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Everything posted by headtapper
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Language File { "RespawnCooldownFinished": "Respawn cooldown is over! You receieved {0}.", "GainedAmountMessage": "You killed {0} and received {1} from them.", "GainedAmountWithBonusMessage": "You killed {0} and received {1} from them + {2} bonus for your current risk level.", "StaticGainedAmountMessage": "You killed {0} and received {1}." }
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Language File { "InvalidAmount": "Invalid amount.", "PlayerNotFound": "Unable to find player.", "AddBalUsage": "Usage: /addabal <amount> <player name> ", "AddBankUsage": "Usage: /addbank <amount> <player name> ", "RemoveBalUsage": "Usage: /removebal <amount> <player name>", "RemoveBankUsage": "Usage: /removebank <amount> <player name>", "BankDepoUsage": "Usage: /depo <amount> e.g. /depo 50 or /depo all", "BankWithdrawUsage": "Usage: /take <amount> e.g. /take 50 or /take all", "BankTransferUsage": "Usage: /send <amount> <player name> e.g. /send 50 <player name> or /send all <player name>", "BankBalance": "You have {0} in your wallet and {1} in your bank.", "WalletBalance": "You have {0} in your wallet. Use the command near your tool cupboard to check your bank balance.", "SuccessAddedToCurrentBalance": "Successfully added {0} to {1}'s current wallet balance. Their current wallet balance is {2}.", "SuccessAddedToBankBalance": "Successfully added {0} to {1}'s bank balance. Their current bank balance is {2}.", "SuccessRemovedFromCurrentBalance": "Successfully removed {0} from {1}'s current wallet balance. Their current wallet balance is {2}.", "SuccessRemovedFromBankBalance": "Successfully removed {0} from {1}'s bank balance. Their current bank balance is {2}.", "InsufficientDeposit": "You don't have enough to deposit that amount.", "InsufficientWithdraw": "You don't have enough in your bank to withdraw that amount.", "InsufficientTransfer": "You don't have enough in your bank to transfer that amount.", "DelayedInsufficientDeposit": "Your request to deposit from {0} seconds ago failed. You don't have enough to deposit that amount.", "DelayedInsufficientWithdraw": "Your request to withdraw from {0} seconds ago failed. You don't have enough in your bank to withdraw that amount.", "DelayedInsufficientTransfer": "Your request to transfer from {0} seconds ago failed. You don't have enough in your bank to transfer that amount.", "RequestToDeposit": "Your request to deposit {0} to your bank will be completed in {1} seconds.", "RequestToWithdraw": "Your request to withdraw {0} from your bank will be completed in {1} seconds.", "RequestToTransfer": "Your request to transfer {0} to {1} will be completed in {2} seconds.", "SuccessfulDeposit": "Successfully deposited {0} to bank.", "SuccessfulWithdraw": "Successfully withdrew {0} from bank.", "SuccessfulTransfer": "Successfully transferred {0} to {1}.", "DelayedSuccessfulDeposit": "Successfully deposited {0} to bank. (Requested {1} seconds ago).", "DelayedSuccessfulWithdraw": "Successfully withdrew {0} from bank. (Requested {1} seconds ago).", "DelayedSuccessfulTransfer": "Successfully transferred {0} to {1}. (Requested {2} seconds ago).", "DepositRequiresToolCupboard": "You must be within your tool cupboard range to deposit.", "WithdrawRequiresToolCupboard": "You must be within your tool cupboard range to withdraw.", "TransferRequiresToolCupboard": "You must be within your tool cupboard range to transfer.", "OpenBankGUIRequiresToolCupboard": "You are not inside of your tool cupboard range and will not be able to open your bank.", "BankStatusWelcomeMessage": "Hello {0}, welcome to the {1}. How can I help you today?", "BankStatusToolCupboardRangeMessage": "Warning: You are not inside of your tool cupboard range and will not be able to {0}.", "TransferReceived": "You received a transfer of {0} from {1}.", "TransferErrorSendToSelf": "You