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Everything posted by headtapper
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Hello and thanks for your question. No, The arena does not automatically spawn in to the map, it must be pasted every wipe. Keep in mind that the arena is not part of the core plugin. This plugin enables you to build and customize your own arena and set it to the game location. If you build an arena you like and paste it later manually or automated, you will need to make sure the teleport locations are correct if the location/map was changed. It's just a command to set teleport locations to where you are standing. - headtapper
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- #electrical
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Funny enough you asked this! I've been working on a CTF plugin for about a week and a half. As of now, it's working nearly flawlessy and at this point I just need to account for any more possible edge cases, players disconnecting during the game, etc. I do plan on releasing this plugin on Codefling within the next two weeks. I will not be able to provide it as an exlcusive-to-you plugin, it will be listed here. If you want I can give you a live demo of the plugin and how it works so far. Maybe you could provide some feedback or describe what you'd like to see. I will message you on Discord, if you want to check it out let me know. - headtapper
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Version 1.0.3
51 downloads
Entity Scaler Entity Scaling. Change scale of entities on the spot using a command. Features Persistent scaling after server reboot. Command to set entity scale based on multiplier. Just look at the entity you want to scale. Command to reset entity to original scale if saved. Command to check current scale of entity. Permissions entityscaler.admin - Required for command resetscaledata . Grants permission for all other commands. entityscaler.scale Required for command scale and resetscale. entityscaler.check Required for command checkscale. Commands /scale <amount> - Change the scale of the entity you are looking at. Amount is a multiplier, for example 2x, 3.5x, or 10x. /resetscale - Reset the scale of the entity you are looking at if there is saved entity data. /checkscale - View the current scale of the entity you are looking at. /resetscaledata - Admin command to backup and reset the Entity Scaler data file.Free-
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- #entity scaler
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Version 1.0.6
3 downloads
Infected Infected Style PVP Game Mode Event Disclaimer After Halloween, new copies of this plugin will not include an arena. You can use this plugin with your own arena prefabs or by building a custom arena and setting the teleport location to your current position with a command. The Halloween Arena is a bonus included for the holidays and will be removed after Halloween. It is not part of the plugin and will not be updated. How the Infected game works Players are teleported to the arena naked and spread out to hide. One random player is automatically selected to be the first Infected. The Infected player gets an Infected Knife and must try to stab the remaining players. Each players who is stabbed will become Infected and also get a knife. When there is only one player left who IS NOT infected, they get a gun to defend against the army of Infected for the final round. Infected players are one-shot to kill. Infected players respawn until the final round timer is over. If the survivor lasts until the end, they win the final round. Set how much ammo the last survivor player starts with. Set how much ammo the last survivor player gets per elimination. Use your shots wisely or risk running out of ammo. Optionally switch the mode in the configuration for the final round so the survivor can win by eliminating the infected. Features Build your own area - This plugin does not include an arena prefab! You must either build an arena or use a suitable prefab so that your players have somewhere to play the game. Set the teleport location to your arena using a command. Use commands to set up Arena teleports and Spectator teleports to your current location. Choose max game length, minimum players, time for registration period (joining). Set a custom display name and skin for your Infected Knife Choose a weapon and ammo for the last player alive to defend with. You can also skin the weapon. Command to set teleport position for spectator area and game area. Players are teleported to the spectator area location before the event starts (pre-game lobby) and when they are eliminated by the last player. Command: /spectatepos Players are teleported to the game area location when the game is about to begin. Command: /gamepos The spectator area should not allow players to jump in or reach the game area. The game area is where the players are playing the game and should be closed in. Command for admins to start the event and open registration: /startinfected. Command for players to join the event during registration: /infected. Language file for easy message