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mrruticonos

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Everything posted by mrruticonos

  1. First of all, I want to thank you for your incredible work on this plugin. It works exceptionally well, and I am genuinely impressed with its functionality. Although I haven’t fully tested its performance yet, that aspect is very important to me, as resource efficiency and ensuring the server runs smoothly are top priorities. I’ll be monitoring this over the next few days, but so far, the plugin shows great promise. I wanted to share a suggestion that could further enhance the plugin. I currently use another plugin, Admin Hammer, which provides information about authorized players on codes, turret details, and similar relevant data. It would be fantastic if your plugin could optionally include this functionality. For example, displaying the list of authorized players on a code lock and their Steam IDs (alongside their current names) would be incredibly useful. If your plugin included these features, I’d likely stop using my current solution entirely and fully switch to yours, as I see incredible potential here. Additionally, I’d like to suggest an option to disable console logs to further improve server performance. Anything that prioritizes efficiency is always a great idea. Thank you so much for your hard work on this plugin! It’s clear a lot of effort has gone into it, and I look forward to seeing how it continues to evolve.
  2. mrruticonos

    Error Hook

    12/28 10:11:27 | Failed to call hook 'OnItemDropped' on plugin 'DropBags v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DropBags.OnItemDropped (Item item, BaseEntity worldEntity) [0x00000] in <0650503f4ade4f42bb5a48046353ed40>:0 at Oxide.Plugins.DropBags.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00075] in <0650503f4ade4f42bb5a48046353ed40>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  3. In that case, the problem is exactly that. Apparently, I had both set to true. I thought it could be set that way so that it would roughly follow a set time but still work at night. It's just that if it's during the day, it doesn't look as good; it's better at night. However, I don't want it to happen every night, honestly. I feel the event would be too excessive.
  4. Hi, I’m experiencing an issue with the plugin. When I configure the event to use a random time by setting the random_time option to true, the plugin doesn’t load properly. It unloads immediately without generating any error messages in the console. The plugin works fine when the random time option is disabled (set to false). Could you please assist in resolving this issue? Thank you for your support!
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