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crash

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Everything posted by crash

  1. Hello, yes! can be done. Send me a friend request on discord to discuss it further craaaash
  2. crash

    AutoBackpacks

    Version 2.1.0

    45 downloads

    AutoBackpacks is an advanced and fully automated backpack management plugin that revolutionizes inventory organization in Rust servers, providing intelligent item sorting, dynamic capacity management, overflow protection, and seamless user experience through multiple interactive UIs. Main Features Dual Interactive UI System: Features a beautiful main configuration UI plus a dedicated Extra Slots UI for managing bonus backpack capacity, both with custom graphics integration via ImageLibrary and real-time updates. Dynamic Capacity System: Fully customizable tier-based capacity system supporting up to 58 slots for large backpacks and 42 for small backpacks, with automatic permission-based tier assignment and real-time capacity monitoring. Intelligent Overflow Protection: Advanced item redirection system that handles pickups, crafted items, consumable byproducts, and external item arrivals, preventing item loss when inventory is full. Extra Items Bag System: Automatically creates organized item bags when backpack capacity is reduced or when dropping backpacks with extra slots, with configurable despawn times and bag limits. Enhanced Priority System: Four priority modes including new BeltFirst option (BeltFirst, MoveFirst, KeepInMain, MoveToTop) allowing precise control over item placement priorities. Smart Sorting System: Advanced sorting algorithms with automatic organization after item movements, configurable cooldowns, and intelligent category-based grouping. Category Organization: Automatic organization by 14 item categories (Weapons, Tools, Resources, etc.) with customizable priorities and smart stacking algorithms. Multi-Style Notifications: Four notification types (Chat, GameTip, Toast, None) with per-player cooldowns and contextual messaging for different events. Visual Capacity Indicator: Color-coded backpack button overlay showing real-time capacity usage with percentage-based color transitions. Advanced Debug Tools: Comprehensive admin commands for troubleshooting inventory states, belt status, and item movement logic. Permissions autobackpacks.use: Basic plugin access and core functionality autobackpacks.automove: Automatic item movement to backpacks when inventory is full autobackpacks.smartsort: Smart sorting capabilities during loot collection autobackpacks.priority: Priority system access for advanced item management autobackpacks.categorysort: Category-based organization and sorting features autobackpacks.organize: Manual backpack organization commands autobackpacks.ui: Access to the interactive configuration UI autobackpacks.admin: Administrative commands and plugin management Chat Commands /ab - Opens the main interactive configuration UI /ab extra or /ab extraslots - Opens the Extra Slots UI for managing bonus backpack capacity /ab organize or /ab sort - Manually organize backpack contents by category /ab capacity or /ab cap - Display current backpack capacity information /ab inv - Show detailed inventory status (admin debug command) /ab belt - Debug belt/hotbar status (admin command) /ab help - Display comprehensive command help and feature information Config: { "EnableUI": true, "EnableSmartSorting": true, "EnableAnalytics": true, "EnableDebug": false, "NotificationCooldown": 2.0, "SmartSortCooldown": 1.0, "MaxMovesPerSecond": 10, "EnablePrioritySystem": true, "PriorityBehavior (BeltFirst:0, MoveFirst:1, KeepInMain:2, MoveToTop:3)": 1, "PriorityItems": [ "wood", "stone", "metal.ore", "cloth", "leather" ], "KeepInMainItems": [ "bandage", "syringe.medical", "ammo.rifle" ], "EnableCategorySorting": true, "AutoSortOnMove": true, "CategorySortOrder": { "Weapon": 1, "Construction": 2, "Items": 3, "Resources": 4, "Attire": 5, "Tool": 6, "Medical": 7, "Food": 8, "Ammunition": 9, "Traps": 10, "Misc": 11, "Component": 12, "Electrical": 13, "Fun": 14 }, "DefaultItemCategories": { "Weapon": true, "Construction": true, "Tool": false, "Resources": true, "Medical": false, "Food": true, "Component": true, "Electrical": false }, "BlacklistedItems": [ "keycard" ], "PluginTitle": "AUTOBACKPACKS", "PluginVersion": "v.2.0.2", "BackpackCapacity": { "EnableCapacityControl": true, "CapacityUpdateCooldown": 2.0, "ShowCapacityMessages": true, "EnablePermissionMonitoring": true, "AutoTransferExcessItems": true, "CapacityTiers": { "Default": { "Permission": "", "LargeBackpackSlots": 28, "SmallBackpackSlots": 12, "Priority": 0 }, "Small": { "Permission": "autobackpacks.capacity.small", "LargeBackpackSlots": 34, "SmallBackpackSlots": 18, "Priority": 1 }, "Medium": { "Permission": "autobackpacks.capacity.medium", "LargeBackpackSlots": 40, "SmallBackpackSlots": 24, "Priority": 2 }, "Large": { "Permission": "autobackpacks.capacity.large", "LargeBackpackSlots": 46, "SmallBackpackSlots": 30, "Priority": 3 }, "Extra": { "Permission": "autobackpacks.capacity.extra", "LargeBackpackSlots": 52, "SmallBackpackSlots": 36, "Priority": 4 }, "Ultimate": { "Permission": "autobackpacks.capacity.ultimate", "LargeBackpackSlots": 58, "SmallBackpackSlots": 42, "Priority": 5 } } }, "ExtraItemsBags": { "EnableExtraItemsBags": true, "BagDespawnTime": 1800.0, "MaxItemsPerBag": 30, "MaxBagsPerPlayer": 5 }, "CapacityColors": { "Color when 90-100% full (HEX format with optional alpha)": "#CC3333", "Alpha transparency for Critical (0-100)": 80, "Color when 70-89% full (HEX format)": "#CC9933", "Alpha transparency for High (0-100)": 80, "Color when 40-69% full (HEX format)": "#CCCC33", "Alpha transparency for Medium (0-100)": 80, "Color when 0-39% full (HEX format)": "#33CC33", "Alpha transparency for Low (0-100)": 80 }, "NCPIntegration": { "Enable NCP Notifications": true, "Use Chat Fallback if NCP Unavailable": true, "Notification Settings": { "Item Moved to Backpack (0=Info, 1=Warning, 2=Error, 3=Success, -1=Disabled)": 0, "Smart Sort Completed": 3, "Backpack Full": 1, "Inventory Full": 1, "No Permission": 2, "Capacity Updated": 0, "Extra Items Bag Created": 1, "Feature Toggled": 3, "Error Messages": 2 } } } Lang: { "Plugin.Title": "<size=16><color=#4ade80>AUTO BACKPACKS</color></size>", "Plugin.Prefix": "<color=#4ade80>[AutoBackpack]</color>", "Item.MovedToBackpack": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Moved</color> <color=#FFD700>{0}</color> <color=#DBE2E9>to backpack!</color></size>", "Item.MovedToBelt": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Moved</color> <color=#FFD700>{0}</color> <color=#DBE2E9>to belt!</color></size>", "Item.SmartSorted": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Smart sorted</color> <color=#FFD700>{0}</color> <color=#DBE2E9>items!</color></size>", "Item.Organized": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Organized</color> <color=#FFD700>{0}</color> <color=#DBE2E9>items by category!</color></size>", "Permission.NoMain": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to use this plugin!</color></size>", "Permission.NoCommand": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to use this command!</color></size>", "Permission.NoUI": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to access the UI!</color></size>", "Permission.NoOrganize": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to organize backpacks!</color></size>", "Permission.NoFeature": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to toggle</color> <color=#FFD700>{0}</color><color=#DBE2E9>!</color></size>", "Status.BackpackEquipped": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Backpack:</color> <color=#FFD700>{0}/{1}</color> <color=#DBE2E9>slots used</color></size>", "Status.NoBackpack": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No backpack equipped!</color></size>", "Status.BackpackFull": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Backpack is full!</color></size>", "Status.InventoryFull": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Inventory is full!</color></size>", "Toggle.Enabled": "<size=12><color=#4ade80>·</color> <color=#FFD700>{0}</color> <color=#DBE2E9>is now</color> <color=#4ade80>ENABLED</color></size>", "Toggle.Disabled": "<size=12><color=#E45858>·</color> <color=#FFD700>{0}</color> <color=#DBE2E9>is now</color> <color=#E45858>DISABLED</color></size>", "Toggle.NotificationChanged": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Notification style changed to</color> <color=#FFD700>{0}</color></size>", "Command.Organizing": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Organizing backpack by category...