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Everything posted by GangstaPichu
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Is the perm permanent or timed? If not timed, I would like to request a way to put it where it'll issue a command. I have a plugin that can grant temp perms to a command. It would greatly be appreciated!
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I've copied a table from the pickup for wood and pasted it into Hemp, but the Growable Gather Multiplier, turned into the wood one and even pressing Load Default doesn't reset it.
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What is "Required Gather Per Hit" in the config? I'm just not understanding how it works for that part.
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I'll have to give the Hex code a try then when I'm on tomorrow. Really wanted Grey, but ended up going with Green.
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Not sure if this would be added, but it would be nice if there was a way I could use this for custom monument too. We use a custom outpost and it doesn't know it exists.
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Currently the only way to add a picture to a Custom Item you make in the plugin is by Skin ID. It would be also be cool if there was a way to use a URL instead to use for a Skin. Not sure if that's possible as I only want to use it for the Icon's of the Items. I know clothing and stuff like that you actually need a SkinID as far as I'm aware.
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Wasn't really sure what colors were supported. This is actually really helpful! I didn't see this anywhere. I also, figured Hex might be possible too, but haven't tried it. Also, only color I ran into so far that isn't working. This is what I'm using and what's happening: Toggle Random Items Off and On with <color=grey>/rgift</color>
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Ignore this. I got it to work. I was just really stupid.
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I noticed that I am able to use the color Grey, but when it puts it in the chat, it's broken.
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I've tried using RaidBlock to block commands of Bgrade, but it's not fully working. The chat commands still will activate for some reason.
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Changing their colored name does still break. Have to reset their stuff in the data file to fix it. I'm not sure what does it as some people can and some people it breaks for. Also, glad to see an update! Been hanging on to this plugin despite the issues it has.
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No. Also, I uninstalled it the old one before turning Loottable on. I also reloaded the Loottable plugin to no avail. I even tried uninstalling personal recyclers to see if that's the issue and still nothing. Just incase, I even installed the latest version you just released. I'm not sure what's going on.
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Recycler Configuration doesn't seem to be working. Wanted to try it out and swap from a plugin we've been using for something with more control, but tried messing around with it after uninstalling the plugin we were using for it to not be working? We do use a lot of custom recyclers that is place. Not by a plugin, but on map. Not sure if that has effected it or not.
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How do I get custom loot tables for the bots? I know you can select the vanilla profiles, but is there a way to get one that's custom? I do have Custom Loot I can use and I have Loot Table & Stack Size GUI if I can even use that somehow as it's modified loot tables? I just dunno how to go about this. Tried fiddling with it, but just can't seem to get them to have a custom loot table.
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I don't see it in the the editor, but are we able to edit the loot from presents? The big giant one and the small ones that spawn or do they share a loot table with the object they mimic?
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I have both on the server. There doesn't seem to be any issues while using them. I wouldn't even be able to use this plugin as we rely on Static Lootables as a main feature. Unless something gets changed that obscures that, but right now they work fine.
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[52.4s] Spawning World [52.4s] Spawning World [3.1s] Rail Meshes [3.1s] Rail Meshes IndexOutOfRangeException: Index was outside the bounds of the array. at TrainTrackSpline.GetInitialVector (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) (at <c62bd7ee478a4518b09b0292588c9af8>:0) at TrainTrackSpline.AddTrackConnection (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) (at <c62bd7ee478a4518b09b0292588c9af8>:0) at CollateTrainTracks.<Process>g__CompareNodes|5_2 (System.Boolean ourStart, System.Boolean theirStart, CollateTrainTracks+<>c__DisplayClass5_3& , CollateTrainTracks+<>c__DisplayClass5_4& , CollateTrainTracks+<>c__DisplayClass5_5& , CollateTrainTracks+<>c__DisplayClass5_6& ) (at <c62bd7ee478a4518b09b0292588c9af8>:0) at CollateTrainTracks.Process (System.UInt32 seed) (at <c62bd7ee478a4518b09b0292588c9af8>:0) at WorldSetup+<InitCoroutine>d__19.MoveNext () (at <c62bd7ee478a4518b09b0292588c9af8>:0) at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <470ec865e9cd405cbc45cdbc22bb3c0c>:0) IndexOutOfRangeException: Index was outside the bounds of the array. at TrainTrackSpline.GetInitialVector (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) [0x00071] in <c62bd7ee478a4518b09b0292588c9af8>:0 at TrainTrackSpline.AddTrackConnection (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) [0x000a3] in <c62bd7ee478a4518b09b0292588c9af8>:0 at CollateTrainTracks.<Process>g__CompareNodes|5_2 (System.Boolean ourStart, System.Boolean theirStart, CollateTrainTracks+<>c__DisplayClass5_3& , CollateTrainTracks+<>c__DisplayClass5_4& , CollateTrainTracks+<>c__DisplayClass5_5& , CollateTrainTracks+<>c__DisplayClass5_6& ) [0x00068] in <c62bd7ee478a4518b09b0292588c9af8>:0 at CollateTrainTracks.Process (System.UInt32 seed) [0x002ca] in <c62bd7ee478a4518b09b0292588c9af8>:0 at WorldSetup+<InitCoroutine>d__19.MoveNext () [0x00879] in <c62bd7ee478a4518b09b0292588c9af8>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 It keeps getting stuck at this point.
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A Search Bar for the Stack Size Controller would be nice. Ever since some other parts of the plugin got the Search Bar it's made things SO much easier to add stuff to loot tables and what not. For the Stack Size Controller it would be nice for when I have to edit a specific item that you just can't find for some stupid reason.
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I just noticed it. Not sure how often. Same thing popped up for a couple plugins all at the same time.
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Started seeing this or at least just noticed it. Failed to call internal hook 'OnPlayerLootEnd' on plugin 'StaticLootables v2.9.4' [78733418] (Object reference not set to an instance of an object) at void Oxide.Plugins.StaticLootables.OnPlayerLootEnd(PlayerLoot inventory) in /home/container/carbon/plugins/StaticLootables.cs:line 804 at object Oxide.Plugins.StaticLootables.InternalCallHook(uint hook, object[] args) in StaticLootables.cs/Internal:line 600
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I've got a question regarding Quests. I've looked through the trailer as I'm interested in the plugin, but I see nothing in the documentation about how you'd go about making Quests. Do I have to get another plugin to have Quests or can I actually make proper Quests in this? I've even seen some people comment about it, but I'm just unsure. Maybe I'm just not seeing the bigger picture here or something.
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A Fliter for the Wishlist would be nice! Where you can sort what you see. Like by Price, maybe by Deals going on, Category, and whatever else. Been times where I was looking though what I had in there where it would've been so nice! Especially by price when I wanted to see what I had that was low costing I could get when I didn't have much money at that time to better improve my servers.
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Support for Static Lootables plugin. It would be nice if this worked with the plugin as it's used with a lot of things on our maps we run. 🙂