Got this after updating:
Failed to call hook 'OnServerInitialized' on plugin 'BuildingSkins v1.0.8' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BuildingSkins.OnServerInitialized () [0x0009f] in <455b87802c5e4d35903b9709add8c34e>:0
at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <455b87802c5e4d35903b9709add8c34e>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
I use SkinIt, you can find it on the RustEdit Discord. It skins every deployed, skinable Item when you look at it and type /skinit ID
There is another one called SignTool by BMG
Hi, it would be great if there could be some kind of delay which we can set when the huntsman appears. I tested some distance settings and there were situations that he spawned immediately right before you and you had no chance to react, even with 30 set for distance. I tested it with the latest version, we didn't have this situation before. It could be a conicidence.
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