can not send a transfer to yourself.", "UnableToSendOfflineTransfer": "The player you tried sending a transfer to is offline.", "UnableToTransferDuringRaidBlock": "Unable to send transfer. You are raid blocked!", "AddToBankCommandUnavailable": "The /addbank command is unavailable when using the tool cupboard raiding feature. Use /addbal instead.", "RemoveFromBankCommandUnavailable": "The /removebank command is unavailable when using the tool cupboard raiding feature.", "RaidPayout": "You just raided a tool cupboard and found {0} inside!", "BankTitle": "TC Banking System" }
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Language File { "GameTitle": "DICE GAME", "BetSet": "Your bet has been set to ${0}", "InvalidBet": "Invalid bet amount", "WinBet": "You just won ${0}!", "LoseBet": "Bad luck!", "SetBet": "Your bet has been set to ${0}", "GameSettings": "{0} total numbers | {1} and over win", "OnCooldown": "You're on cooldown!", "InsufficientWithdraw": "You don't have enough money to bet that much", "EnterBetGUILabel": "Enter Bet", "RollButtonGUILabel": "Roll", "CloseButtonGUILabel": "Close" }
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Language File { "GameTitle": "DICE GAME", "BetSet": "Your bet has been set to ${0}", "InvalidBet": "Invalid bet amount", "WinBet": "You just won ${0}!", "LoseBet": "Bad luck!", "SetBet": "Your bet has been set to ${0}", "GameSettings": "{0} total numbers | {1} and over win", "OnCooldown": "You're on cooldown!", "InsufficientWithdraw": "You don't have enough money to bet that much", "EnterBetGUILabel": "Enter Bet", "RollButtonGUILabel": "Roll", "CloseButtonGUILabel": "Close" }
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Configuration Example Configuration { "Total possible numbers to roll (Default=100)": 100, "Minimum number to win (inclusive) (Default=55)": 55, "Payout multiplier for win (Default=2.0)": 2.0, "Cooldown between bets in seconds (Default=1.0)": 1.0, "Use TC Bank for payout": false, "Use Economics for payout": false, "Use ServerRewards for payout": false, "GUI panel background color (RGBA 0-1)": "0.1 0.1 0.1 0.8", "Show dice rolling numbers instead of rolling instantly": false, "Slow roll speed per number in seconds (Default=0.1)": 0.1 }
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Commands /dice - Opens the Dice Game GUI. Requires permission dicegame.use.
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Permissions dicegame.use - Allows players to use the /dice command to open the dice game GUI.
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- 3 comments
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- #electrical
- #electricity
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- 3 comments
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- #electrical
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Version 1.1.0
3 downloads
Electricity Booster Increase the output of power-generating electrical components Features Set a configurable boosted multiplier for solar panels, windmills, fuel generators, and test generators. GUI menu for easy configuration. Chat Commands /eb - Open the configuration GUI for admins. Requires permission `electricitybooster.admin`. Permissions electricitybooster.admin - Required to open configuration GUI. Configuration { "Solar Panel Power Output Multiplier (Default=1.0)": 1.0, "Windmill Power Output Multiplier (Default=1.0)": 1.0, "Fuel Generator Power Output Multiplier (Default=1.0)": 1.0, "Test Generator Power Output Multiplier (Default=1.0)": 1.0 }$4.99- 3 comments
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- #electrical
- #electricity
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Very minor, but it would be nice to re-arrange the order of plugin Docs by dragging them. (Like you can for product images). The current sort option is not bad, but it would be nice for plugin owners to order their documentation by priority.