customization. Includes 2 custom Skin IDs for combat knife and semi pistol. Notes You can throw your knife as infected and no one can pick it up. It will be automatically returned. Your inventory will be copied and cleared when you join the event, and returned after the event ends. Your arena must be fully contained so players can not escape and must have a separate contained spectator zone that can optionally overlook the main arena. Get creative and design an arena with lots of good hiding spots. Permissions infected.join - Required to join the event with command /infected. infected.start - Required to start the event with command /startinfected and required to use /gamepos and /spectatepos. This permission is intended for admins only. infected.debug - Required to use debugging command to spawn event items. Commands /infected - Register for the event and teleport to lobby (Spectator area). Requires permission: infected.join. /startinfected - Open event registration and start event. Requires permission: infected.start. /gamepos - Set location for game teleport to your currently location. Requires permission: infected.start. /spectatepos - Set location for spectator/lobby teleport to your currently location. Requires permission: infected.start. /spawninfected - Spawn infected knife, outfit, and defender's weapon items for debugging/testing. Requires permission infected.debug. Configuration { "Amount of time in seconds for event registration": 180, "Amount of time in seconds for game starting warning": 30, "Amount of time in seconds final round lasts before surviving player wins (RespawnInfected mode)": 180, "Minimum number of registered players required to start the game. Minimum = 3.": 3, "Respawn Infected players in the final round": true, "Respawn delay in seconds for Infected players in the final round": 5, "Knife Display Name": "Infected Knife", "Knife Skin ID": 3572376476, "Infected Outfit Item Shortname": "scarecrow.suit", "Weapon shortname for last player alive in bonus round": "pistol.semiauto", "Bonus Round Weapon Display Name": "Survivor's Gun", "Bonus Round Weapon Skin ID": 3572869503, "Ammo shortname for last player alive in bonus round": "ammo.pistol", "Amount of ammo last player alive in bonus round starts with": 3, "Amount of ammo last player alive in bonus round gets per elimination": 1, "Block teleporting with NTeleportation plugin during game": true, "Position to teleport players on game start (X)": 0.0, "Position to teleport players on game start (Y)": 0.0, "Position to teleport players on game start (Z)": 0.0, "Position to teleport players on pre-game lobby and spectate (X)": 0.0, "Position to teleport players on pre-game lobby and spectate (Y)": 0.0, "Position to teleport players on pre-game lobby and spectate (Z)": 0.0, } Configuration Notes Configuration property Infected Outfit Item Shortname must be a single item only. Good items to use for Infected outfits include scarescrow.suit, jumpsuit.waterwellnpc, pumpkin, or any hazmat suit. Halloween Arena The Halloween Arena seen in the product images is a bonus Halloween offer and may not be included regularly with the plugin after Halloween. The Halloween Arena is a Copy Paste data file. To use the Halloween Arena you must download Copy Paste by Misticos here and upload the arena_halloween.json file to your your server framework folder (oxide/carbon)/data/copypaste/arena_halloween.json. Paste the arena in-game using the command /paste arena_halloween. If you need to, you can adjust the height with /paste arena_halloween height 50 (to paste it in the air). Use the command /gamepos to set where players spawn in the arena and use /spectatepos to set where players spawn in the pre-game lobby and when spectating. Support Discord Click here for Discord support$20.00 -
Version 1.0.0
13 downloads
No Heavies Block heavy scientist spawns at small and large oilrig. Features Block heavy scientist spawns at small and/or large oilrig. Configure which oilrigs to block heavy scientists from spawning at. Configuration { "Block Small Oilrig Heavies": true, "Block Large Oilrig Heavies": true }Free-
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Language File { "RespawnCooldownFinished": "Respawn cooldown is over! You receieved {0}.", "GainedAmountMessage": "You killed {0} and received {1} from them.", "GainedAmountWithBonusMessage": "You killed {0} and received {1} from them + {2} bonus for your current risk level.", "StaticGainedAmountMessage": "You killed {0} and received {1}." }
