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MON@H

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Everything posted by MON@H

  1. MON@H

    Error Compiling...

    Changed Status from Pending to Not a Bug
  2. MON@H

    Error Compiling...

    As stated at the top of the description page, you need to download Ext.UiFramework.dll from the releases page and place into RustDedicated_Data\Managed. I can't comment on Carbon support, as I've never tried it, but according to the compatibility status on the description page, it's not supported.
  3. MON@H

    Limit Entities

    @Landon Smith yes, you can
  4. MON@H

    bug

    Also, I suggest you to rename your current config, restart plugin, and edit new default config to your needs. It covers different types of cupboard right out of the box.
  5. MON@H

    bug

    Changed Status from Pending to Not a Bug
  6. MON@H

    bug

    You don't need to touch datafile (oxide/data/LimitEntities.json), it has nothing to do with permissions and shouldn't be edited. Just edit config file (oxide/config/LimitEntities.json) and restart plugin.
  7. MON@H

    bug

    Your config is limitting TC just as it should, the issue is there are 3 TC's now and you only limitting one of them. Default config got a group for TC's "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab", "assets/prefabs/deployable/tool cupboard/retro/cupboard.tool.retro.deployed.prefab", "assets/prefabs/deployable/tool cupboard/shockbyte/cupboard.tool.shockbyte.deployed.prefab"
  8. MON@H

    bug

  9. MON@H

    bug

    12:27 [Info] Unloaded plugin Limit Entities v2.2.4 by MON@H 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' 12:27 [Error] [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' 12:27 [Info] Loaded plugin Limit Entities v2.2.4 by MON@H If you don't want to use groups, just remove them like this "Entity Groups": [], If you added prefab into group, you must use that group name in "Limits Entities" lists like this "Limits Entities": { "assets/prefabs/deployable/bed/bed_deployed.prefab": 2, "assets/prefabs/deployable/campfire/campfire.prefab": 10, "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 50, "assets/prefabs/deployable/furnace.large/furnace.large.prefab": 1, "assets/prefabs/deployable/furnace/furnace.prefab": 2, "assets/prefabs/deployable/hitch & trough/hitchtrough.deployed.prefab": 2, "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 2, "PlanterBoxes": 50, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 4, "assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab": 6, "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab": 2, "assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab": 1, "assets/prefabs/deployable/windmill/electric.windmill.small.prefab": 3, "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": 50, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 5, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 0 }
  10. MON@H

    bug

    Send your actual config
  11. MON@H

    Limit Entities

    @Soller added in v2.2.3. While the global limit will work correctly, the building limit for growables requires additional changes. I need more time to test how to implement the building limit without impacting performance.
  12. MON@H

    Limit Entities

    @Soller Implementing tracking of growables may dramatically affect performance, especially on a PvE server where the number of growables might be extremely large. I will think about it in the meantime.
  13. MON@H

    Limit Entities

    @Geralldo.RuLey they even added a special element on the top of this section:
  14. MON@H

    Limit Entities

    @Perfectangel01 limits are personal. No teams/clans/friends support planned
  15. MON@H

    Limit Entities

    @shturval I have no issues on my server, and no one has reported any problems with skins. I can’t test this specific case myself since I don’t have the DLC, but you’re welcome to connect to my server and test it yourself if you’d like. And of course, if such a bug exists, I’ll fix it.
  16. MON@H

    Limit Entities

    @Maximo use limitentities.list console command to get current list and add what you need to your config
  17. MON@H

    Limit Entities

    @dogigniter just set a high value and forget about it. It won’t impact performance, so there’s no need to disable it.
  18. MON@H

    Limit Entities

    @Maximo My plugin can’t control what another plugin spawns. If you want to add a limit, you need to modify the original plugin’s codebase directly, rather than trying to restrict it from the "outside."
  19. Changed Status from Work in Progress to Fixed Changed Fixed In to 2.2.0
  20. Okay, it should be fixed now. The only thing is, you'll have to wait until Nivex updates his plugin and releases the changes for it to take effect.
  21. MON@H

    Limit Entities

    @Maximo if you mean a custom plugin, then you need to contact the original author
  22. MON@H

    Limit Entities

    @RUSTAGE_SU not really sure what are you asking about
  23. MON@H

    Limit Entities

    @Chill Roleplay issue is related to log level = debug. Fixed in next version, comming soon
  24. Yes, it takes some time to test this. Almost finished.
  25. Changed Status from Pending to Work in Progress
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