</color></size>", "Command.Organized": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Backpack organized by category!</color></size>", "Command.ConfigReloaded": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>AutoBackpacks config reloaded!</color></size>", "Help.Title": "<size=16><color=#4ade80>AUTO BACKPACKS SYSTEM</color></size>\n<size=7><color=#9AA297>\n</color></size><size=11>\n</size>", "Help.Description": "<size=14><color=#4ade80>SMART BACKPACK MANAGEMENT </color><color=#9AA297>· </color><color=#DBE2E9>AUTOMATION SYSTEM</color></size>\n<size=12>· <color=#F3E7B3>Auto Move: </color><color=#DBE2E9>Automatically moves items to your backpack when inventory is full</color></size>\n<size=12>· <color=#F3E7B3>Smart Sort: </color><color=#DBE2E9>Intelligently organizes items based on priority and category</color></size>\n<size=12>· <color=#F3E7B3>Category Sort: </color><color=#DBE2E9>Groups items by type for better organization</color></size>\n<size=12>· <color=#F3E7B3>Priority System: </color><color=#DBE2E9>Moves important items first or keeps them in main inventory</color></size>\n\n", "Help.Commands": "<size=14><color=#4ade80>AVAILABLE COMMANDS </color><color=#9AA297>· </color><color=#DBE2E9>QUICK REFERENCE</color></size>\n<size=12>· <color=#FFD700>/ab</color> <color=#9AA297>-</color> <color=#DBE2E9>Open main configuration UI</color></size>\n<size=12>· <color=#FFD700>/ab organize</color> <color=#9AA297>-</color> <color=#DBE2E9>Manually organize backpack by category</color></size>\n<size=12>· <color=#FFD700>/ab help</color> <color=#9AA297>-</color> <color=#DBE2E9>Show this help information</color></size>\n\n", "Help.Footer": "<size=11><color=#DBE2E9>Configure your preferences with </color><color=#FFD700>/ab</color><color=#DBE2E9> command!</color></size>", "UI.BackpackSpace": "BACKPACK SPACE: {0}/{1}", "UI.NoBackpackEquipped": "NO BACKPACK EQUIPPED", "UI.NoPermission": "NO PERMISSION", "Analytics.TotalMoved": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Total items moved:</color> <color=#FFD700>{0}</color></size>", "Capacity.Updated": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Backpack capacity updated to</color> <color=#FFD700>{0}</color> <color=#DBE2E9>slots!</color></size>", "Capacity.Current": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Your backpack capacity:</color> <color=#FFD700>{0}</color> <color=#DBE2E9>slots</color></size>", "Capacity.NoBackpack": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No backpack equipped to check capacity!</color></size>", "ExtraSlots.NoExtraSlots": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No extra slots available!</color></size>", "ExtraSlots.ItemMoved": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Moved</color> <color=#FFD700>{0}</color> <color=#DBE2E9>to main inventory!</color></size>", "ExtraSlots.CannotMove": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Cannot move item - inventory full!</color></size>", "ExtraSlots.TransferredAll": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Transferred</color> <color=#FFD700>{0}</color> <color=#DBE2E9>items to main inventory!</color></size>", "ExtraItems.BagsCreated": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Created</color> <color=#FFD700>{0}</color> <color=#DBE2E9>extra items bags from your backpack!</color></size>", "ExtraItems.ItemsDropped": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Your extra backpack items have been dropped in bags nearby!</color></size>", "Error.General": "<size=12><color=#E45858>·</color> <color=#DBE2E9>An error occurred. Please try again.</color></size>", "Error.NoItem": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Item not found or invalid!</color></size>", "Error.Processing": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Error processing request. Check console for details.</color></size>", "ExtraSlots.NoItemsToTransfer": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No items to transfer!</color></size>", "ExtraSlots.SomeItemsFailed": "<size=12><color=#E45858>·</color> <color=#FFD700>{0}</color> <color=#DBE2E9>items couldn't be moved - inventory full!</color></size>", "ExtraSlots.NoItemsInExtraSlots": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No items in extra slots to manage!</color></size>" }
    $12.99
  3. Version 2.0.3

