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Captain Tubesocks

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Everything posted by Captain Tubesocks

  1. I just noticed it puts the item in my inventory. not sure why
  2. 7/24 7:03:46 AM [Info] [XPerience] ImageLibrary appears to be occupied, will check again in 5 minutes. Some icons may not appear until loaded. 7/24 7:03:52 AM [Info] [DefendableBases] DefendableBases has begun 7/24 7:04:09 AM [Info] KeyNotFoundException: The given key 'Tab_KpucTaJl' was not present in the dictionary. 7/24 7:04:09 AM [Info] at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 7/24 7:04:09 AM [Info] at Oxide.Plugins.DefendableBases.CreateTabs (BasePlayer player, System.Collections.Generic.Dictionary`2[TKey,TValue] tabs) [0x00106] in <7e74dbf0ae2e43bb80410b410069a8de>:0 7/24 7:04:09 AM [Info] at Oxide.Plugins.DefendableBases+ControllerDefendableBase+<StartEvent>d__87.MoveNext () [0x0014b] in <7e74dbf0ae2e43bb80410b410069a8de>:0 7/24 7:04:09 AM [Info] at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 7/24 7:04:16 AM [Info] Checking for new Steam Item Definitions.. 7/24 7:04:23 AM [Info] Failed to call hook 'OnItemPickup' on plugin 'DefendableBases v1.2.8' (KeyNotFoundException: The given key 'Tablet_KpucTaJl' was not present in the dictionary.) 7/24 7:04:23 AM [Info] at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 7/24 7:04:23 AM [Info] at Oxide.Plugins.DefendableBases.CreateLaptop (BasePlayer player) [0x001cb] in <7e74dbf0ae2e43bb80410b410069a8de>:0 7/24 7:04:23 AM [Info] at Oxide.Plugins.DefendableBases.OnItemPickup (Item item, BasePlayer player) [0x00054] in <7e74dbf0ae2e43bb80410b410069a8de>:0 7/24 7:04:23 AM [Info] at Oxide.Plugins.DefendableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f71] in <7e74dbf0ae2e43bb80410b410069a8de>:0 I cannot use the laptop to start the event at the base. I see the general on the ground but the laptop does nothing. Question: Does this plugin work on primitive servers?
  3. I love this plugin, but is it possible to remove the rocket launchers and just go with throwable explosives for our primitive server?
  4. Screenshot and errors 7/15 9:38:39 AM [Info] Failed to create agent because it is not close enough to the NavMesh 7/15 9:38:39 AM [Info] Failed to create agent because it is not close enough to the NavMesh 7/15 9:38:39 AM [Info] Failed to create agent because it is not close enough to the NavMesh 7/15 9:38:39 AM [Info] Failed to create agent because it is not close enough to the NavMesh 7/15 9:38:39 AM [Info] Failed to create agent because it is not close enough to the NavMesh 7/15 9:38:39 AM [Info] Failed to create agent because it is not close enough to the NavMesh 7/15 9:38:39 AM [Info] Failed to create agent because it is not close enough to the NavMesh 7/15 9:38:39 AM [Info] Failed to create agent because it is not close enough to the NavMesh 7/15 9:38:39 AM [Info] Failed to create agent because it is not close enough to the NavMesh 7/15 9:38:39 AM [Info] Failed to create agent because it is not close enough to the NavMesh 7/15 9:38:39 AM [Info] Failed to create agent because it is not close enough to the NavMesh 7/15 9:38:39 AM [Info] Failed to create agent because it is not close enough to the NavMesh
  5. If they are on the monument structures none of them move and the console fills with navmesh errors. I can spawn npcs around the monuments and they move fine as long as they are on the ground.
  6. Just noticed they are not walking around either
  7. Captain Tubesocks

    No Navmesh

    I love this plugin but I keep getting navmesh errors filling my console when monuments with NPCs spawn.
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