DickyRTR
Member-
Posts
16 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by DickyRTR
-
Firstly, thanks for the great plugin. I'm not sure why, but there's no longer a wanring to the player who triggered the raid that it is about to take place. I'm sure there used to be a message across the screen, which would give a warning that the NPC's where coming to raid your base. I have been caught out once of twice by being across the map and the chat message comes up that the raid has started, along with the little counter at the top of the screen for the wave and number of attackers left. I have this in my config, but there's no on screen warning of an attack that is coming "Display global chat message on raid start": true, "Display global map marker on raid start": true, "Display Gui to base owners": true, "Use GameTip announcement to player": true, "Disable radio chatter": true, Hope you advise what I'm doing wrong
-
Loving the plugin, great event Noticed on the latest release that turrets can sometimes spawn inside the small and large boxes. Not to bad for the small but the large boxes are indestructible ! Its the one on the repair bench side of the outpost
-
You use a entity that Deathnotes didn't support at the time. I contacted the author of Deathnotes (Terceran/Mr. Blue) and he said that DeathNotes doesn't report death notes for "CustomPet" entity types. He has now included it into his plugin so it is now fully compatible and reports the deaths caused by the RoamingNPCs
-
"Allow bot to wear found clothes?": true, "List of items": [ { "Item shortname or ID": "hazmatsuit", "Item skin": 0 } So at the moment I just have the normal Hazmat in the game, If I want them to wear clothes they find do I need to add them in order of Priority like burlap items at the bottom working up to full metal armour at the top?