    167 downloads

    MlrsMapMarker is a plugin that provides real-time MLRS strike information on the in-game map. It uses advanced, non-intrusive Harmony patches to detect when an MLRS is fired, automatically creating a temporary map marker at the target location visible to all players, and broadcasting crucial strike details to the chat. Main Features Automatic Map Markers: Instantly creates a visible marker on the map for all players the moment an MLRS is aimed and fired, showing the exact impact zone. Real-time Strike Alerts: Notifies the entire server via chat about incoming rocket strikes, increasing situational awareness. Impact Time Calculation: Features a sophisticated algorithm to calculate and announce the estimated time until rocket impact, allowing players to react. Customizable Notifications: Server owners can configure marker duration, icon, color, and label. Chat notifications can be toggled and customized to show either grid references or precise coordinates. Grid Reference System: Translates world coordinates into an easy-to-read map grid reference (e.g., H15) for quick communication. Performance Optimized: Built with a lightweight footprint, using an efficient timer to clean up expired map markers and ensure minimal server impact. Harmony-Powered: Utilizes Harmony patching for seamless and reliable integration with the game's core mechanics without altering game files. Permissions mlrsmapmarker.admin: Allows an admin to use the mlrs.clear console command to remove all active markers from the map. Chat Commands /mlrs: Displays a list of all currently active MLRS strikes, including their target grid, the name of the attacker (if enabled), and the time to impact. Console Commands mlrs.clear: Immediately removes all active MLRS markers from every player's map. Config: { "MarkerDuration": 45.0, "MarkerIcon": 4, "MarkerColor": 3, "MarkerLabel": "MLRS Strike!", "ShowChatNotification": true, "ShowPlayerName": true, "CleanupInterval": 10.0, "ShowGridReference": true, "AutoShowToAllPlayers": true } Lang: { "NoActiveStrikes": "<size=14>:yellowpin: <color=#2C3E50>NO ACTIVE MLRS STRIKES</color></size>\n<size=7><color=#7F8C8D>\n</color></size><size=12><color=#ECF0F1>The battlefield is currently clear of incoming rockets</color></size>", "ActiveStrikesHeader": "<size=16>:exclamation: <color=#E74C3C>MLRS STRIKE ALERT</color></size>\n<size=7><color=#7F8C8D>\n</color></size><size=14><color=#F39C12>ACTIVE STRIKES </color><color=#7F8C8D>· </color><color=#ECF0F1>({0}) INCOMING</color></size>", "StrikeInfo": "<size=12>· <color=#3498DB>Grid: </color><color=#2ECC71>{0}</color> <color=#7F8C8D>| </color><color=#3498DB>Operator: </color><color=#ECF0F1>{1}</color></size>\n<size=12>· <color=#3498DB>Impact in: </color><color=#E74C3C>{2}s</color> <color=#7F8C8D>| </color><color=#3498DB>Status: </color><color=#F39C12>INCOMING</color></size>\n<size=7><color=#7F8C8D>\n</color></size>", "StrikeInfoNoPlayer": "<size=12>· <color=#3498DB>Grid: </color><color=#2ECC71>{0}</color> <color=#7F8C8D>| </color><color=#3498DB>Impact in: </color><color=#E74C3C>{1}s</color></size>\n<size=12>· <color=#3498DB>Status: </color><color=#F39C12>INCOMING</color> <color=#7F8C8D>| </color><color=#3498DB>Threat Level: </color><color=#E74C3C>HIGH</color></size>\n<size=7><color=#7F8C8D>\n</color></size>", "IncomingStrikeWithGrid": "<size=16>:skull: <color=#E74C3C>MLRS STRIKE INCOMING</color></size>\n<size=7><color=#7F8C8D>\n</color></size><size=14><color=#F39C12>TARGET </color><color=#7F8C8D>· </color><color=#ECF0F1>GRID COORDINATES</color></size>\n<size=12>· <color=#3498DB>Grid: </color><color=#2ECC71>{0}</color> <color=#7F8C8D>| </color><color=#3498DB>Operator: </color><color=#ECF0F1>{1}</color></size>\n<size=7><color=#7F8C8D>\n</color></size><size=11><color=#E74C3C>:exclamation: SEEK IMMEDIATE SHELTER :exclamation:</color></size>", "IncomingStrikeWithCoords": "<size=16>:skull: <color=#E74C3C>MLRS STRIKE INCOMING</color></size>\n<size=7><color=#7F8C8D>\n</color></size><size=14><color=#F39C12>TARGET </color><color=#7F8C8D>· </color><color=#ECF0F1>COORDINATES</color></size>\n<size=12>· <color=#3498DB>Position: </color><color=#2ECC71>{0}</color> <color=#7F8C8D>| </color><color=#3498DB>Operator: </color><color=#ECF0F1>{1}</color></size>\n<size=7><color=#7F8C8D>\n</color></size><size=11><color=#E74C3C>:exclamation: SEEK IMMEDIATE SHELTER :exclamation:</color></size>", "MarkersCleared": "<size=14>:coffeecan: <color=#2ECC71>MARKERS CLEARED</color></size>\n<size=12><color=#ECF0F1>All MLRS markers have been removed from the map</color></size>", "NoActiveMarkers": "<size=12>:yellowpin: <color=#7F8C8D>No active MLRS markers found</color></size>", "MarkersListHeader": "<size=14>:clipboard: <color=#2ECC71>MLRS TRACKING</color> <color=#7F8C8D>· </color><color=#ECF0F1>({0}) ACTIVE</color></size>", "MarkerListItem": "<size=11>· Grid {0} ({1}) by {2} ({3}s remaining)</size>", "TrackedTargetsHeader": "<size=12>:yellowpin: <color=#3498DB>Tracked MLRS targets: </color><color=#F39C12>{0}</color></size>", "TrackedTargetItem": "<size=11>· MLRS at {0} -> Target: {1}</size>" }
    Free
  4. crash

    AutoRestart

    Hola! Actualmente no, puede ser para una actualización esta función! De todos modos puedes modificar el embed a como te guste con /restart config
  5. Version 3.0.0