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Language File { "InvalidAmount": "Invalid amount.", "PlayerNotFound": "Unable to find player.", "AddBalUsage": "Usage: /addabal <amount> <player name> ", "AddBankUsage": "Usage: /addbank <amount> <player name> ", "RemoveBalUsage": "Usage: /removebal <amount> <player name>", "RemoveBankUsage": "Usage: /removebank <amount> <player name>", "BankDepoUsage": "Usage: /depo <amount> e.g. /depo 50 or /depo all", "BankWithdrawUsage": "Usage: /take <amount> e.g. /take 50 or /take all", "BankTransferUsage": "Usage: /send <amount> <player name> e.g. /send 50 <player name> or /send all <player name>", "BankBalance": "You have {0} in your wallet and {1} in your bank.", "WalletBalance": "You have {0} in your wallet. Use the command near your tool cupboard to check your bank balance.", "SuccessAddedToCurrentBalance": "Successfully added {0} to {1}'s current wallet balance. Their current wallet balance is {2}.", "SuccessAddedToBankBalance": "Successfully added {0} to {1}'s bank balance. Their current bank balance is {2}.", "SuccessRemovedFromCurrentBalance": "Successfully removed {0} from {1}'s current wallet balance. Their current wallet balance is {2}.", "SuccessRemovedFromBankBalance": "Successfully removed {0} from {1}'s bank balance. Their current bank balance is {2}.", "InsufficientDeposit": "You don't have enough to deposit that amount.", "InsufficientWithdraw": "You don't have enough in your bank to withdraw that amount.", "InsufficientTransfer": "You don't have enough in your bank to transfer that amount.", "DelayedInsufficientDeposit": "Your request to deposit from {0} seconds ago failed. You don't have enough to deposit that amount.", "DelayedInsufficientWithdraw": "Your request to withdraw from {0} seconds ago failed. You don't have enough in your bank to withdraw that amount.", "DelayedInsufficientTransfer": "Your request to transfer from {0} seconds ago failed. You don't have enough in your bank to transfer that amount.", "RequestToDeposit": "Your request to deposit {0} to your bank will be completed in {1} seconds.", "RequestToWithdraw": "Your request to withdraw {0} from your bank will be completed in {1} seconds.", "RequestToTransfer": "Your request to transfer {0} to {1} will be completed in {2} seconds.", "SuccessfulDeposit": "Successfully deposited {0} to bank.", "SuccessfulWithdraw": "Successfully withdrew {0} from bank.", "SuccessfulTransfer": "Successfully transferred {0} to {1}.", "DelayedSuccessfulDeposit": "Successfully deposited {0} to bank. (Requested {1} seconds ago).", "DelayedSuccessfulWithdraw": "Successfully withdrew {0} from bank. (Requested {1} seconds ago).", "DelayedSuccessfulTransfer": "Successfully transferred {0} to {1}. (Requested {2} seconds ago).", "DepositRequiresToolCupboard": "You must be within your tool cupboard range to deposit.", "WithdrawRequiresToolCupboard": "You must be within your tool cupboard range to withdraw.", "TransferRequiresToolCupboard": "You must be within your tool cupboard range to transfer.", "OpenBankGUIRequiresToolCupboard": "You are not inside of your tool cupboard range and will not be able to open your bank.", "BankStatusWelcomeMessage": "Hello {0}, welcome to the {1}. How can I help you today?", "BankStatusToolCupboardRangeMessage": "Warning: You are not inside of your tool cupboard range and will not be able to {0}.", "TransferReceived": "You received a transfer of {0} from {1}.", "TransferErrorSendToSelf": "You can not send a transfer to yourself.", "UnableToSendOfflineTransfer": "The player you tried sending a transfer to is offline.", "UnableToTransferDuringRaidBlock": "Unable to send transfer. You are raid blocked!", "AddToBankCommandUnavailable": "The /addbank command is unavailable when using the tool cupboard raiding feature. Use /addbal instead.", "RemoveFromBankCommandUnavailable": "The /removebank command is unavailable when using the tool cupboard raiding feature.", "RaidPayout": "You just raided a tool cupboard and found {0} inside!", "BankTitle": "TC Banking System" }
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Language File { "GameTitle": "DICE GAME", "BetSet": "Your bet has been set to ${0}", "InvalidBet": "Invalid bet amount", "WinBet": "You just won ${0}!", "LoseBet": "Bad luck!", "SetBet": "Your bet has been set to ${0}", "GameSettings": "{0} total numbers | {1} and over win", "OnCooldown": "You're on cooldown!", "InsufficientWithdraw": "You don't have enough money to bet that much", "EnterBetGUILabel": "Enter Bet", "RollButtonGUILabel": "Roll", "CloseButtonGUILabel": "Close" }
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Language File { "GameTitle": "DICE GAME", "BetSet": "Your bet has been set to ${0}", "InvalidBet": "Invalid bet amount", "WinBet": "You just won ${0}!", "LoseBet": "Bad luck!", "SetBet": "Your bet has been set to ${0}", "GameSettings": "{0} total numbers | {1} and over win", "OnCooldown": "You're on cooldown!", "InsufficientWithdraw": "You don't have enough money to bet that much", "EnterBetGUILabel": "Enter Bet", "RollButtonGUILabel": "Roll", "CloseButtonGUILabel": "Close" }
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Configuration Example Configuration { "Total possible numbers to roll (Default=100)": 100, "Minimum number to win (inclusive) (Default=55)": 55, "Payout multiplier for win (Default=2.0)": 2.0, "Cooldown between bets in seconds (Default=1.0)": 1.0, "Use TC Bank for payout": false, "Use Economics for payout": false, "Use ServerRewards for payout": false, "GUI panel background color (RGBA 0-1)": "0.1 0.1 0.1 0.8", "Show dice rolling numbers instead of rolling instantly": false, "Slow roll speed per number in seconds (Default=0.1)": 0.1 }
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Commands /dice - Opens the Dice Game GUI. Requires permission dicegame.use.
