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MON@H

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Everything posted by MON@H

  1. Changed Status from Pending to Not a Bug
  2. Make sure you have installed https://github.com/dassjosh/Rust.UIFramework/releases/latest
  3. MON@H

    Limit Entities

    @SlayersRust the easiest way to implement other plugin support is to add a custom hook into that plugin to let other plugins to block some action. Something like "CanPlaceDeployable" or "OnExtendedPlaced". Then other plugins like Limit Entities could add that hook to block/allow that action
  4. MON@H

    Limit Entities

    @Chill Roleplay edit your localization file according to your needs?
  5. MON@H

    Bug in Limits

    I'll add it into next version
  6. MON@H

    Bug in Limits

    Changed Status from Pending to Not a Bug
  7. MON@H

    Bug in Limits

    As I mentioned before, this plugin doesn't control the behavior of other plugins in any way. It works straightforwardly, preventing the creation of entitis above the limit. This plugin is using "CanBuild" hook and returns "false" to block entity creation. However, any plugin can create an entity while ignoring this hook. So, it's a matter of whether the developer wants to allow other plugins to prevent creation first. If so, they need to monitor this hook and not create entities if CanBuild returns false. If the developer doesn't want to monitor anything, they simply create the entity. We've already discussed this here right? Nothing has changed since then.
  8. MON@H

    Limit Entities

    @SunShine ツ can't tell, never tried Carbon
  9. MON@H

    Give Item

    @Asbo- I will add a search a bit later, since it requires more work
  10. MON@H

    Limit Entities

    @Rust Adminhttps://codefling.com/files/support/23297-any-chance-you-could/
  11. MON@H

    Limit Entities

    @snapple I try not to complicate things unnecessarily. Notifications about the limit of a specific object are quite clear, and messages about the general limit are secondary. If you have a complex permission system with many limits, I think it is more logical to use a separate plugin to inform the player, like info/menu, etc.
  12. MON@H

    Limit Entities

    @Tanki no clans/friends/teams support planned
  13. MON@H

    Limit Entities

    @Landon Smith yes, you can
  14. MON@H

    Limit Entities

    @Soller added in v2.2.3. While the global limit will work correctly, the building limit for growables requires additional changes. I need more time to test how to implement the building limit without impacting performance.
  15. MON@H

    Limit Entities

    @Soller Implementing tracking of growables may dramatically affect performance, especially on a PvE server where the number of growables might be extremely large. I will think about it in the meantime.
  16. MON@H

    Limit Entities

    @Geralldo.RuLey they even added a special element on the top of this section:
  17. MON@H

    Limit Entities

    @Perfectangel01 limits are personal. No teams/clans/friends support planned
  18. MON@H

    Limit Entities

    @shturval I have no issues on my server, and no one has reported any problems with skins. I can’t test this specific case myself since I don’t have the DLC, but you’re welcome to connect to my server and test it yourself if you’d like. And of course, if such a bug exists, I’ll fix it.
  19. MON@H

    Limit Entities

    @Maximo use limitentities.list console command to get current list and add what you need to your config
  20. MON@H

    Limit Entities

    @dogigniter just set a high value and forget about it. It won’t impact performance, so there’s no need to disable it.
  21. MON@H

    Limit Entities

    @Maximo My plugin can’t control what another plugin spawns. If you want to add a limit, you need to modify the original plugin’s codebase directly, rather than trying to restrict it from the "outside."
  22. MON@H

    Limit Entities

    @Maximo if you mean a custom plugin, then you need to contact the original author
  23. MON@H

    Limit Entities

    @RUSTAGE_SU not really sure what are you asking about
  24. MON@H

    Limit Entities

    @Chill Roleplay issue is related to log level = debug. Fixed in next version, comming soon
  25. MON@H

    Life Support

    @SlayersRust added in latest version

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