    46 downloads

    Ore Spawn Scaler is a professional, high-performance ore generation system designed to give server administrators complete control over the ore population. Replace Rust's unpredictable default spawns with a fully customizable, grid-based engine that ensures balanced and optimized resource distribution across your entire map. Main Features Interactive UI: A sleek, modern, and intuitive in-game UI allows administrators to modify all core spawning parameters in real-time without needing to edit configuration files. Grid-Based Spawning: Distributes ore nodes across the map using a fully configurable grid system for even and predictable placement, with options to add random offsets for a more natural look. Biome-Specific Probabilities: Define unique spawn probabilities for Stone, Metal, and Sulfur in each of Rust's four biomes (Temperate, Arid, Tundra, Arctic), giving you unparalleled control over your server's resource landscape. Advanced Spawn Control: Intelligently prevents ore from spawning in unwanted areas, including in water, near player buildings, inside monuments, on roads, or on excessively steep slopes. High-Performance Engine: Utilizes a highly optimized, queue-based batch spawning system to generate thousands of nodes with minimal impact on server performance, ensuring a smooth experience for your players. In-Game Map Visualization: Administrators can instantly view all spawned ore nodes directly on the in-game map. Nodes are represented by color-coded markers, making it easy to verify spawn densities and patterns at a glance. Full Customization: Control everything from spawn density (grid size) and batch sizes to minimum distances from players and buildings. Permissions orespawnscaler.use: Grants administrative access to the main configuration UI (/oregen) and allows usage of the UI buttons to save, reload, and reset the ore spawns. orespawnscaler.show: Grants access to commands for displaying and hiding the ore node markers on the in-game map. Chat Commands /oregen: Opens the main configuration UI. /oreshow: Displays all custom-spawned ore nodes on the player's map for 30 seconds. /orehide: Clears the ore node markers from the player's map. /orehelp: Shows a list of available commands in chat. Config { "Stone Settings": { "Grid Size": 150.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.3, "Temperate Biome": 0.4, "Arctic Biome": 0.2, "Tundra Biome": 0.35 }, "Enabled": true }, "Metal Settings": { "Grid Size": 200.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.25, "Temperate Biome": 0.3, "Arctic Biome": 0.35, "Tundra Biome": 0.25 }, "Enabled": true }, "Sulfur Settings": { "Grid Size": 180.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.4, "Temperate Biome": 0.25, "Arctic Biome": 0.15, "Tundra Biome": 0.3 }, "Enabled": true }, "Debug Mode": false, "Spawn Delay (seconds)": 1.0, "Min Distance From Players": 175.0, "Min Distance From Buildings": 28.0, "Water Buffer Height": 1.5, "Max Slope Angle": 35.0, "Batch Size": 10 }
    $9.99
  6. crash

    AutoRestart

    Hey! no api currently, will push API at 3.0.0 tho
  7. crash

    AutoRestart

    The timer is basically how much time after the restart the plugin will give rewards, so for example, if you put 300 = 5 minutes after restart any player that enters between that time frame will recieve the rewards
  8. crash

    AutoRestart

    Yes, here the commands below, you'd open the rewards ui and then do it all of it through the UI, its pretty easy Chat Commands /crestart: Opens the main configuration UI. /crestart rewards: Opens the main configuration rewards UI. /restart 30s/5m/1h: Initiate manual restarts. /restartstop: Cancel or reschedule both administrator made restarts or programmed restarts.
  9. crash

    AutoRestart

    Hello! If you want to give them economics, or server rewards points you'd need to download those plugins at umod, then reload autorestart. after that you can use those for rewards periods. if you do not want to give them economics or rp you can just give them items that you dont need any other plugin
  10. crash

    AutoRestart

    Hello sir! currently you can do /restart 60 itll start the restart function, then when it reaches at like 10 seconds you can do /restartstop and try like that
  11. crash

    AutoRestart

    Hello! Sorry for the delay! It automatically checks for umod updates, if your server runs on pterodactyl itll restart the server and pterodactyl will update your server. For skiping days, yes, you need to specify the days that you want to skip the daily restarts
  12. crash

    AutoRestart

    Hello sir, just to clarify, you want a /shutdown command just like the /restart command that will basically shutdown the server?
  13. crash

    AutoRestart

    Okay, sounds good. will take a look into it
  14. crash

    AutoRestart

    Ill contact you in DMs to help you out further Slayers!
  15. crash

    AutoRestart

    no, they don't act the same way. If you want to ensure your server comes back online automatically, you should use "restart 1" rather than "quit". The only way "quit" would behave like "restart 1" is if you have a service manager (like pterodactyl, systemd, RCON, or a batch script) configured to automatically restart the server process when it terminates with quit.
  16. crash

    AutoRestart

    Hey Slayers, you would need to have this; The final minute countdown including seconds isnt needed as the plugin already has a function to ALWAYS notice players from 1 minute till the restart of the server! { "Version": "2.3.0", "Restart": { "RestartTimes": [ "14:00" ], "AlertSound": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab", "UseSound": true, "UseChatAlerts": true, "UseQuitCommand": true }, "PlayerRestrictions": { "MaxPlayersBeforeCancel": 10, "RestrictPlayerCount": false }, "Alerts": { "InGameWarningTimes": [ 60, 30, 10, 9, 8, 7, 6, 5, 4, 3, 2 ], "DiscordWarningTimes": [] }, "UpdateCheck": { "CheckForUpdates": false, "CheckInterval": 600 }, "UI": { "UseCustomUI": false, "UseRustUI": true, "CustomUI": { "AnchorMin": "0 0.5", "AnchorMax": "0 0.5", "OffsetMin": "10 -45.9695", "OffsetMax": "177.325 46.7435", "CheckIcon": "✓", "CrossIcon": "✖", "CheckIconColor": "0.5568627 0.7764706 0.1843137 1", "CrossIconColor": "0.7764706 0.5137255 0.4196078 1", "BackgroundColorHex": "#5095C4", "TitleFontSize": 12, "MessageFontSize": 10 } }, "Discord": { "WebhookUrl": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "ServerName": "Rust Server", "DiscordNotifications": false, "UseFullMinuteCountdown": false } }
  17. crash

