-
Posts
798 -
Joined
-
Last visited
-
Days Won
9
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by Martian
-
I’m closing this here because you opened another ticket about a different issue, and in that same ticket you also asked for this issue to be resolved. Please also be more polite in your tickets.
-
Changed Status from Pending to Work in Progress
-
Changed Status from Pending to Work in Progress
-
Hi @andyb_83, Thank you for the detailed report. I have just pushed a new update to the plugin with improvements and additional adjustments related to NPC movement. Please update to the latest version and test it again to see if the issues with the movement behavior have improved. I will also review the NPC naming behavior related to the removal of NPC Spawn to make sure their custom names appear correctly instead of showing as Heavy Scientist in death notes. When you have a chance, please test the updated version and let me know if the problems have improved or if you are still experiencing the same behavior. Your feedback will help me refine it further.
-
Changed Status from Pending to Fixed Changed Fixed In to 3.7.1
-
Changed Status from Pending to Fixed Changed Fixed In to 3.7.1
-
void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) { PrintWarning($"Dungeon spawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}"); } void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) { PrintWarning($"Dungeon despawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}"); } void OnDungeonWin(ulong playerID, string tierName) { PrintWarning($"Player {playerID} cleared the dungeon tier: {tierName}"); }
-
Hi, Yes, dungeon spawning is already available through console commands, so you can call them from RCON: spawnrandomdungeon spawnfixeddungeon <tierName> [playerID] buydungeon <tierName> <playerID> For the map marker: right now the plugin always uses the vending-machine style marker + radius marker. You can change the marker color and radius in the config per tier, but you can’t switch to a completely different marker prefab yet, so it will still look similar to Raidable Bases for now.
-
- 51 comments
-
- #farm
- #automatic
- (and 6 more)
-
- 70 comments
-
- 1
-
-
- #recycler
- #industrial
-
(and 2 more)
Tagged with:
-
- 70 comments
-
- #recycler
- #industrial
-
(and 2 more)
Tagged with:
-
- 51 comments
-
- 1
-
-
- #farm
- #automatic
- (and 6 more)
-
- 51 comments
-
- #farm
- #automatic
- (and 6 more)
-
- 70 comments
-
- #recycler
- #industrial
-
(and 2 more)
Tagged with:
-
- 70 comments
-
- #recycler
- #industrial
-
(and 2 more)
Tagged with:
-
- 51 comments
-
- 2
-
-
- #farm
- #automatic
- (and 6 more)
-
- 70 comments
-
- #recycler
- #industrial
-
(and 2 more)
Tagged with: