Evening,
Was just wondering if this would be something you would be open to supporting with, conscious that this isn't necessarily your issue, however with most PVE servers utilising TruePVE, they're both handling OnEntityTakeDamage can you have the .cs look for the TruePVE mod to avoid this conflict?
Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), MilitaryCheckpoints (False (Boolean))