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bobekua

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Everything posted by bobekua

  1. bobekua

    new update FP

    Cancelled, my colleague managed to fix it
  2. bobekua

    new update FP

    pls help - server - 159 RaidableBases - Failed to compile: 'RaidableBases.HumanoidNPC.OnKilled(HitInfo)': no suitable method found to override | Line: 2583, Pos: 34
  3. bobekua

    Player time

    ok thank you, one more question about this - is it possible to set somewhere that when a player attacks an event, the remaining time of the event is paused?
  4. bobekua

    Empty prefabs

    So it's both ways, your map is the first one we've had problems with, we haven't had any problems with any other Custom map so far. There were problems, but everyone had them when changing maps to version 2.0, but since the transition to 2.0, your map is the first one we've had problems with.
  5. bobekua

    Empty prefabs

    I don't accept refunds because the map is fine, I can't guarantee support for all plugins The number of downloads on Codefling is 36, if you have a map only for PVP servers, it would be a good idea to write this in the map description, because otherwise you will only get more complaints.
  6. bobekua

    Empty prefabs

    If we don't solve it, we have to upload another map and we will look with the developer of the PVE plugin for the error. If we find out that it's not ours, I will be forced to ask for a refund.
  7. bobekua

    Empty prefabs

    "bradleyarena": { "Type(This parameter is just a hint. Changes won’t have any effect)": "Custom", "Is it worth displaying the suffix(if any) in the monument's name?": true, "Is it worth notifying all players about the occupation/release of the monument?": false, "The cost for the right to loot the monument. A value of 0 makes the monument free": 0.0, "The time in seconds(1-3600) given for looting the monument": 900, "The time in seconds(1-15) given to make a decision to purchase the monument": 5.0, "Map marker display mode: 0 - disabled, 1 - enabled, 2 - enabled during PvP mode": 0, "Is it worth creating a circle in the map marker?": true, "PvP - Is PvP enabled at this monument? If so, players will be able to kill each other and loot will be publicly accessible": false, "PvP - The time in seconds(0-60) during which the player retains PvP mode after leaving the PvP monument": 10.0, "Is it worth using a progress bar for bars with a counter?": true, "Settings for the status bar": {
  8. bobekua

    Empty prefabs

    We moved the markers, it doesn't work, a colleague from: ProjektEU will write to you
  9. bobekua

    Empty prefabs

    Otherwise, previously the marker only worked as a description on the map, so we didn't move it.
  10. bobekua

    Empty prefabs

    ok, so where can I find the marker for the hut on Y-12?
  11. bobekua

    Empty prefabs

    I have no problem deleting the prefab on the map, but I can't remove the Owner monument that is on the map.Even if we remove the hut, it still whistles that we have abandoned the monument.
  12. bobekua

    Empty prefabs

    otherwise we use Real PVE, not True PVE
  13. bobekua

    Empty prefabs

    and we have the same problem with the hut on Y-12, there is also a marked zone for a monument - right in that hut, and it is not visible even in the Rust editor. There is no monument there and it beeps when leaving the zone.
  14. bobekua

    Empty prefabs

    Yes, but the problem is that some invisible marker - not even visible in the Rust editor, is outside the center of the Bradley arena - it lets us into the center from the entrance, but in the rest of the arena it beeps a warning that we have left the area!
  15. bobekua

    Empty prefabs

    Good day, I have a problem with the Bradley Arena map, it tells us that a monument is placed on 1/4 of the arena and the remaining 3/4 of the arena is no longer a monument, so our Realpve plugin blocks loot, then we have a problem that the apartment building on y12 tells us that there is a monument there. The other houses and apartment buildings are fine, the elevators are fixed, the problem was that I rewrote the map name and everything worked. So we are currently troubled by the Bradley Arena and the cottage on Y-12, we do not have the Monument Owner plugin.
  16. bobekua

    Empty prefabs

    Do you have Discord? I could show you directly via screen sharing what nonsense it does.
  17. bobekua

    Empty prefabs

    so I bought your prefabs, the elevators started working, but we have a problem with the marking of monuments on Y-12, and Bradley Arena on A-12/Z-12
  18. bobekua

    Empty prefabs

  19. bobekua

    Empty prefabs

    In the map editor, the elevators are visible, in the house you can also see the jack and garage door, including the electrical connection, but in the game on the server it is not visible and this is the unedited clean version of your map
  20. bobekua

    Empty prefabs

  21. bobekua

    Empty prefabs

    We configured Oxide.Ext.RustEdit.dll extension, uploaded your map - unmodified, elevators work on your Oil Rig, on Heli Tower and on Lake E-12, elevators do not work anywhere else. We are also worried about the hut on Y-12 -> in which you can build, but as soon as you leave the zone Monument Owner starts whistling -> where can you turn it off? Is that hut set as a monument on purpose? You cannot build in a dome with trees up to the entrance, so it cannot be closed, the same in some houses. We have to solve this within 2 days, otherwise we will have to upload another map that does not have these problems, we will come as testers
  22. bobekua

    Empty prefabs

    We configured Oxide.Ext.RustEdit.dll extension, uploaded your map - unmodified, elevators work on your Oil Rig, on Heli Tower and on Lake E-12, elevators do not work anywhere else. We are also worried about the hut on Y-12 -> in which you can build, but as soon as you leave the zone Monument Owner starts whistling -> where can you turn it off? Is that hut set as a monument on purpose? You cannot build in a dome with trees up to the entrance, so it cannot be closed, the same in some houses. We have to solve this within 2 days, otherwise we will have to upload another map that does not have these problems, we will come as testers
  23. bobekua

    Empty prefabs

    We don't care about farms, but this is a problem, non-functioning elevators and + monument owner on the cottage.
  24. bobekua

    Empty prefabs

    AA16 ,S7, E12, L8 / Heli tower / , H27 there is no elevator - it cannot be used
  25. bobekua

    Empty prefabs

    Heli tower - there is no elevator - it cannot be used
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