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ahabulous

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Everything posted by ahabulous

  1. Yes that's correct, I did some more testing to confirm. When no loot profile is set, raiders die with no issue and drop the standard loot. I used the plugin "/raidme loot" command to create the loot profile "loot1" (what I included in the thread above), which is present in the directory. When that loot profile is active, killing a raider disconnects from the game and gives the error "RPC Error in OnProjectileAttack". Reconnecting shows the raid still in progress, but killing any raider disconnects with same result. If you win the raid, raider bodies have no loot (either from the profile or from standard loot). fyi below in the config is how I entered the loot profile name - let me know if I did that incorrectly. Thanks for your time, really appreciate it -very much enjoying the plugin otherwise. }, "Total event time in seconds": 640, "Block event players from repairing": false, "Npc drop loot on death": true, "AlphaLoot profile names For Npc Loot": [], "Npc drop loot config names": [ "loot1" ],
  2. occurs to me the error might be caused by something disallowed in the loot profile, pasted below. maybe not allowed to drop HV ammo or rockets? or the special armor? { "MaxItems": 500 "MinItems": 6, "items": [ { "item": "ammo.rifle.hv", "skin": 0, "name": null, "amountMax": 128, "amountMin": 1, "location": "containerMain" }, { "item": "ammo.rifle.hv", "skin": 0, "name": null, "amountMax": 128, "amountMin": 1, "location": "containerMain" }, { "item": "ammo.rocket.hv", "skin": 0, "name": null, "amountMax": 3, "amountMin": 1, "location": "containerMain" }, { "item": "bandage", "skin": 0, "name": null, "amountMax": 3, "amountMin": 1, "location": "containerBelt" }, { "item": "syringe.medical", "skin": 0, "name": null, "amountMax": 2, "amountMin": 1, "location": "containerBelt" }, { "item": "rifle.ak", "skin": 0, "name": null, "amountMax": 1, "amountMin": 1, "location": "containerBelt" }, { "item": "hoodie", "skin": 0, "name": null, "amountMax": 1, "amountMin": 1, "location": "containerWear" }, { "item": "pants", "skin": 0, "name": null, "amountMax": 1, "amountMin": 1, "location": "containerWear" }, { "item": "tactical.gloves", "skin": 0, "name": null, "amountMax": 1, "amountMin": 1, "location": "containerWear" }, { "item": "ballistic.helmet", "skin": 0, "name": null, "amountMax": 1, "amountMin": 1, "location": "containerWear" }, { "item": "ballistic.legarmor", "skin": 0, "name": null, "amountMax": 1, "amountMin": 1, "location": "containerWear" }, { "item": "largebackpack", "skin": 0, "name": null, "amountMax": 1, "amountMin": 1, "location": "containerWear" }, { "item": "ballistic.vest", "skin": 0, "name": null, "amountMax": 1, "amountMin": 1, "location": "containerWear" }, { "item": "shoes.boots", "skin": 0, "name": null, "amountMax": 1, "amountMin": 1, "location": "containerWear" } ] }
  3. Tested out the plugin solo with a simple base, worked great. then did it as part of a trio, and each time any of us killed an NPC, we were disconnected from the game with a message like "npc projectile error" or something like that, couldn't screencap it fast enough. This only happened on player kills, bots dying from turrets or mines didn't cause issues.
  4. ahabulous

    Roaming NPCs

    thought you might appreciate: small private PVE server, we have a gallery building where players post portraits of bots they've defeated
  5. got it thanks!
  6. ahabulous

    Roaming NPCs

    I had same issue at first, found out I needed to actually reload the plugin (carbon.reload RoamingNPCs in console, if you're on carbon) for config changes to be reflected live.
    Really great plugin, especially for small/PVE servers to add extra element of surprise, chaos, drama (and comedy). Worked fine out of the box on fresh install. Getting beyond the defaults requires a fair amount of immersion in the config, but it's all arranged logically enough once you get the big picture. Looking forward to the bots building their own bases.
  7. Very pleased with this plugin, running a small pve server for friends and it introduces a nice element of chaos. Regarding memory usage, any opinion about which is more memory intensive: running multiple copies of the same bot (ie increasing "How many of these bots can be spawned?" in config beyond 1 for a particular bot), or having multiple different bots in the config? Or no difference in memory usage, far as the server's concerned?

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