    AutoRestart

    Hello ManOWar, this is not something im aware of. Im going to contact you in DMs so we can track it down and fix it!
  18. crash

    AutoRestart

    Hello Manky!! Yes, i can add a option to use the final minute countdown or not. i see you have the 1 minute warning alert setted up, the plugin will warn players even if you dont have it on the config. ill add something this night for your needs!
  19. crash

    CrashAlertSystem

    Hello, i've uploaded an update to fix this issue. Remember that if the VM crashes and not the rust server, theres no possible way of sending the alert.
  20. crash

    CrashAlertSystem

    Hello! Ill take a look tonight and update you!
  21. crash

    Kits UI

    Version 3.1.1

    52 downloads

    A comprehensive kit management system for Rust that allows server administrators to create, manage, and distribute item kits to players with a user-friendly UI. General: Intuitive and customizable GUI for managing and distributing kits. Multi-page support for kit display. Adjustable UI colors and elements. Sound effects for actions. Permission-based access control. Compatibility with Economics and ServerRewards payment methods. Integration with NoEscape for combat/raid blocking. Automated data management for wipes. Cooldown system with visual timers and usage limits per kit. Auto-distribution of kits on spawn (AutoKits). Kit Configuration: Customizable names, display names, and colors for kits. Options for usage limits, cooldown timers, and wipe block durations. Permissions and payment method support. Command execution upon kit redemption. Priority-based AutoKit functionality. Ability to hide kits and display custom "no permission" messages. Item Management: Detailed configuration for all usable items in Rust. Support for blueprints, custom skin IDs, and drop probabilities. Adjustable item quantities and assignment across multiple inventory slots (Main, Belt, Wear). Admin Tools: In-game kit creation and editing. Copy items directly from inventory. Real-time kit previews and categorized item selectors. Advanced item editing and permission management. Commands: /kit - Opens the kit menu. kits.reset data [steamid64/all] - Resets kit data for a specific player or all players (Admin only). Permissions: kits.admin - Grants access to kit management UI. Command Variables: %playerid% - Numeric player ID. %playername% - Player's display name. %userid% - String version of the player ID. give %playerid% wood 1000 oxide.grant %userid% vip say %playername% has received a VIP kit! Config: { "General Settings": { "Default No Permission Message": "Buy this kit at @ store.codefling.com", "Commands": [ "kit", "kits", "kitmenu" ] }, "Wipe Settings": { "Auto wipe kit use data on wipe": false, "Save given kits on wipe": false }, "NoEscape Settings": { "Use NoEscape? (Raid/Combat block)": false, "Use Raid Blocked?": true, "Use Combat Blocked?": true, "Block Text Color": "0.7764706 0.5137255 0.4196078 1", "Raid Block Message": "RAIDBLOCK", "Combat Block Message": "COMBATBLOCK" }, "UI Settings": { "Image URL": "https://i.imgur.com/TwAgZ85.png", "Title Text": "Kits available", "Subtitle Text": "codefling.com", "Main Background Color": "0 0 0 0.7803922", "Main Panel Color": "0.1 0.1 0.1 0.8", "Kit Panel Color": "0.1 0.1 0.1 0.8", "Redeem Button - Enabled Color": "0.3647059 0.4470588 0.2235294 0.85", "Redeem Button - Enabled Icon Color": "0.5568627 0.7764706 0.1843137 1", "Redeem Button - Disabled Color": "0.4156863 0.1101371 0.1101371 0.9", "Redeem Button - Disabled Icon Color": "0.7764706 0.5137255 0.4196078 0.85", "Info Button Color": "0.1 0.1 0.1 0.8", "Info Button Icon Color": "0.7 0.7 0.7 1", "Close Button Color": "0.4156863 0.1101371 0.1101371 0.9", "Close Button Icon Color": "0.7764706 0.5137255 0.4196078 0.85", "Add Kit Button Color": "0.3137255 0.5843138 0.772549 0.85", "Add Kit Button Icon Color": "0.3960784 0.7137255 0.9294118 1", "Kit