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crash

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Everything posted by crash

  1. Hey, id recommend verifying in discord and getting the web based configuration, it has an extensive documentation in there. however;
  2. crash

    AutoRestart

    Hey slayers, autorestart doenst interfere with booting back up the server, it just triggers rust's internal command to quit/restart the server, so id recommend taking a look into your hardware or adding some logs into those hours to see whats really happening
  3. crash

    AutoRestart

    Sure, ill get tonight on it sir
  4. Yes, each tier, whatever free or premium track comes with an additional field to pass console commands to that specific player!
  5. Hey! Theres currently some hardcoded images (containing texts) in the plugin, however. Since i did the project mockup in figma ill provide a figma link so you can change the images/texts if thats helpful for you.
  6. Version 3.0.1

    110 downloads

    BattlePass completely reimagines player progression in Rust, delivering a triple-A game experience directly to your server. It features a gorgeous, animated user interface that feels native to the game, ensuring smooth performance without compromising visual fidelity. Players earn XP through every in-game activity, unlocking rewards across two distinct tracks. With a built-in season system, daily challenges, and deep integration with popular event plugins, it provides endless goals for your community to chase. The plugin features a robust Web-Based Configurator, allowing you to visually design your season, rewards, and challenges without ever touching a line of code a first-of-its-kind feature for a plugin of this scale. [ VIDEO PREVIEW HERE ] [ ! ] PLEASE KEEP IN MIND THAT CERTAIN SERVER HOSTS DO NOT ALLOW YOU [ ! ] [ ! ] TO IMPORT FILES/DLLS, WHICH THIS PLUGIN REQUIRES YOU TO [ ! ] INCLUDED DLL EXTENSIONS REQUIRED Main Features Web-Based Configurator : Effortlessly design your seasons using a modern, drag-and-drop web interface. Export ready-to-use config files in seconds, saving you hours of manual coding. Dual Progression Tracks : Offer both Free and Premium paths. Server owners can monetize the Premium track by allowing players to purchase access using Economics, Server Rewards (RP), or in-game items like Scrap. Stunning Visuals & Animations : Features a highly polished UI with smooth entry/exit effects, satisfying claim animations, and dynamic progress bars that look like a native game feature. Advanced Reward System : Supports full Console Command integration. Instantly grant Kits, VIP Ranks, Permissions, or virtual currencies the moment a player claims their reward. Daily Challenge System : Keep your players coming back every day with fresh, rotating objectives (e.g., "Kill 5 Bears") and a countdown timer for the next reset. Comprehensive XP Actions : Players earn XP through a massive variety of activities including Combat (Player/NPC kills), Raiding (destroying structures), Gambling, Survival (eating/healing), and Gathering. Massive Event Integration : Automatically rewards XP for participating in over 25+ popular server events, including Raidable Bases, Convoy, Space Event, Boss Monsters, and many more. Integrated Activities Massive Plugin Support & Event Integrations The Rust Battle Pass works seamlessly out-of-the-box with a wide range of custom plugins, ensuring your unique server events contribute directly to player progression. Every major event is tracked, allowing players to level up their pass by simply playing the game: Chat Commands Permissions Configuration Files Frequently Asked Questions (Q&A) Web Based Configurator
    $45.00
  7. crash

    AutoRestart

    Hello @R0gerR0geri wasnt able to recreate your issue, did you pass the value with enter & saved?
  8. crash

    AutoRestart

    Initial version of the plugin haded this feature, however, i removed it because some server panels dont allow other timezones. Ill do a website so its easier for everyone
  9. crash

    AutoRestart

    Hey, fixed it in the version im working right now, i dont get notifications in here so thats why i took long!
  10. crash

