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Everything posted by GangstaPichu
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I've tried using RaidBlock to block commands of Bgrade, but it's not fully working. The chat commands still will activate for some reason.
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Changing their colored name does still break. Have to reset their stuff in the data file to fix it. I'm not sure what does it as some people can and some people it breaks for. Also, glad to see an update! Been hanging on to this plugin despite the issues it has.
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No. Also, I uninstalled it the old one before turning Loottable on. I also reloaded the Loottable plugin to no avail. I even tried uninstalling personal recyclers to see if that's the issue and still nothing. Just incase, I even installed the latest version you just released. I'm not sure what's going on.
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Recycler Configuration doesn't seem to be working. Wanted to try it out and swap from a plugin we've been using for something with more control, but tried messing around with it after uninstalling the plugin we were using for it to not be working? We do use a lot of custom recyclers that is place. Not by a plugin, but on map. Not sure if that has effected it or not.
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How do I get custom loot tables for the bots? I know you can select the vanilla profiles, but is there a way to get one that's custom? I do have Custom Loot I can use and I have Loot Table & Stack Size GUI if I can even use that somehow as it's modified loot tables? I just dunno how to go about this. Tried fiddling with it, but just can't seem to get them to have a custom loot table.
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I don't see it in the the editor, but are we able to edit the loot from presents? The big giant one and the small ones that spawn or do they share a loot table with the object they mimic?
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I have both on the server. There doesn't seem to be any issues while using them. I wouldn't even be able to use this plugin as we rely on Static Lootables as a main feature. Unless something gets changed that obscures that, but right now they work fine.
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[52.4s] Spawning World [52.4s] Spawning World [3.1s] Rail Meshes [3.1s] Rail Meshes IndexOutOfRangeException: Index was outside the bounds of the array. at TrainTrackSpline.GetInitialVector (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) (at <c62bd7ee478a4518b09b0292588c9af8>:0) at TrainTrackSpline.AddTrackConnection (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) (at <c62bd7ee478a4518b09b0292588c9af8>:0) at CollateTrainTracks.<Process>g__CompareNodes|5_2 (System.Boolean ourStart, System.Boolean theirStart, CollateTrainTracks+<>c__DisplayClass5_3& , CollateTrainTracks+<>c__DisplayClass5_4& , CollateTrainTracks+<>c__DisplayClass5_5& , CollateTrainTracks+<>c__DisplayClass5_6& ) (at <c62bd7ee478a4518b09b0292588c9af8>:0) at CollateTrainTracks.Process (System.UInt32 seed) (at <c62bd7ee478a4518b09b0292588c9af8>:0) at WorldSetup+<InitCoroutine>d__19.MoveNext () (at <c62bd7ee478a4518b09b0292588c9af8>:0) at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <470ec865e9cd405cbc45cdbc22bb3c0c>:0) IndexOutOfRangeException: Index was outside the bounds of the array. at TrainTrackSpline.GetInitialVector (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) [0x00071] in <c62bd7ee478a4518b09b0292588c9af8>:0 at TrainTrackSpline.AddTrackConnection (TrainTrackSpline track, TrainTrackSpline+TrackPosition p, TrainTrackSpline+TrackOrientation o) [0x000a3] in <c62bd7ee478a4518b09b0292588c9af8>:0 at CollateTrainTracks.<Process>g__CompareNodes|5_2 (System.Boolean ourStart, System.Boolean theirStart, CollateTrainTracks+<>c__DisplayClass5_3& , CollateTrainTracks+<>c__DisplayClass5_4& , CollateTrainTracks+<>c__DisplayClass5_5& , CollateTrainTracks+<>c__DisplayClass5_6& ) [0x00068] in <c62bd7ee478a4518b09b0292588c9af8>:0 at CollateTrainTracks.Process (System.UInt32 seed) [0x002ca] in <c62bd7ee478a4518b09b0292588c9af8>:0 at WorldSetup+<InitCoroutine>d__19.MoveNext () [0x00879] in <c62bd7ee478a4518b09b0292588c9af8>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 It keeps getting stuck at this point.
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A Search Bar for the Stack Size Controller would be nice. Ever since some other parts of the plugin got the Search Bar it's made things SO much easier to add stuff to loot tables and what not. For the Stack Size Controller it would be nice for when I have to edit a specific item that you just can't find for some stupid reason.
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I just noticed it. Not sure how often. Same thing popped up for a couple plugins all at the same time.
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Started seeing this or at least just noticed it. Failed to call internal hook 'OnPlayerLootEnd' on plugin 'StaticLootables v2.9.4' [78733418] (Object reference not set to an instance of an object) at void Oxide.Plugins.StaticLootables.OnPlayerLootEnd(PlayerLoot inventory) in /home/container/carbon/plugins/StaticLootables.cs:line 804 at object Oxide.Plugins.StaticLootables.InternalCallHook(uint hook, object[] args) in StaticLootables.cs/Internal:line 600
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I've got a question regarding Quests. I've looked through the trailer as I'm interested in the plugin, but I see nothing in the documentation about how you'd go about making Quests. Do I have to get another plugin to have Quests or can I actually make proper Quests in this? I've even seen some people comment about it, but I'm just unsure. Maybe I'm just not seeing the bigger picture here or something.
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A Fliter for the Wishlist would be nice! Where you can sort what you see. Like by Price, maybe by Deals going on, Category, and whatever else. Been times where I was looking though what I had in there where it would've been so nice! Especially by price when I wanted to see what I had that was low costing I could get when I didn't have much money at that time to better improve my servers.
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Support for Static Lootables plugin. It would be nice if this worked with the plugin as it's used with a lot of things on our maps we run.
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Test mode? I don't see a test mode anywhere. What's the command if there's one? It's not listed anywhere from what I see.
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I think it would be a nice feature to be able to remove items straight from your wishlist. I've noticed after I've bought a bundle the item stays in my wishlist and I can't get rid of it. Even without that, I think it would be a nice thing being able to remove stuff as you are looking through your list!
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Being able to limit purchasing in a safezone would be a nice feature. A way to force people to only buy in a specific area away from home.
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Thanks so much for the update! I didn't see this till now. I do in fact use the Umod version.
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The plugin doesn't seem to work. Not sure if it's because I'm using Carbon or what, but I've ran many test and just can't get it to do anything with the timed stuff. If it's the init commands it will do stuff. That's all that seems to work.
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Not sure how you would work this. Have it where if you are kicked from the team that you would get de-authed from everything in said players base. Just some way that it de-auths them if they are no longer in your group. We run plugins like Clans. So, I'm not sure if this would interfere with that.
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It would be lovely if there was a way this could be used along side the Clans plugin. Every time someone leaves a clan it de-auths the entire team from everything. I would definitely appreciate it!
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- 42 comments
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Not sure if this plugin is even being updated anymore, but I've come across a problem with it. It doesn't work with the latest Coloured Chat plugin. No one can change their name color without it breaking. Simple colors they can, but when it uses a gradient it totally breaks the name. Only updated the plugin last month to be up to date and that's when it started happening. Not sure if anything can be done about it as I've loved using this plugin.
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I have it running, but I am not getting the loot they are supposed to be spitting out. I've tried unloading plugins, modifying loot, and just every little thing. Made sure things were set to true. I don't understand why it's not working.