Price Label Background Color": "0.3647059 0.4470588 0.2235294 0.85", "Kit Price Text Color": "0.5568627 0.7764706 0.1843137 1", "Wipe Block Text Color": "0.7764706 0.5137255 0.4196078 1", "Cooldown Text Color": "1 1 1 1", "AutoKit Text Color": "0.7 0.7 0.7 1", "Navigation Button Color": "0.1 0.1 0.1 0.8", "Navigation Button Text Color": "1 1 1 1", "Page Counter Text Color": "1 1 1 1" }, "Sound Settings": { "Enable Sound Effects": true, "Kit Redeem Sound Effect": "assets/bundled/prefabs/fx/invite_notice.prefab", "Kit Delete Sound Effect": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab", "Copy Items Sound Effect": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Save Kit Sound Effect": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab", "Checkbox Toggle Sound Effect": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Error Sound Effect": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab", "Button Click Sound Effect": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab" }, "Notification Settings": { "Use Notify Plugin": true, "Also Send Chat Messages": false, "Kit Claimed Notification Type": 0, "Kit Purchased Notification Type": 0, "Kit Error Notification Type": 1, "AutoKit Received Notification Type": 0, "Admin Action Notification Type": 0, "Items Dropped Notification Type": 1, "Remaining Uses Notification Type": 2, "Balance Error Notification Type": 1, "Permission Error Notification Type": 1, "Cooldown Warning Notification Type": 1, "Wipe Block Notification Type": 1, "Combat/Raid Block Notification Type": 1 } } Lang: { "AutoKitReceived": "You received autokit: {0}", "KitNotFound": "Kit '{0}' not found.", "KitClaimed": "You have claimed the kit: {0}", "KitPurchased": "You have purchased the kit '{0}' for ${1}.", "KitSaved": "Kit '{0}' has been saved.", "KitRemoved": "Kit '{0}' has been removed.", "AutoKitNotManual": "This kit is an autokit and cannot be claimed manually.", "UsesExhausted": "You have exhausted all uses of this kit and cannot claim it again.", "WipeBlocked": "This kit is blocked by wipe. Remaining time: {0}", "OnCooldown": "You can't claim this kit yet. Remaining time: {0}", "NoBalance": "You don't have enough balance to buy this kit.", "NoPermission": "You don't have permission for this action.", "ItemsCopied": "Items copied from your inventory to the kit preview.", "ItemsDropped": "Some items have been dropped on the ground because your inventory was full.", "InvalidKitData": "Invalid kit data. Make sure you've entered a kit name.", "InvalidKitName": "Invalid kit name.", "ItemsCopiedToPreview": "Items copied to the kit preview.", "FillAllFields": "Please fill in all fields.", "InvalidAmountOrProbability": "Invalid amount or drop probability.", "KitRemovedSuccess": "Kit '{0}' has been removed.", "KitNotFoundError": "Kit '{0}' not found.", "NoILError": "The plugin does not work correctly, contact the administrator!", "RemainingUses": "You have {0} uses remaining for this kit.", "RAIDBLOCK": "You cannot redeem kits while raid blocked", "COMBATBLOCK": "You cannot redeem kits while combat blocked", "AutoKitReceivedNotify": "AutoKit '{0}' received!", "KitClaimedNotify": "Kit '{0}' claimed successfully!", "KitPurchasedNotify": "Kit '{0}' purchased for ${1}!", "ItemsDroppedNotify": "Some items dropped on ground - inventory full!", "RemainingUsesNotify": "{0} uses remaining for this kit", "NoBalanceNotify": "Insufficient balance to purchase this kit!", "CooldownNotify": "Kit on cooldown: {0} remaining", "WipeBlockNotify": "Kit wipe-blocked: {0} remaining", "CombatBlockNotify": "Cannot use kits while combat blocked!", "RaidBlockNotify": "Cannot use kits while raid blocked!", "PermissionErrorNotify": "No permission to access this kit!", "AdminKitSavedNotify": "Kit '{0}' saved successfully!", "AdminKitRemovedNotify": "Kit '{0}' removed successfully!", "AdminItemsCopiedNotify": "Items copied to kit preview!" }
    $12.99
  22. Version 2.1.0

