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Everything posted by bobekua
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since the beginning when I bought your plugin for Sentry there have been only problems with it on our PVE server, at first it would shoot at players on their minis, etc. Then they wouldn't shoot at anything that flew at all, now after every server restart you have to manually turn them all on - 1 pc. I wrote to you a long time ago: write in the description that it is only for PVP servers. I wouldn't buy it. But stop accusing us all that we have it set up wrong - you have it written in the plugin - attack on Patrol Heli - false, attack on Bradley (APC) - true. What use is it to me on a PVE server?
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your plugin is still broken . what did we break in your perfect plugin ? and the fact that you haven't responded for almost a month is also okay ?
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I'm going to ask Codefling support for a refund now - Codefling gives a 6-month guarantee, this developer won't personally refund your money, but Codefling support on their discord will, I've been waiting for a month without 3 days and still nothing happens. Warning to everyone.
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welcome to the developer - his classic: my plugin is perfect, check your other plugins if they don't conflict with my perfect plugin my colleague solved it by rewriting it in the plugin himself. Because the master who has this plugin has you at ....
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"Dungeons list": [ "#dung#base1", "#dung#base2", "#dung#base3", "#dung#base4" ], "Entrances list": [ "#dung#entrance1", "#dung#entrance2", "#dung#entrance3", "#dung#entrance4" so should we remove *4*?
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Hello, after the event ends, the hatches and code doors remain on the map, the rest of the base disappears, but these 2 things remain and the raid base usually spawns there afterwards, it looks funny
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it says this in the console when working with furnaces, not all the time, but often
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ok, thx
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So today we tried trading with a colleague and so far everything is working great
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Hello, this is what the server console is reporting, is there any way to fix it? 15:09:58 Calling hook CanPickupEntity resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), GlobalEvent (True (Boolean)) 10:06:00 Calling hook OnOvenToggle resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), RealPVE (True (Boolean)) 15:09:58 Calling hook CanPickupEntity resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), GlobalEvent (True (Boolean)) Furnace upgrade
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not yet and now there will be a force wipe - everything will go crazy, I'll try to think about it and try it around Sunday when it's calm after the force wipe. thanks for understanding
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Hello, please help, the electric furnaces in the apartment building are not working - the switches on them are there and they work - when turned on, they light up green, but the furnaces do not work, the elevator is also in operation, but the furnaces do not. And another thing - the loot on the roof is too OP, is there a way to delete it? We can't delete it in the loot editor - that would delete the loot in all similar boxes. And the sedan outside, it keeps renewing - could it be deleted? Thanks in advance for your answer.
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Good day, I would like to ask if there is any way to support the ItemPerk plugin when I recycle weapons that drop special items like Kit enhanced ?
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The only turret plugin we have is yours, we use oxide, what do you mean by platform?
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good day, we have a server restart set up twice a day, since yesterday after every server restart our weapons including ammunition from each turret disappear, we have stacks of 2500 ammo - the tower can fit 6 slots - with each restart everyone who has them will lose weapons and ammunition in each tower x number of towers - in addition, the towers cannot be connected to the pipeline system - so everything has to be added again manually - I don't like your plugin anymore, in the time since the purchase they worked 100% for a maximum of 2 days
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sentries worked for about 2 days after the last update, then the oxide update came out and: sentries stopped shooting at Patrol Heli but they shoot at Bradley tanks, couldn't it be the other way around? So they only shoot at Patrol Heli and NPCs? They don't deal damage to tanks with normal ammo anyway, they just use up ammo
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"PVE mode? For PVE servers.": true, "Turrets profiles": [ { "Key name, for command": "default", "Item display name": "Sentry Turret", "Skin Id": 1587601905, "Is weapon required?": true, "Can players put own weapons?": false, "Items blacklist": [ "revolver", "python" ], "Attack prefabs blacklist": [ "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab", "assets/prefabs/npc/ch47/ch47scientists.entity.prefab" ], "Can get damage": true, "Required power": 0, "Authorize friends and team members": true, "Authorize tc members": true, "Amount of ammo for one spray (set to 0 for no-ammo mode)": 1, "Amount of ammo for one air spray (set to 0 for no-ammo mode)": 0, "Range (normal turret - 30)": 80, "Air Range (set to 0 to disable air mode": 100, "Air Fire Rate Every N seconds (Default every 1 second)": 1.0, "Give back on ground missing": true, "Health (normal turret - 1000)": 10000.0, "Aim cone (normal turret - 4)": 2.0
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hi, yesterday there was an update to the oxide plugin, sentries are angry again against Heli, they only shoot at patrol heli occasionally and only when they get damage from it
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pls, pls one more thing - you can't destroy a workbench in a raid, the problem is that in some raids there is a door with loot behind the workbench
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thank you, after your update, the plugin works as it should, but yes - the error was definitely on our part :)))
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"Refunds": { "Refund Despawned Bases": true, "Base Becomes Ineligible For Rewards On Despawn": true, "Block Refund If Base Is Damaged": true, "Block Despawn If Base Is Damaged": true, "Block Despawn If Anything Is Looted": true, "Refund Percentage": 0.0, "Refund Resets Cooldown Timer": false, "Cooldown (0 = No Cooldown)": 0.0 This is how we set it up, but it doesn't work.
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If I buy a TV for example and I complain about it several times within a few months of purchase, they will refund my money and I will return the product. So what now? hmm
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"PVE mode? For PVE servers.": true, "Turrets profiles": [ { "Key name, for command": "default", "Item display name": "Sentry Turret", "Skin Id": 1587601905, "Is weapon required?": true, "Can players put own weapons?": false, "Items blacklist": [ "revolver", "python" ], "Can get damage": true, "Required power": 0, "Authorize friends and team members": true, "Authorize tc members": true, "Amount of ammo for one spray (set to 0 for no-ammo mode)": 1, "Amount of ammo for one air spray (set to 0 for no-ammo mode)": 0, "Range (normal turret - 30)": 80, "Air Range (set to 0 to disable air mode": 100, "Air Fire Rate Every N seconds (Default every 1 second)": 1.0, "Give back on ground missing": true, "Health (normal turret - 1000)": 10000.0, "Aim cone (normal turret - 4)": 2.0 } ]