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MON@H

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Everything posted by MON@H

  1. MON@H

    Can you please ignore

    Changed Status from Pending to Closed
  2. MON@H

    Can you please ignore

    https://codefling.com/files/support/23297-any-chance-you-could/
  3. MON@H

    I found a bug

    Since I don't use Abounded Bases, I can't tell for sure. I will ask @nivex if he have some thoughts about this, but when I fixed reported errors in API (which AB calls), I tested it and it was accurate. If you really want to investigate, try to set "Log Level (Debug, Info, Warning, Error, Off)": "Debug" and do dome stuff like claim the raid, placing TC etc. I need exact scenario, so I could reproduce it on my server, then I will be able to fix it.
  4. MON@H

    I found a bug

    What I'm trying to say is that I can't reproduce it, so until then I don't know how to fix it. I need more details about how exactly you placing the TS over the limit, what exactly are you doing?
  5. MON@H

    I found a bug

    Changed Status from Pending to Cant Reproduce
  6. MON@H

    I found a bug

    I don't see any errors in the code logic and can't reproduce the problem. Please provide more information so I can reproduce the problem and fix it.
  7. MON@H

    Give Item

    @Asbo- I will add a search a bit later, since it requires more work
  8. Changed Status from Pending to Not a Bug
  9. Limit Entities has nothing to do with errors you posted.
  10. MON@H

    Hitch & Trough

    Changed Status from Pending to Cant Reproduce
  11. MON@H

    Hitch & Trough

    "assets/prefabs/deployable/hitch & trough/hitchtrough.deployed.prefab": 2,
  12. MON@H

    Limit Entities

    @Rust Adminhttps://codefling.com/files/support/23297-any-chance-you-could/
  13. MON@H

    Any chance you could

    Firstly, the plugin in question did not provide a public API to determine its activity in any way. Secondly, it is not the task of this plugin to exclude/influence the activity of other plugins.
  14. MON@H

    Any chance you could

    Changed Status from Pending to Not a Bug
  15. MON@H

    Limit Entities

    @snapple I try not to complicate things unnecessarily. Notifications about the limit of a specific object are quite clear, and messages about the general limit are secondary. If you have a complex permission system with many limits, I think it is more logical to use a separate plugin to inform the player, like info/menu, etc.
  16. MON@H

    Rust update.

    Changed Fixed In from 2.3.1 to 2.3.2
  17. MON@H

    Rust update.

    This is because prefabs, that shouldn't be null are null. I can add checks into plugin it will not produce error, but it will not work, since prefabs are null...
  18. MON@H

    Rust update.

    While NRE is fixed, there is still an issue with some prefabs can be broken after this wipe/ update. You will get something like [Limit Entities] You have 11 untracked prefabs in your config file! To get a list of all supported prefabs use console command limitentities.list assets/content/props/strobe light/strobelight.prefab assets/prefabs/deployable/hitch & trough/hitchtrough.deployed.prefab assets/prefabs/deployable/search light/searchlight.deployed.prefab assets/prefabs/deployable/windmill/electric.windmill.small.prefab assets/prefabs/deployable/campfire/campfire.prefab assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab assets/prefabs/deployable/furnace.large/furnace.large.prefab assets/prefabs/deployable/furnace/furnace.prefab assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab This is not related to the plugin. I'm not sure what the problem is exactly, as I see it on one server and not on another. I need more time to investigate further.
  19. MON@H

    Rust update.

    Changed Status from Work in Progress to Fixed Changed Fixed In to 2.3.1
  20. MON@H

    Rust update.

    Changed Status from Pending to Work in Progress
  21. MON@H

    Limit Entities

    @Tanki no clans/friends/teams support planned
  22. MON@H

    Error Compiling...

    Changed Status from Pending to Not a Bug
  23. MON@H

    Error Compiling...

    As stated at the top of the description page, you need to download Ext.UiFramework.dll from the releases page and place into RustDedicated_Data\Managed. I can't comment on Carbon support, as I've never tried it, but according to the compatibility status on the description page, it's not supported.
  24. MON@H

    Limit Entities

    @Landon Smith yes, you can
  25. MON@H

    bug

    Also, I suggest you to rename your current config, restart plugin, and edit new default config to your needs. It covers different types of cupboard right out of the box.
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