-
Posts
102 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by bobekua
-
-
Otherwise, previously the marker only worked as a description on the map, so we didn't move it.
-
ok, so where can I find the marker for the hut on Y-12?
-
I have no problem deleting the prefab on the map, but I can't remove the Owner monument that is on the map.Even if we remove the hut, it still whistles that we have abandoned the monument.
-
otherwise we use Real PVE, not True PVE
-
and we have the same problem with the hut on Y-12, there is also a marked zone for a monument - right in that hut, and it is not visible even in the Rust editor. There is no monument there and it beeps when leaving the zone.
-
Yes, but the problem is that some invisible marker - not even visible in the Rust editor, is outside the center of the Bradley arena - it lets us into the center from the entrance, but in the rest of the arena it beeps a warning that we have left the area!
-
Good day, I have a problem with the Bradley Arena map, it tells us that a monument is placed on 1/4 of the arena and the remaining 3/4 of the arena is no longer a monument, so our Realpve plugin blocks loot, then we have a problem that the apartment building on y12 tells us that there is a monument there. The other houses and apartment buildings are fine, the elevators are fixed, the problem was that I rewrote the map name and everything worked. So we are currently troubled by the Bradley Arena and the cottage on Y-12, we do not have the Monument Owner plugin.
-
Do you have Discord? I could show you directly via screen sharing what nonsense it does.
-
so I bought your prefabs, the elevators started working, but we have a problem with the marking of monuments on Y-12, and Bradley Arena on A-12/Z-12
-
In the map editor, the elevators are visible, in the house you can also see the jack and garage door, including the electrical connection, but in the game on the server it is not visible and this is the unedited clean version of your map
-
We configured Oxide.Ext.RustEdit.dll extension, uploaded your map - unmodified, elevators work on your Oil Rig, on Heli Tower and on Lake E-12, elevators do not work anywhere else. We are also worried about the hut on Y-12 -> in which you can build, but as soon as you leave the zone Monument Owner starts whistling -> where can you turn it off? Is that hut set as a monument on purpose? You cannot build in a dome with trees up to the entrance, so it cannot be closed, the same in some houses. We have to solve this within 2 days, otherwise we will have to upload another map that does not have these problems, we will come as testers
-
We configured Oxide.Ext.RustEdit.dll extension, uploaded your map - unmodified, elevators work on your Oil Rig, on Heli Tower and on Lake E-12, elevators do not work anywhere else. We are also worried about the hut on Y-12 -> in which you can build, but as soon as you leave the zone Monument Owner starts whistling -> where can you turn it off? Is that hut set as a monument on purpose? You cannot build in a dome with trees up to the entrance, so it cannot be closed, the same in some houses. We have to solve this within 2 days, otherwise we will have to upload another map that does not have these problems, we will come as testers
-
We don't care about farms, but this is a problem, non-functioning elevators and + monument owner on the cottage.
-
AA16 ,S7, E12, L8 / Heli tower / , H27 there is no elevator - it cannot be used
-
-
-
I understand and appreciate that, that's why I'm just asking - are there any of your prefabs where you have those farms as empty prefabs? I looked at your offer and you have them / those farms / in prefabs sold solo as well.
-
Hi, would it be possible to make a version of this map for me, please, where your prefabs don't have the farms with accessories? I have a PVE server with autofarms and unfortunately I had to delete these prefabs where you have 128 farms from the map -> it would ruin our entire economy.
-
Hi, please is it possible to add to the plugin so that the time during the player's action is paused? countdown time until the end of the event. Now it happened to us that the player was active, progressing through the event and when he was almost at the end, the event turned off
-
the drone doesn't move and + I have things in the TC and it can't be opened bandicam 2025-01-28 17-56-56-907.mp4
-
Hello, the plugin is updated to the latest version, it happens in about 1/2 stores per day, but yesterday my drone crashed and it hasn't worked since then, but yesterday there were mini-updates for Facepunch and Oxide, yesterday it was worth it :((
-
Good day, please, we have a problem, sometimes our drone gets stuck somewhere in the base, we can't pick up things from the TC and we can't send another drone.