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MON@H

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Everything posted by MON@H

  1. MON@H

    Limit Entities

    @Rust Adminhttps://codefling.com/files/support/23297-any-chance-you-could/
  2. MON@H

    Any chance you could

    Firstly, the plugin in question did not provide a public API to determine its activity in any way. Secondly, it is not the task of this plugin to exclude/influence the activity of other plugins.
  3. MON@H

    Any chance you could

    Changed Status from Pending to Not a Bug
  4. MON@H

    Limit Entities

    @snapple I try not to complicate things unnecessarily. Notifications about the limit of a specific object are quite clear, and messages about the general limit are secondary. If you have a complex permission system with many limits, I think it is more logical to use a separate plugin to inform the player, like info/menu, etc.
  5. MON@H

    Rust update.

    Changed Fixed In from 2.3.1 to 2.3.2
  6. MON@H

    Rust update.

    This is because prefabs, that shouldn't be null are null. I can add checks into plugin it will not produce error, but it will not work, since prefabs are null...
  7. MON@H

    Rust update.

    While NRE is fixed, there is still an issue with some prefabs can be broken after this wipe/ update. You will get something like [Limit Entities] You have 11 untracked prefabs in your config file! To get a list of all supported prefabs use console command limitentities.list assets/content/props/strobe light/strobelight.prefab assets/prefabs/deployable/hitch & trough/hitchtrough.deployed.prefab assets/prefabs/deployable/search light/searchlight.deployed.prefab assets/prefabs/deployable/windmill/electric.windmill.small.prefab assets/prefabs/deployable/campfire/campfire.prefab assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab assets/prefabs/deployable/furnace.large/furnace.large.prefab assets/prefabs/deployable/furnace/furnace.prefab assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab This is not related to the plugin. I'm not sure what the problem is exactly, as I see it on one server and not on another. I need more time to investigate further.
  8. MON@H

    Rust update.

    Changed Status from Work in Progress to Fixed Changed Fixed In to 2.3.1
  9. MON@H

    Rust update.

    Changed Status from Pending to Work in Progress
  10. MON@H

    Limit Entities

    @Tanki no clans/friends/teams support planned
  11. MON@H

    Error Compiling...

    Changed Status from Pending to Not a Bug
  12. MON@H

    Error Compiling...

    As stated at the top of the description page, you need to download Ext.UiFramework.dll from the releases page and place into RustDedicated_Data\Managed. I can't comment on Carbon support, as I've never tried it, but according to the compatibility status on the description page, it's not supported.
  13. MON@H

    Limit Entities

    @Landon Smith yes, you can
  14. MON@H

    bug

    Also, I suggest you to rename your current config, restart plugin, and edit new default config to your needs. It covers different types of cupboard right out of the box.
  15. MON@H

    bug

    Changed Status from Pending to Not a Bug
  16. MON@H

    bug

    You don't need to touch datafile (oxide/data/LimitEntities.json), it has nothing to do with permissions and shouldn't be edited. Just edit config file (oxide/config/LimitEntities.json) and restart plugin.
  17. MON@H

    bug

    Your config is limitting TC just as it should, the issue is there are 3 TC's now and you only limitting one of them. Default config got a group for TC's "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab", "assets/prefabs/deployable/tool cupboard/retro/cupboard.tool.retro.deployed.prefab", "assets/prefabs/deployable/tool cupboard/shockbyte/cupboard.tool.shockbyte.deployed.prefab"
  18. MON@H

    bug

  19. MON@H

    bug

    12:27 [Info] Unloaded plugin Limit Entities v2.2.4 by MON@H 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' 12:27 [Info] Loaded plugin Limit Entities v2.2.4 by MON@H If you don't want to use groups, just remove them like this "Entity Groups": [], If you added prefab into group, you must use that group name in "Limits Entities" lists like this "Limits Entities": { "assets/prefabs/deployable/bed/bed_deployed.prefab": 2, "assets/prefabs/deployable/campfire/campfire.prefab": 10, "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 50, "assets/prefabs/deployable/furnace.large/furnace.large.prefab": 1, "assets/prefabs/deployable/furnace/furnace.prefab": 2, "assets/prefabs/deployable/hitch & trough/hitchtrough.deployed.prefab": 2, "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 2, "PlanterBoxes": 50, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 4, "assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab": 6, "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab": 2, "assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab": 1, "assets/prefabs/deployable/windmill/electric.windmill.small.prefab": 3, "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": 50, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 5, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 0 }
  20. MON@H

    bug

    Send your actual config
  21. MON@H

    Limit Entities

    @Soller added in v2.2.3. While the global limit will work correctly, the building limit for growables requires additional changes. I need more time to test how to implement the building limit without impacting performance.
  22. MON@H

    Limit Entities

    @Soller Implementing tracking of growables may dramatically affect performance, especially on a PvE server where the number of growables might be extremely large. I will think about it in the meantime.
  23. MON@H

    Limit Entities

    @Geralldo.RuLey they even added a special element on the top of this section:
  24. MON@H

    Limit Entities

    @Perfectangel01 limits are personal. No teams/clans/friends support planned
  25. MON@H

    Limit Entities

    @shturval I have no issues on my server, and no one has reported any problems with skins. I can’t test this specific case myself since I don’t have the DLC, but you’re welcome to connect to my server and test it yourself if you’d like. And of course, if such a bug exists, I’ll fix it.
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