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How to Wipe Bank Data... 1. Wiping via /data/TCBank.json Carbon Stop Server Delete carbon/data/TCBank.json Start Server Oxide Stop Server Delete oxide/data/TCBank.json Start Server 2. Wiping via console command Carbon + Oxide Use the resetbank command directly from your server console, not in-game. Type resetbank confirm to confirm reset. When using the resetbank console command, a backup of the old data file will be saved to data/TCBank_endwipe_<timestamp>.json How to Restore Backed Up Bank Data... Bank data restoration after using "resetbank" console command Stop server. Locate your backed up bank data file. The default location for backups made with resetbank is your carbon/data/ or oxide/data/ directory. When you find the most recent backup or the one you want to restore, rename the file TCBank_endwipe_<timestamp>.json to TCBank.json Make sure TCBank.json is in your data/ directory. Start server.
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- #how to wipe
- #tc bank
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Configuration Example Configuration { "AmountToGiveOnFirstSpawn": 20, "AmountToGiveOnTimer": 10, "TimerInSeconds": 1800, "SendMessageToPlayer": true, "CurrencySymbol": "$", "CurrencySymbolPlacement": "left", "UseTCBankSupport": true, "UseEconomicsSupport": false, "UseServerRewardsSupport": false } Configuration Properties AmountToGiveOnFirstSpawn (int) Amount of currency to give players the first time they spawn. Default: `20`. AmountToGiveOnTimer (int) Amount of currency to gve players when the timer is reached. Default: `10`. TimerInSeconds (int) Duration of timer in seconds. Default: `1800`. SendMessageToPlayer (bool) Enable or disable players receiving a chat message when they get free rewards. Default: `true`. CurrencySymbol (string) Symbol to use to for currency in messages. Default: `"$"`. CurrencySymbolPlacement (string) Placement for currency symbol. Can be `"left"` or `"right"`. Default = `"left"`. UseTCBankSupport (bool) Enables paying out players using TC Bank plugin. Default = true. UseEconomicsSupport (bool) Enables paying out players using Economics plugin. Default = false. UseServerRewardsSupport (bool) Enables paying out players using ServerRewards plugin. Default = false.
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Permissions freemoneytimer.use Required for players to receive payouts.
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- #permissions
- #free money timer
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Version 1.0.2
2 downloads
Salvage decayed buildings for materials and keep the map clean. Features Destroy decaying buildings to get a configurable fraction (or all) of the build cost back. Clean up your map naturally and give players more options for locations to build their base later in to wipe. Buildings that aren't in a tool cupboard range can be harvested using Salvage. Configure a list of tools that can be used for salvaging using the item's shortname. Choose the fraction (or all) of the material refunded to the player when they destroy a building block. Configurable damage boost scales for each individual building grade. (Choose damage boost with salvage tool for materials like wood, stone, metal, HQM). Documentation Configuration Support Discord Click here for Discord support$4.99 -
Version 1.1.3
29 downloads
Dice Game Dice game allows players to bet money and roll a dice to win. Features a dice game with a GUI for players to set their bet amount and roll a number. If the number is higher than the minimum winning number set in the configuration, they win. The payout amount is the player's original bet multiplied by the payout multiplier in the configuration. You can choose how many sides the die has and the minimum number required to win. Optionally set a cooldown on bets. Support for TC Bank, Economics, and ServerRewards plugins for currency. Documentation Permissions Commands Configuration Language FileFree -
Configuration Default Configuration { "SalvageToolShortnames": [ "hammer.salvaged", "pickaxe", "hatchet", "icepick.salvaged", "axe.salvaged", "jackhammer" ], "MaterialRefundAmount": 0.5, "TwigDamageScale": 1.0, "WoodDamageScale": 60.0, "StoneDamageScale": 60.0, "MetalDamageScale": 200.0, "HQMDamageScale": 250.0 } Configuration Properties SalvageToolShortnames- List of item shortnames that can be used as the salvaging tool. MaterialRefundAmount - Fraction of material cost to refund player when destroying a build piece. Default = 0.5 (half) TwigDamageScale - Damage Boost Scale for twig builds. Default = 1 WoodDamageScale - Damage Boost Scale for wood builds. Default = 60 StoneDamageScale - Damage Boost Scale for stone builds. Default = 60 MetalDamageScale - Damage Boost Scale for metal builds. Default = 200 HQMDamageScale - Damage Boost Scale for HQM builds. Default = 250
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Version 1.1.2
4 downloads