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Permissions dicegame.use - Allows players to use the /dice command to open the dice game GUI.
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- 5 comments
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- #electrical
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- 5 comments
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Version 1.1.1
16 downloads
Electricity Booster Increase the output of power-generating electrical components Features Set a configurable boosted multiplier for solar panels, windmills, fuel generators, and test generators. GUI menu for easy configuration. Chat Commands /eb - Open the configuration GUI for admins. Requires permission `electricitybooster.admin`. Permissions electricitybooster.admin - Required to open configuration GUI. Configuration { "Solar Panel Power Output Multiplier (Default=1.0)": 1.0, "Windmill Power Output Multiplier (Default=1.0)": 1.0, "Fuel Generator Power Output Multiplier (Default=1.0)": 1.0, "Test Generator Power Output Multiplier (Default=1.0)": 1.0 } Support Discord Click here for Discord support Dependencies This plugin requires ImageLibrary (free)$4.99- 5 comments
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Very minor, but it would be nice to re-arrange the order of plugin Docs by dragging them. (Like you can for product images). The current sort option is not bad, but it would be nice for plugin owners to order their documentation by priority.
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How to Wipe Bank Data... 1. Wiping via /data/TCBank.json Carbon Stop Server Delete carbon/data/TCBank.json Start Server Oxide Stop Server Delete oxide/data/TCBank.json Start Server 2. Wiping via console command Carbon + Oxide Use the resetbank command directly from your server console, not in-game. Type resetbank confirm to confirm reset. When using the resetbank console command, a backup of the old data file will be saved to data/TCBank_endwipe_<timestamp>.json How to Restore Backed Up Bank Data... Bank data restoration after using "resetbank" console command Stop server. Locate your backed up bank data file. The default location for backups made with resetbank is your carbon/data/ or oxide/data/ directory. When you find the most recent backup or the one you want to restore, rename the file TCBank_endwipe_<timestamp>.json to TCBank.json Make sure TCBank.json is in your data/ directory. Start server.
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- #how to wipe
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Configuration Example Configuration { "AmountToGiveOnFirstSpawn": 20, "AmountToGiveOnTimer": 10, "TimerInSeconds": 1800, "SendMessageToPlayer": true, "CurrencySymbol": "$", "CurrencySymbolPlacement": "left", "UseTCBankSupport": true, "UseEconomicsSupport": false, "UseServerRewardsSupport": false } Configuration Properties AmountToGiveOnFirstSpawn (int) Amount of currency to give players the first time they spawn. Default: `20`. AmountToGiveOnTimer (int) Amount of currency to gve players when the timer is reached. Default: `10`. TimerInSeconds (int) Duration of timer in seconds. Default: `1800`. SendMessageToPlayer (bool) Enable or disable players receiving a chat message when they get free rewards. Default: `true`. CurrencySymbol (string) Symbol to use to for currency in messages. Default: `"$"`. CurrencySymbolPlacement (string) Placement for currency symbol. Can be `"left"` or `"right"`. Default = `"left"`. UseTCBankSupport (bool) Enables paying out players using TC Bank plugin. Default = true. UseEconomicsSupport (bool) Enables paying out players using Economics plugin. Default = false. UseServerRewardsSupport (bool) Enables paying out players using ServerRewards plugin. Default = false.
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Permissions freemoneytimer.use Required for players to receive payouts.
