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crash

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Everything posted by crash

  1. crash

    Deep Sea Plus

    plugin config for deep sea plus
  2. crash

    Deep Sea Plus

    Thank you sir, deep sea its changing everyday so its not "stable" lets say it that way lmao
  3. crash

    Deep Sea Plus

    whats ur workflow and config?
  4. crash

    DeepSeaPlus - Failed to compile

    Changed Status from Pending to Work in Progress
  5. crash

    bug?

    Changed Status from Pending to Work in Progress
  6. crash

    bug?

    Hello, please try lastest version
  7. crash

    DeepSeaPlus - Failed to compile

    Hello, please try lastest version
  8. crash

    bug?

    thanks. will look now
  9. crash

    bug?

    Nothing yet, can you send me your config?
  10. crash

    DeepSeaPlus - Failed to compile

    ill look further
  11. crash

    DeepSeaPlus - Failed to compile

    compiling just right here
  12. crash

    DeepSeaPlus - Failed to compile

    Hello, is this carbon?
  13. crash

    bug?

    Will investigate sir
  14. crash

    bug?

    No, like what do you did, you triggered the deep sea? you teleported in with the command? the workflow itself that you did
  15. crash

    BikeBunnyhop

    Hey, im not sure why i didnt got a notification back then lmao. ill take a look into it
  16. crash

    bug?

    Hello, how was your workflow with the plugin?
  17. crash

    Deep Sea Plus

    On any island sir
  18. crash

    Deep Sea Plus

    hey, make sure you have both of the following true Control building (enables building controls) Allow building in Deep Sea
  19. crash

    Deep Sea Plus

    They would collide yup
  20. Changed Status from Pending to Fixed Changed Fixed In to 3.8.1
  21. crash

    How to run vanilla?

    Unfortunately that's not possible with the current setup. The "Disable Native Spawning" toggle is all-or-nothing. it blocks all ore types (stone, metal, sulfur) at once. Your options right now: Closest to what you want: Turn Disable Native Spawning OFF, enable only Sulfur in the plugin, and tweak the biome probabilities down to reduce it. Stone and metal stay fully vanilla. The downside is sulfur will get vanilla spawns plus plugin spawns stacked on top, so it might not reduce it as much as you'd like — it'd actually increase it. Full control route: Keep Disable Native Spawning ON, enable all three ores, and just set stone/metal to roughly match vanilla defaults while tuning sulfur down. Not truly vanilla for stone/metal but you get full control. Neither is a perfect solution for your use case. I'd suggest leaving a new feature request
  22. crash

    How to run vanilla?

    Changed Status from Pending to Work in Progress
  23. crash

    How to run vanilla?

    Hey! On disabling an ore type: Nope, setting Stone to OFF won't make it run vanilla. it'll just stop the plugin from spawning stone entirely. The thing is, if you have Disable Native Spawning set to true (which is the default), the plugin blocks ALL native/vanilla ore spawning via a Harmony patch. That patch doesn't care about individual ore toggles, it kills all native ore populations across the board. So if you disable Stone but keep native spawning blocked, you'll end up with zero stone nodes on the map. Not vanilla, just... gone lol. If you want a specific ore to be fully vanilla, the cleanest option right now is to: Set Disable Native Spawning to OFF in the Advanced tab Then disable the ore types you don't want the plugin to manage The catch is that native spawning comes back for all ore types at that point, so enabled ores will get both plugin + vanilla spawns (more nodes overall).

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