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MON@H

Creator
  • Posts

    382
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Everything posted by MON@H

  1. MON@H

    Bug in Limits

    I'll add it into next version
  2. MON@H

    Bug in Limits

    Changed Status from Pending to Not a Bug
  3. MON@H

    Bug in Limits

    As I mentioned before, this plugin doesn't control the behavior of other plugins in any way. It works straightforwardly, preventing the creation of entitis above the limit. This plugin is using "CanBuild" hook and returns "false" to block entity creation. However, any plugin can create an entity while ignoring this hook. So, it's a matter of whether the developer wants to allow other plugins to prevent creation first. If so, they need to monitor this hook and not create entities if CanBuild returns false. If the developer doesn't want to monitor anything, they simply create the entity. We've already discussed this here right? Nothing has changed since then.
  4. MON@H

    Limit Entities

    @SunShine ツ can't tell, never tried Carbon
  5. MON@H

    Give Item

    @Asbo- I will add a search a bit later, since it requires more work
  6. MON@H

    Limit Entities

    @Rust Adminhttps://codefling.com/files/support/23297-any-chance-you-could/
  7. MON@H

    Limit Entities

    @snapple I try not to complicate things unnecessarily. Notifications about the limit of a specific object are quite clear, and messages about the general limit are secondary. If you have a complex permission system with many limits, I think it is more logical to use a separate plugin to inform the player, like info/menu, etc.
  8. MON@H

    Limit Entities

    @Tanki no clans/friends/teams support planned
  9. MON@H

    Limit Entities

    @Landon Smith yes, you can
  10. MON@H

    Limit Entities

    @Soller added in v2.2.3. While the global limit will work correctly, the building limit for growables requires additional changes. I need more time to test how to implement the building limit without impacting performance.
  11. MON@H

    Limit Entities

    @Soller Implementing tracking of growables may dramatically affect performance, especially on a PvE server where the number of growables might be extremely large. I will think about it in the meantime.
  12. MON@H

    Limit Entities

    @Geralldo.RuLey they even added a special element on the top of this section:
  13. MON@H

    Limit Entities

    @Perfectangel01 limits are personal. No teams/clans/friends support planned
  14. MON@H

    Limit Entities

    @shturval I have no issues on my server, and no one has reported any problems with skins. I can’t test this specific case myself since I don’t have the DLC, but you’re welcome to connect to my server and test it yourself if you’d like. And of course, if such a bug exists, I’ll fix it.
  15. MON@H

    Limit Entities

    @Maximo use limitentities.list console command to get current list and add what you need to your config
  16. MON@H

    Limit Entities

    @dogigniter just set a high value and forget about it. It won’t impact performance, so there’s no need to disable it.
  17. MON@H

    Limit Entities

    @Maximo My plugin can’t control what another plugin spawns. If you want to add a limit, you need to modify the original plugin’s codebase directly, rather than trying to restrict it from the "outside."
  18. MON@H

    Limit Entities

    @Maximo if you mean a custom plugin, then you need to contact the original author
  19. MON@H

    Limit Entities

    @RUSTAGE_SU not really sure what are you asking about
  20. MON@H

    Limit Entities

    @Chill Roleplay issue is related to log level = debug. Fixed in next version, comming soon
  21. MON@H

    Life Support

    @SlayersRust added in latest version
  22. MON@H

    Limit Entities

    @LuminCC If you need support, please create a support ticket with details.
  23. MON@H

    Limit Entities

    @Maximo datafile only used to store building owners. If you want support, please create a support request and provide more details. From what you've described, it's not entirely clear what your problem is.
  24. MON@H

    Limit Entities

    @Maximo yes, code for abandoned bases wasn't thoroughly tested, so it may be inaccurate. If you really want to figure out what exactly issue is, you can set "Log Level (Debug, Info, Warning, Off)": "Debug" and try to claim some bases. I can fix inaccuracy in code, but I need some additional info about issue. Feel free to create a support request and give additional info about such cases.
  25. MON@H

    Life Support

    @peck by adding support for any plugin I mean if it's possible. I need more details to understand what exactly you asking about
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