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Version 1.0.2
2 downloads
Salvage decayed buildings for materials and keep the map clean. Features Destroy decaying buildings to get a configurable fraction (or all) of the build cost back. Clean up your map naturally and give players more options for locations to build their base later in to wipe. Buildings that aren't in a tool cupboard range can be harvested using Salvage. Configure a list of tools that can be used for salvaging using the item's shortname. Choose the fraction (or all) of the material refunded to the player when they destroy a building block. Configurable damage boost scales for each individual building grade. (Choose damage boost with salvage tool for materials like wood, stone, metal, HQM). Documentation Configuration Support Discord Click here for Discord support$10.00 -
Version 1.1.3
43 downloads
Dice Game Dice game allows players to bet money and roll a dice to win. Features a dice game with a GUI for players to set their bet amount and roll a number. If the number is higher than the minimum winning number set in the configuration, they win. The payout amount is the player's original bet multiplied by the payout multiplier in the configuration. You can choose how many sides the die has and the minimum number required to win. Optionally set a cooldown on bets. Support for TC Bank, Economics, and ServerRewards plugins for currency. Documentation Permissions Commands Configuration Language FileFree -
Configuration Default Configuration { "SalvageToolShortnames": [ "hammer.salvaged", "pickaxe", "hatchet", "icepick.salvaged", "axe.salvaged", "jackhammer" ], "MaterialRefundAmount": 0.5, "TwigDamageScale": 1.0, "WoodDamageScale": 60.0, "StoneDamageScale": 60.0, "MetalDamageScale": 200.0, "HQMDamageScale": 250.0 } Configuration Properties SalvageToolShortnames- List of item shortnames that can be used as the salvaging tool. MaterialRefundAmount - Fraction of material cost to refund player when destroying a build piece. Default = 0.5 (half) TwigDamageScale - Damage Boost Scale for twig builds. Default = 1 WoodDamageScale - Damage Boost Scale for wood builds. Default = 60 StoneDamageScale - Damage Boost Scale for stone builds. Default = 60 MetalDamageScale - Damage Boost Scale for metal builds. Default = 200 HQMDamageScale - Damage Boost Scale for HQM builds. Default = 250
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Version 1.1.3
5 downloads
Monument Control Monument Control Minigame. Whoever controls selected the monument longest wins. King of the hill style. Features Select a monument for Monument Control event. Players will compete to control the area. At the end of the event duration whoever controlled the area for the longest period of time wins. Controlling = Only one team or solo player is present within the monument area. Score will increase. Contested = Multiple teams are contesting the area. Score will not increase until one team or one player is controlling. Losing = Player is not in the monument area. Score is counted based on `seconds controlling monument` and is updated once per second. Simple and small GUI for players during event. Displays minigame, location, prize, and player's status. GUI status updates indicating whether the player is controlling, losing, or if the location is contested. Option to hide GUI to those not at event. Configurable event duration and chat message interval. Configurable payouts to first place, second place, and third place winners. Chat message sent on an interval to display current leading scorers. Command (chat or console) to start event: /control <monument name> Configure the event to start automatically at a specific interval. Supports TC Bank, Economics, and ServerRewards for payouts. List of Monuments Abandoned Military Base Airfield Arctic Research Base Dome Ferry Terminal Giant Excavator Harbor 1 Harbor 2 HQM Quarry Junkyard Large Oilrig Launch Site Military Tunnels Missile Silo Power Plant Radtown Satellite Dish Sewer Branch Small Oilrig Stone Quarry Sulfur Quarry Train Yard Underwater Lab Water Treatment Documentation Permissions Commands Configuration Language File Dependencies TC Bank - Optional reward system for winners. Economics - Optional reward system for winners. ServerRewards - Optional reward system for winners. Support Discord Click here for Discord support$10.00-
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Configuration Default Configuration { "Event duration in seconds": 600, "Broadcast leaderboard in chat interval in seconds": 60, "Only display Monument Control GUI to players at monument": true, "Use TC Bank support for rewards": true, "Use Economics support for rewards": false, "Use ServerRewards support for rewards": false, "Reward amount for first place": 1000, "Reward amount for second place": 500, "Reward amount for third place": 250, "Start event automatically at a random monument": true, "Interval in seconds to start event at a random monument": 3600 }
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