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bobekua

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Everything posted by bobekua

  1. bobekua

    Empty prefabs

    Your map in the editor is set up incorrectly. But I won't buy the Pro Editor version for one map, I'm a user, not a map creator.
  2. Not yet, we have a lot of other problems with plugins, we are putting this one aside for now, it is not that important to us. But thank you for the response, I will get back to you in time. Thank you for your understanding
  3. bobekua

    Empty prefabs

    Hello, will you be fixing your map? Because otherwise it will be unusable for me and in that case I will be forced to ask for a refund.
  4. bobekua

    Connection, settings

    Hello, we registered for the API, we now have turbo3.5gpt available, but we need advice on how to proceed. It doesn't want to work for us and the website keeps notifying us that we don't have a paid version. When I looked at the paid versions, it's not a one-time payment, but a monthly fee.
  5. We don't have stackable furnaces, we don't have a stack modifier either, we use loottable, but I think that's the last FP update, someone gets kicked off the server by lifting a furnace, someone gets kicked off by a flower bed, and for me, the mixing table doesn't work at all
  6. bobekua

    Empty prefabs

    Hello. So we contacted the developer of the Monument owner plugin, he went to look at our test server on your map and found this: So the monument markings are on your map and that needs to be fixed - put the Bradley arena marking in the middle of the arena, remove the hut markings. I like your map, I don't want a refund, but I want to fix the map. A developer found this on our test server and found it directly in the game thanks to his plugin, no - it's not from RUST EDIT. So as we thought at the beginning of the conflict - the error is on your map, not in the plugins we use. That would annoy us everywhere, but it only annoys us on your map. SO PLEASE PUT IT IN THE PLAYABLE VERSION FOR EVERYONE.
  7. bobekua

    server Heli , gun no work

    Yes, you wrote 2 weeks ago that you would look into it.
  8. bobekua

    server Heli , gun no work

    Hello, please I have 2 more problems. Every day after the server restart, the Sentry stops working, I have to go to them, turn them off, take out the weapon and put it back in and turn on the turret, otherwise the weapon is in the turret, but it is not functional. The second thing - it does not attack the Patrol Heli spontaneously, only when it receives dmg from the Patrol Heli and only from the machine gun, if the Patrol Heli sends me a rocket to the roof, for example, the Sentry does not attack it.
  9. bobekua

    pls update

    Hi, after the last update - February 2025, the trade is not working - it says: Trade - Failed to compile: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 179, Pos: 32
  10. bobekua

    Oil -> Charcoal

    QuarryComputer.json
  11. bobekua

    Oil -> Charcoal

    private class FuelConfiguration { [JsonProperty(PropertyName = "Shortname")] public string Shortname { get; set; } = "diesel_barrel"; [JsonProperty(PropertyName = "Resource Extraction Interval In Seconds")] public int ResourceExtractionInterval { get; set; } = 3600; [JsonProperty(PropertyName = "Fuel Required Per Extraction")] public int FuelRequiredPerExtraction { get; set; } = 1; Hi, please, why is there a change from Charcoal to large barrels of oil in the plugin? You also have screenshots in the sales that it works on Charcoal. They built the economy of our entire server on it, now an update has been released and it runs on large barrels. We will rewrite it, but every day after the server restart it will go back to barrels. Is there no way to create a config where everyone can set the fuel that suits them?
  12. Hello, please I have a problem, if I pick up the upgraded oven, it kicks me off the server. And another thing - we haven't upgraded to the latest update version yet - I'm afraid of what you wrote: do it only during wipe. What will happen if I update it, for example, in the middle of the month?
  13. bobekua

    new update FP

    Cancelled, my colleague managed to fix it
  14. bobekua

    new update FP

    pls help - server - 159 RaidableBases - Failed to compile: 'RaidableBases.HumanoidNPC.OnKilled(HitInfo)': no suitable method found to override | Line: 2583, Pos: 34
  15. bobekua

    Player time

    ok thank you, one more question about this - is it possible to set somewhere that when a player attacks an event, the remaining time of the event is paused?
  16. bobekua

    Empty prefabs

    So it's both ways, your map is the first one we've had problems with, we haven't had any problems with any other Custom map so far. There were problems, but everyone had them when changing maps to version 2.0, but since the transition to 2.0, your map is the first one we've had problems with.
  17. bobekua

    Empty prefabs

    I don't accept refunds because the map is fine, I can't guarantee support for all plugins The number of downloads on Codefling is 36, if you have a map only for PVP servers, it would be a good idea to write this in the map description, because otherwise you will only get more complaints.
  18. bobekua

    Empty prefabs

    If we don't solve it, we have to upload another map and we will look with the developer of the PVE plugin for the error. If we find out that it's not ours, I will be forced to ask for a refund.
  19. bobekua

    Empty prefabs

    "bradleyarena": { "Type(This parameter is just a hint. Changes won’t have any effect)": "Custom", "Is it worth displaying the suffix(if any) in the monument's name?": true, "Is it worth notifying all players about the occupation/release of the monument?": false, "The cost for the right to loot the monument. A value of 0 makes the monument free": 0.0, "The time in seconds(1-3600) given for looting the monument": 900, "The time in seconds(1-15) given to make a decision to purchase the monument": 5.0, "Map marker display mode: 0 - disabled, 1 - enabled, 2 - enabled during PvP mode": 0, "Is it worth creating a circle in the map marker?": true, "PvP - Is PvP enabled at this monument? If so, players will be able to kill each other and loot will be publicly accessible": false, "PvP - The time in seconds(0-60) during which the player retains PvP mode after leaving the PvP monument": 10.0, "Is it worth using a progress bar for bars with a counter?": true, "Settings for the status bar": {
  20. bobekua

    Empty prefabs

    We moved the markers, it doesn't work, a colleague from: ProjektEU will write to you
  21. bobekua

    Empty prefabs

    Otherwise, previously the marker only worked as a description on the map, so we didn't move it.
  22. bobekua

    Empty prefabs

    ok, so where can I find the marker for the hut on Y-12?
  23. bobekua

    Empty prefabs

    I have no problem deleting the prefab on the map, but I can't remove the Owner monument that is on the map.Even if we remove the hut, it still whistles that we have abandoned the monument.
  24. bobekua

    Empty prefabs

    otherwise we use Real PVE, not True PVE
  25. bobekua

    Empty prefabs

    and we have the same problem with the hut on Y-12, there is also a marked zone for a monument - right in that hut, and it is not visible even in the Rust editor. There is no monument there and it beeps when leaving the zone.

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