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bobekua

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Everything posted by bobekua

  1. bobekua

    pls update

    Last request / question - can the update be uploaded during the wipe, or do I need to wait until the next map wipe / I'm going on a monthly wipe so that it doesn't delete player data / ??
  2. bobekua

    pls update

    The error message is from the server console, this was sent to me by the admin of our server . thx update
  3. bobekua

    pls update

    15:03:18 Výjimka při volání zpětného volání NextTick (NullReferenceException: Odkaz na objekt není nastaven na instanci objektu) v Oxide.Plugins.FurnaceUpgrades.GetFuelNeeded (BaseOven oven, System.Single ETA) [0x00022] v <9327678a127746158e3b3d31bdff5c21>:0 v Oxide.Plugins.FurnaceUpgrades.GetOvenInfo (BaseOven oven) [0x00017] v <9327678a127746158e3b3d31bdff5c21>:0 v Oxide.Plugins.FurnaceUpgrades.AutoAddFuel (BasePlayer player, PlayerInventory playerInventory, BaseOven oven) [0x0000d] v <9327678a127746158e3b3d31bdff5c21>:0 v Oxide.Plugins.FurnaceUpgrades+<>cDisplayClass67_0.<CanMoveItem>b0 () [0x00000] v <9327678a127746158e3b3d31bdff5c21>:0 v Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] v <15f61ddda771464d8246ebdce8ff4811>:0 modernizace pece
  4. bobekua

    pls update

    big thx
  5. bobekua

    pls update

    133 IndustrialRecycler - Kompilace selhala: 'BasePlayer' neobsahuje definici pro 'ClientRPCPlayer' a nebyla nalezena žádná přístupná rozšiřující metoda 'ClientRPCPlayer' přijímající první argument typu 'BasePlayer' (chybí vám direktiva using nebo reference assembly?) | Řádek: 868, Pozice: 24
  6. bobekua

    no work

    Hi, after yesterday's game update, players can place the large furnace and refinery on the base foundations, but they can no longer connect to the pipeline system. The pipeline system can only be connected to the refinery and large furnace placed directly on the map terrain, not on the base foundation. Please help
  7. bobekua

    return

    Ahoj, koupil jsem si tento prefab s tím, že by se dal zabudovat, nebo že by to byl pomník na mapě pro hráče s kořistí. Po nahrání na RUST-EDIT jsem zjistil, že uvnitř nemůžu bydlet ani jako admin a celý prefab slouží jen jako dekorace.
  8. Hello, When doing the train yard event for the first time this wipe, I encounter two bots (might be more than that actually) walking and shooting me from under the ground. There's a hitmarker, but I can't deal damages to them. They can shoot me though. video - https://streamable.com/6mjxra
  9. bobekua

    last update 1.1.2

    yes, this problem still exists
  10. bobekua

    Calling hook

    It keeps giving us an error: If any furnace item stack of the Stack Modifier plugin is greater than (1), the upgrades will be lost. FurnaceUpgrades doesn't work properly when changing the furnace stack using the Stack Modifier plugin! and if it's this plugin, we don't even have it on the server.
  11. bobekua

    last update 1.1.2

    the home market place plugin doesn't work it flashes all the brands and boss*s npc plugin
  12. bobekua

    spam console server

    How is the editing work going?
  13. bobekua

    spam console server

    ???
  14. bobekua

    Calling hook

    We have furnace stacking turned off, the only thing we stack is crates, so far we have problems with duplication of our own items such as gold, which is made from HQ raw ore. We are temporarily blocking this by not dividing the materials in the furnace into multiple sections. Example - large furnace - a pipe with raw iron enters it and it does not fit into 5 slots in the furnace, but only into one slot. But you still have not fixed the basic problem.
  15. bobekua

    Calling hook

    [FurnaceUpgrades] FurnaceUpgrades conflicts with the 'Loottable' plugin [FurnaceUpgrades] If any Stack Modifier plugin oven items stack is greater than (1), upgrades will be lost, FurnaceUpgrades does not work correctly when changing the Furnace Stack using
  16. bobekua

    spam console server

    Hi, I need to solve this quickly, it spams our server console every day and increases the amount of data in the log!
  17. bobekua

    Calling hook

    any changes, suggestions?
  18. bobekua

    spam console server

    IndexOutOfRangeException: Index byl mimo hranice pole. v AutoTurret.UpdateTotalAmmo () [0x0001a] v <34c1ecf46a7b410ca8dc7d76602da46f>:0 v AutoTurret.ServerTick () [0x0007f] v <34c1ecf46a7b410ca8dc7d76602da46f>:0 v InvokeHandlerBase1[T].DoTick () [0x00138] v <1cb0c1a470524bb4a513252921982d15>:0 v InvokeHandlerBase1[T].LateUpdate () [0x0001f] v <1cb0c1a470524bb4a513252921982d15>:0
  19. bobekua

    Calling hook

    To solve this problem either ask the developer of FurnaceUpgrades to add an exception for Loottable or disable the stack size controller in Loottable
  20. bobekua

    Calling hook

    FurnaceUpgrades.json
  21. bobekua

    spam server console

    [DungeonEvents] Removed inactive dungeon of tier Normal at grid U10. GUIDToPath: guid is empty IndexOutOfRangeException: Index was outside the bounds of the array. at AutoTurret.UpdateTotalAmmo () [0x0001a] in <a3bc80c47ce145eaabe3c2694da63750>:0 at AutoTurret.ServerTick () [0x0007f] in <a3bc80c47ce145eaabe3c2694da63750>:0 at InvokeHandlerBase1[T].DoTick () [0x00138] in <1cb0c1a470524bb4a513252921982d15>:0 at InvokeHandlerBase1[T].LateUpdate () [0x0001f] in <1cb0c1a470524bb4a513252921982d15>:0
  22. bobekua

    Calling hook

    Hello 00:43 [Warning] Calling hook CanStackItem resulted in a conflict between the following plugins: Loottable - False (Boolean), FurnaceUpgrades (True (Boolean)) Loot Table developer: To solve this problem either ask the developer of FurnaceUpgrades to add an exception for Loottable or disable the stack size controller in Loottable
  23. bobekua

    TC

    I forgot to add that the message is from the RealPVE developer.
  24. bobekua

    TC

  25. bobekua

    TC

    In the meantime, as a temporary solution, in AbandonedBases.cs, you can add this else if (entity is DroppedItemContainer) { Interface.CallHook("OnEntityEnteredAbandonedBase", new object[] { entity, center, radius, AllowPVP }); } at the end of the "private void OnTriggerEnter(Collider collider)" method(line ~990), approximately at line 1055.

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