Monument Control Monument Control Minigame. Whoever controls selected the monument longest wins. King of the hill style. Features Select a monument for Monument Control event. Players will compete to control the area. At the end of the event duration whoever controlled the area for the longest period of time wins. Controlling = Only one team or solo player is present within the monument area. Score will increase. Contested = Multiple teams are contesting the area. Score will not increase until one team or one player is controlling. Losing = Player is not in the monument area. Score is counted based on `seconds controlling monument` and is updated once per second. Simple and small GUI for players during event. Displays minigame, location, prize, and player's status. GUI status updates indicating whether the player is controlling, losing, or if the location is contested. Option to hide GUI to those not at event. Configurable event duration and chat message interval. Configurable payouts to first place, second place, and third place winners. Chat message sent on an interval to display current leading scorers. Command (chat or console) to start event: /control <monument name> Configure the event to start automatically at a specific interval. Supports TC Bank, Economics, and ServerRewards for payouts. List of Monuments Abandoned Military Base Airfield Arctic Research Base Dome Ferry Terminal Giant Excavator Harbor 1 Harbor 2 HQM Quarry Junkyard Large Oilrig Launch Site Military Tunnels Missile Silo Power Plant Radtown Satellite Dish Sewer Branch Small Oilrig Stone Quarry Sulfur Quarry Train Yard Underwater Lab Water Treatment Documentation Permissions Commands Configuration Language File Dependencies TC Bank - Optional reward system for winners. Economics - Optional reward system for winners. ServerRewards - Optional reward system for winners. Support Discord Click here for Discord support$15.00-
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Configuration Default Configuration { "Event duration in seconds": 600, "Broadcast leaderboard in chat interval in seconds": 60, "Only display Monument Control GUI to players at monument": true, "Use TC Bank support for rewards": true, "Use Economics support for rewards": false, "Use ServerRewards support for rewards": false, "Reward amount for first place": 1000, "Reward amount for second place": 500, "Reward amount for third place": 250, "Start event automatically at a random monument": true, "Interval in seconds to start event at a random monument": 3600 }
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Chat Commands /control <monument name> Start Monument Control event. Requires permission monumentcontrol.admin Console Commands control <monument name> Start Monument Control event.
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- #monument control
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Permissions monumentcontrol.admin Required to use the /control chat command to start the Monument Control event.
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Configuration Example Configuration { "UseStaticRewardSystem": false, "StaticKillAmountGained": 3, "StaticDeathAmountLost": 3, "CurrencySymbol": "$", "CurrencySymbolPlacement": "left", "GrantRespawnMoney": true, "RespawnGrantAmount": 10, "RespawnGrantCooldown": 600, "BonusAmountPerKill": 0.2, "LoseAllMoneyOnSuicide": false, "TeamKillVictimLosesAllMoneyOnDeath": false, "RiskLevels": { "No Risk": 0, "Very Low Risk": 1, "Low Risk": 10, "Minor Risk": 30, "Medium Risk": 50, "High Risk": 100, "Very High Risk": 200, "Extreme Risk": 500, "Baller Status": 1000 } } Configuration Properties UseStaticRewardSystem (bool) Enable to use static rewards only. This option gives and takes a constant amount instead of giving all of the victim's current risk to the killer and does not apply a bonus. StaticKillAmountGained (int) Amount gained by killer when UseStaticRewardSystem is true. StaticDeathAmountLost (int) Amount lost by victim when UseStaticRewardSystem is true. CurrencySymbol (string) Symbol used for currency. Default = "$". CurrencySymbolPlacement (string) Placement of currnecy symbol. Can be "left" or "right". Default = "left". GrantRespawnMoney (bool) Enable to grant players RespawnGrantAmount amount of money when they respawn after dying. Default = true. RespawnGrantAmount (int) Amount to grant to players when they respawn after dying. Default = 10. RespawnGrantCooldown (int) Cooldown in seconds for granting respawn money. Players who respawn before their cooldown is finished will receive RespawnGrantAmount automatically once the cooldown ends. Default = 600. BonusAmountPerKill (float) Multiplier rate for bonus money on kill. Set to 0 to disable. Bonus money granted = (BonusAmountPerKill x (killer's current wallet balance - RespawnGrantAmount)). Default = 0.2. LoseAllMoneyOnSuicide (bool) If true players will lose all of their current risk on death if they die to self inflicted damage or f1 kill. Default = false. TeamKillVictimLosesAllMoneyOnDeath (bool) If true players will lose all of their current risk on death if a teammate kills them. In either case the teammate who killed will not receive any currency. Default = false. RiskLevels (Dictionary<string, int>) Risk level labels and minimum balance amounts. Used in /toprisk command.