    28 downloads

    Crash Alert System is a vital tool designed for server administrators who need an efficient way to keep their players informed about server crashes. This plugin automatically sends notifications to Discord whenever a crash occurs, ensuring that both your staff and community stay updated in real-time. Additionally, it includes a unique feature to reward players who rejoin the server after a crash, helping to keep your community engaged and active. With its easy-to-use interface and extensive customization options, managing crash alerts and player rewards has never been simpler. Key Features: Real-time Alerts: Get instant notifications sent directly to your Discord server whenever a crash happens, keeping everyone in the loop. Player Rewards: Motivate players to return after a crash by offering configurable rewards for rejoining. Easy Setup: Customize the plugin quickly and easily to fit your server’s specific needs. Plugin Integration: Works seamlessly with your existing tools and plugins for effortless server management. Comprehensive UI: Manage all settings and rewards through a practical, user-friendly interface. Item Categorization: Choose rewards from detailed item categories, giving you precise control over what players receive. Advanced Discord Configuration: Tailor notification messages and embeds to match your server’s branding and style. Notification Options: Decide whether to enable or disable UI and chat notifications based on your preferences. Reset Categories: Reset item categories to their default settings with ease whenever needed. Permissions: crashalertsystem.notify.see: Players need this permission to view the crash notification UI (if it’s enabled in the configuration). crashalertsystem.admin: Admins require this permission to access the configuration settings and reward management interface. Chat Commands: /cas: Opens the main user interface. From here, you can configure crash notifications, manage player rewards, and adjust settings. Console Commands: cas.resetcategories: Resets the item categories to their default settings. This is handy if you need to restore the original item groupings for the reward system. Config { "Discord Settings": { "WebhookUrl": "", "MessageContent": "@everyone or @here or <@&role-id>", "BotName": "Crash Alert System", "BotAvatarUrl": "https://codefling.com/uploads/set_resources_13/cf0d9ad89a1246bdc528542aa98e2147_cf_logo_23_res.png", "Embed": { "AuthorName": "Crash Alert System or ServerName", "AuthorIconUrl": "https://codefling.com/uploads/set_resources_13/cf0d9ad89a1246bdc528542aa98e2147_cf_logo_23_res.png", "Title": "Server Crash Detected", "Description": "The server has suffered a crash.\nPlease allow 1 to 5 minutes for the server to come back online.", "ThumbnailUrl": "https://codefling.com/uploads/set_resources_13/cf0d9ad89a1246bdc528542aa98e2147_cf_logo_23_res.png", "FooterText": "Crash Alert System | {DateTime}", "FooterIconUrl": "https://codefling.com/uploads/set_resources_13/cf0d9ad89a1246bdc528542aa98e2147_cf_logo_23_res.png", "FieldTitle": "Estimated Data Loss", "FieldContent": "The server lost approximately {0} of data", "ColorHex": "#FF0000" } }, "Reward Settings": { "EnableRewards": true, "RewardTimeLimit": 3600, "RewardItems": [] }, "Notification Settings": { "Use Notify UI alerts": false, "Use chat alerts": true }, "UI Settings": { "CheckIcon": "✓", "CrossIcon": "✖", "CheckIconColor": "0.5568627 0.7764706 0.1843137 1", "CrossIconColor": "0.7764706 0.5137255 0.4196078 1", "BackgroundColorHex": "#5095C4" } } Lang { "NoPermission": "You don't have permission to see this notification.", "RewardReceived": "Thanks for joining the server after the crash! Check your inventory for compensation items!", "RewardAdded": "Added {0}x {1} to crash rewards.", "RewardRemoved": "Removed {0}x {1} from crash rewards.", "RewardUpdated": "Updated {0} quantity to {1}.", "InvalidItem": "Invalid item. Please try again.", "InvalidQuantity": "Please enter a valid quantity greater than 0.", "ManageRewards": "Crash Alert System - Reward Manager", "ItemSelector": "Crash Alert System - Item Selector", "NoRewards": "No rewards configured. Click the 'Add Reward' button to add some.", "EnterQuantity": "Enter quantity for {0}", "AddReward": "Add Reward", "RemoveAll": "Remove All", "Close": "Close", "Back": "Back", "ConfirmRemoveAll": "Are you sure you want to remove all rewards?", "Yes": "Yes", "No": "No", "ConfigTitle": "Crash Alert System Configuration", "DiscordSettings": "Discord Settings", "DiscordWebhookSettings": "Webhook Settings", "DiscordMessageSettings": "Message Settings", "DiscordEmbedSettings": "Embed Settings", "RewardSettings": "Reward Settings", "NotificationSettings": "Notification Settings", "Save": "Save", "Cancel": "Cancel", "Edit": "Edit", "AllCategories": "All Categories", "WebhookUrl": "Webhook URL", "MessageContent": "Message Content", "BotName": "Bot Name", "BotAvatar": "Bot Avatar URL", "AuthorName": "Author Name", "AuthorIcon": "Author Icon URL", "Title": "Title", "Description": "Description", "ThumbnailUrl": "Thumbnail URL", "FooterText": "Footer Text", "FooterIcon": "Footer Icon URL", "FieldTitle": "Field Title", "FieldContent": "Field Content", "ColorHex": "Color (Hex)", "SavedSuccessfully": "Configuration saved successfully!", "Search": "Search all items...", "CategoryAll": "All Categories", "CategoryWeapons": "Weapons", "CategoryTools": "Tools", "CategoryConstruction": "Construction", "CategoryItems": "Items", "CategoryResources": "Resources", "CategoryAttire": "Attire", "CategoryMedical": "Medical", "CategoryFood": "Food", "CategoryAmmo": "Ammunition", "CategoryTraps": "Traps", "CategoryMisc": "Miscellaneous", "CategoryComponents": "Components", "CategoryElectrical": "Electrical", "CategoryFun": "Fun", "CategoriesReset": "Item categories have been reset to default values." }
    $6.99
2.3m

Downloads

Total number of downloads.

10.5k

Customers

Total customers served.

152.4k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

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