    BikeBunnyhop

    Version 2.0.0

    113 downloads

    Tired of the default bike bunnyhop cooldowns and jump heights? This plugin lets you tweak every little detail of how bikes jump in Rust. Want players to spam bunnyhops with no cooldown? Done. Want massive super jumps that launch bikes into orbit? Easy. Prefer realistic, energy-draining hops that require skill? You got it. This is the ultimate bike bunnyhop customization plugin - change everything from how often players can jump to how high they go, and everything in between. What Can You Change? Jump Cooldowns: Set how long players wait between jumps. Go from instant spam-jumping (0 seconds) to long strategic waits (10+ seconds), or anywhere in between. Energy Costs: Decide how much stamina each jump takes. Make it free, keep it at 10% like vanilla, or crank it up to 50% for hardcore survival vibes. Jump Height: Crank up the base jump force for massive air time, or tone it down for subtle little hops. Your server, your rules. Speed Bonuses: Control how much a bike's speed affects jump height. Fast bikes = higher jumps, or disable it completely for consistent hops no matter the speed. Bike Condition: Toggle whether damaged bikes and tired riders get weaker jumps, or let everyone jump at max height regardless of condition. Jump While Wet: Let bikes bunnyhop while waterlogged for underwater shenanigans, or keep the realistic restriction. Permission bikebunnyhop.use - Players need this to use your custom bunnyhop settings. Config: { "CooldownSeconds": 0.0, - Seconds between each bunnyhop. Set to 0 for no cooldown. "EnergyCostPercent": 0.1, - Energy consumed per bunnyhop (0.1 = 10%). "MinimumEnergyRequired": 0.1, - Minimum energy needed to bunnyhop (0.1 = 10%). "BaseForce": 50.0, - Base upward force of the bunnyhop. Higher = higher jumps. "SpeedMultiplier": 3.0, - How much your current speed adds to bunnyhop height. Does NOT affect bike speed. "MaxAdditionalForce": 10.0, - Cap on the speed bonus added to jumps. Prevents infinite jump height at high speeds. "UseCustomEnergy": true, - Enable/disable the energy system. If false, bunnyhop only uses cooldown. "TopSpeedMultiplier": 50.0, - Multiplies bike top speed. 1.0 = vanilla, 2.0 = double, 3.0 = triple. "AirTurnSpeed": 0.3 - Yaw rotation speed while airborne (A/D keys). 0 = disabled. Higher = faster 360 spins. }
    Free
  11. crash

    Mega Bunny Hop

    waiting on approval
  12. crash

    Mines

    Version 2.0.0

    11 downloads

    Mines is a classic, high-stakes gambling game brought to life in Rust with a sleek, modern, and fully interactive UI. Players bet their chosen currency on a 5x5 grid, aiming to uncover as many gems as possible while avoiding hidden mines. With each gem found, the potential winnings multiply, creating a thrilling risk-versus-reward experience. Cash out at any time to secure your profits, or push your luck for a chance at massive payouts! The plugin features both a manual mode for casual play and a highly advanced autobet system for seasoned gamblers, ensuring an engaging experience for everyone. VIDEO PREVIEW HERE Main Features Fully Interactive UI: A beautifully designed and intuitive user interface that is highly responsive and includes smooth, satisfying animations for revealing tiles, winning, and losing. Multiple Currency Support: Seamlessly integrates with Scrap, Economics, and ServerRewards, allowing players to bet with their preferred currency. Manual & Auto Modes: Choose between placing bets manually one tile at a time or configuring the advanced autobet system for automated, high-speed gameplay. Advanced Autobet System: Tailor your strategy with detailed settings: Set the number of bets or run infinitely. Automatically increase the bet amount on a win or loss by a specific percentage. Configure it to reset the bet amount after a win or loss. Set stop-limits based on total profit or loss. Select a specific pattern of tiles to be revealed automatically. Customizable Gameplay: Players can adjust their bet amount with quick-select buttons (½, 2×, MAX) and set the number of mines on the grid (from 1 to 24) to control the risk and potential multiplier. Dynamic Multipliers: The payout multiplier increases with every safe tile revealed, with the rate of increase influenced by the number of mines in play. Highly Configurable UI: Nearly every color in the UI can be customized via the configuration file, allowing server owners to match the plugin's aesthetic to their server's branding. Sound Effects: Optional sound effects provide auditory feedback for key in-game actions, enhancing player immersion. Random Pick: In an active game, players can use the "Random Pick" button to have the plugin select a tile for them. Permissions mines.use - Required to open the Mines UI with the chat command. Chat Commands /mines - Opens or closes the main Mines game UI.
    $12.99
  13. crash

    CrashAlertSystem

    Yes no problem!
  14. crash

    AutoRestart

    Hello, ill look!

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