know it won't take more than 30 minutes to complete it, that it would kill the player or set them at the beginning of the spawn or something like that? That and possibly a cool down option in the config file you can set. Like, lets say there's a lot of people doing the parkour and to give other players a chance have a cool down option.
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I would like to suggest a feature for wiping the leaderboards. Have a option so that when the server wipes the leaderboards will too so that way it would encourage people to keep on the board and be a bit more competitive about it.
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Great plugin by adding roles to your wipe messages, the image generation is lightweight and you have multiple options of it, you can add your websites link to the message, along with being simple to setup along with installing. You don't even need any extra plugins to go with it! The Dev behind it too is pretty proactive as well. I have appreciated all the fixes when reported to make it a great experience.
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- #khan
- #discordwipeembed
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Definitely! Thank you sooo much! Sorry for all the hassle. It now only jumps up 5-10% compared to 100's. Also, I noticed for some reason the plugin was preventing the server from fully wiping until you pushed this update out because of the image generation. 2 kudos in 1!
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Hate to turn around to comeback for something else, but seems something about using the command "sendwipe" sends the CPU from around 100% to over 400% of our max capacity. If anyone is on the server it'll kick them because of it. Not sure why that is, but wanted to say something since I can't make changes using the command.
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Seems the RolebyID doesn't work at all.
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Is the perm permanent or timed? If not timed, I would like to request a way to put it where it'll issue a command. I have a plugin that can grant temp perms to a command. It would greatly be appreciated!
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I've copied a table from the pickup for wood and pasted it into Hemp, but the Growable Gather Multiplier, turned into the wood one and even pressing Load Default doesn't reset it.
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What is "Required Gather Per Hit" in the config? I'm just not understanding how it works for that part.
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I'll have to give the Hex code a try then when I'm on tomorrow. Really wanted Grey, but ended up going with Green.
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Not sure if this would be added, but it would be nice if there was a way I could use this for custom monument too. We use a custom outpost and it doesn't know it exists.
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Currently the only way to add a picture to a Custom Item you make in the plugin is by Skin ID. It would be also be cool if there was a way to use a URL instead to use for a Skin. Not sure if that's possible as I only want to use it for the Icon's of the Items. I know clothing and stuff like that you actually need a SkinID as far as I'm aware.
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Wasn't really sure what colors were supported. This is actually really helpful! I didn't see this anywhere. I also, figured Hex might be possible too, but haven't tried it. Also, only color I ran into so far that isn't working. This is what I'm using and what's happening: Toggle Random Items Off and On with <color=grey>/rgift</color>
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Ignore this. I got it to work. I was just really stupid.
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I noticed that I am able to use the color Grey, but when it puts it in the chat, it's broken.
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I've tried using RaidBlock to block commands of Bgrade, but it's not fully working. The chat commands still will activate for some reason.
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Changing their colored name does still break. Have to reset their stuff in the data file to fix it. I'm not sure what does it as some people can and some people it breaks for. Also, glad to see an update! Been hanging on to this plugin despite the issues it has.
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No. Also, I uninstalled it the old one before turning Loottable on. I also reloaded the Loottable plugin to no avail. I even tried uninstalling personal recyclers to see if that's the issue and still nothing. Just incase, I even installed the latest version you just released. I'm not sure what's going on.