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Commands /toprisk Display GUI showing top 10 highest risking players online.
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Permissions pvpmoney.toprisk Required to use /toprisk command.
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Configuration Example Configuration In the provided example below players will receive $1 for mining each node. Every ~3 nodes they will receive an extra $1. They will receive $1 per tree, and $1 bonus for each 1000 wood. Wild plants give $1 each and grown & harvested plants give $2 each. { "Resources": { "metal.ore": { "PerThisManyItemsFarmed": 1800, "GiveThisAmountOfCurrency": 1, "BonusCurrencyForFullyDestroyingEntity": 1 }, "stones": { "PerThisManyItemsFarmed": 3000, "GiveThisAmountOfCurrency": 1, "BonusCurrencyForFullyDestroyingEntity": 1 }, "sulfur.ore": { "PerThisManyItemsFarmed": 900, "GiveThisAmountOfCurrency": 1, "BonusCurrencyForFullyDestroyingEntity": 1 }, "wood": { "PerThisManyItemsFarmed": 1000, "GiveThisAmountOfCurrency": 1, "BonusCurrencyForFullyDestroyingEntity": 1 } }, "CollectibleResources": { "metal.ore": { "PickupBonus": 1 }, "stones": { "PickupBonus": 1 }, "wood": { "PickupBonus": 1 }, "sulfur.ore": { "PickupBonus": 1 } }, "CollectiblePlants": { "blue.berry": { "WildPlantBonus": 1, "GrownPlantBonus": 2 }, "cloth": { "WildPlantBonus": 1, "GrownPlantBonus": 2 }, "corn": { "WildPlantBonus": 1, "GrownPlantBonus": 2 }, "green.berry": { "WildPlantBonus": 1, "GrownPlantBonus": 2 }, "orchid": { "WildPlantBonus": 1, "GrownPlantBonus": 2 }, "potato": { "WildPlantBonus": 1, "GrownPlantBonus": 2 }, "pumpkin": { "WildPlantBonus": 1, "GrownPlantBonus": 2 }, "red.berry": { "WildPlantBonus": 1, "GrownPlantBonus": 2 }, "rose": { "WildPlantBonus": 1, "GrownPlantBonus": 2 }, "sunflower": { "WildPlantBonus": 1, "GrownPlantBonus": 2 }, "wheat": { "WildPlantBonus": 1, "GrownPlantBonus": 2 }, "white.berry": { "WildPlantBonus": 1, "GrownPlantBonus": 2 }, "yellow.berry": { "WildPlantBonus": 1, "GrownPlantBonus": 2 } } } Configuration Properties PerThisManyItemsFarmed (int) For this many wood chopped give GiveThisAmountOfCurrency to player. GiveThisAmountOfCurrency (int) Give this amount of currency to player per PerThisManyItemsFarmed. BonusCurrencyForFullyDestroyingEntity (int) Give this amount of currency to player when they fully destroy an entity (tree or node). PickupBonus (int) Give this amount when a resource collectible is picked up (wood or ore). WildPlantBouns (int) Give this amount when a wild plant is collected. GrownPlantBouns (int) Give this amount when a plant from a seed or clone is collected.
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