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bobekua

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Everything posted by bobekua

  1. bobekua

    no work

  2. bobekua

    no work

    yes
  3. bobekua

    no work

    some of them are disabled on purpose, others work for us, but yours is reporting an error
  4. bobekua

    no work

    Hi, please we have a problem, we can't run it on the server, it's uploaded, but it doesn't work
  5. @plasmac0r https://discord.com/invite/codefling -> Support - create ticket
  6. bobekua

    Sentry Turrets

    As for limits, the one from FacePunch is enough - 1 x TC max 24 turret, so if I take 20 autoturrets, I will add 1 TC max 4 Sentry to them. And I don't have to set anything in the limits :)))
  7. bobekua

    Sentry Turrets

    Turn off the need for electricity in the plugin, it only has the disadvantage that if players do not turn it off manually (PVE servers) the towers will shoot even after the Patrol heli when the owner is offline
  8. Yeaaaaa Other "bugs" got an update as fast as it was possible.
  9. What's New in Version 3.0.6 See changelog Released February 19 PVE mode implemented. If enabled, turrets won't attack players and vehicles with players in them, but still will attack NPC and Patrol helicopter. With version 3.0.6: Download
  10. What's New in Version 3.0.7 See changelog Released February 23 Fixed issue when turrets didn't target patrol helicopter. Now plugin has data file. It saves turrets profiles instead of storing them inside turret. This provides more stability. With version 3.0.7: Download
  11. What's New in Version 3.0.8 See changelog Released February 23 Added targets blacklist into turrets profile, you can now select which objects turret shound't attack at all.
  12. [JsonProperty(PropertyName = "Attack prefabs blacklist", ObjectCreationHandling = ObjectCreationHandling.Replace)] public HashSet<string> attackBlacklist = new () { "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab", "assets/prefabs/npc/ch47/ch47scientists.entity.prefab" }; ( line 139 )
  13. since the beginning when I bought your plugin for Sentry there have been only problems with it on our PVE server, at first it would shoot at players on their minis, etc. Then they wouldn't shoot at anything that flew at all, now after every server restart you have to manually turn them all on - 1 pc. I wrote to you a long time ago: write in the description that it is only for PVP servers. I wouldn't buy it. But stop accusing us all that we have it set up wrong - you have it written in the plugin - attack on Patrol Heli - false, attack on Bradley (APC) - true. What use is it to me on a PVE server?
  14. your plugin is still broken . what did we break in your perfect plugin ? and the fact that you haven't responded for almost a month is also okay ?
  15. I'm going to ask Codefling support for a refund now - Codefling gives a 6-month guarantee, this developer won't personally refund your money, but Codefling support on their discord will, I've been waiting for a month without 3 days and still nothing happens. Warning to everyone.
  16. welcome to the developer - his classic: my plugin is perfect, check your other plugins if they don't conflict with my perfect plugin 🙂 my colleague solved it by rewriting it in the plugin himself. Because the master who has this plugin has you at ....
  17. bobekua

    bug

    ok , thx
  18. bobekua

    bug

    "Dungeons list": [ "#dung#base1", "#dung#base2", "#dung#base3", "#dung#base4" ], "Entrances list": [ "#dung#entrance1", "#dung#entrance2", "#dung#entrance3", "#dung#entrance4" so should we remove *4*?
  19. bobekua

    bug

    Hello, after the event ends, the hatches and code doors remain on the map, the rest of the base disappears, but these 2 things remain and the raid base usually spawns there afterwards, it looks funny
  20. bobekua

    error message in the console

    it says this in the console when working with furnaces, not all the time, but often
  21. ok, thx
  22. So today we tried trading with a colleague and so far everything is working great
  23. bobekua

    error message in the console

    Hello, this is what the server console is reporting, is there any way to fix it? 15:09:58 Calling hook CanPickupEntity resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), GlobalEvent (True (Boolean)) 10:06:00 Calling hook OnOvenToggle resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), RealPVE (True (Boolean)) 15:09:58 Calling hook CanPickupEntity resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), GlobalEvent (True (Boolean)) Furnace upgrade
  24. not yet and now there will be a force wipe - everything will go crazy, I'll try to think about it and try it around Sunday when it's calm after the force wipe. thanks for understanding
  25. Hello, please help, the electric furnaces in the apartment building are not working - the switches on them are there and they work - when turned on, they light up green, but the furnaces do not work, the elevator is also in operation, but the furnaces do not. And another thing - the loot on the roof is too OP, is there a way to delete it? We can't delete it in the loot editor - that would delete the loot in all similar boxes. And the sedan outside, it keeps renewing - could it be deleted? Thanks in advance for your answer.
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