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bobekua

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Everything posted by bobekua

  1. bobekua

    Sentry no shoot to Heli

    Hello, we still have a problem with your Sentry on our PVE server, they still don't want to shoot at Heli (whether it's the server version of Patrol Heli, or a signal purchased in our game store on easy-nightmare). I first pointed out this problem to you in version 3.0.6 on February 10. It hasn't been resolved yet! Sometimes, even after a server restart, weapons including ammunition disappear from Sentry (we have weapons set there, because when we had it the way you have it set in the original plugin - 5.5 ammunition consumption is 15,000 rounds in 10 minutes!). Authorizing team/clan members to Sentry is also unrealistic. So far, in the latest version of the plugin, you have set it on the Blacklist so that they don't attack Heli, but mainly so that they attack the APC tank, which regular 5.5 ammunition will absolutely not harm. I also don't understand why you have heavy weapons like M249 or minigun on the Sentry blacklist. I am attaching an excerpt from your latest version of the plugin. And the connection to the electrical network does not work either - connecting to a cable works - but it has no effect! And I hereby ask you to immediately fix it, or kindly refund my money - we have not had as many problems with any other plugin as with your Sentry! [JsonProperty(PropertyName = "Items blacklist", ObjectCreationHandling = ObjectCreationHandling.Replace)] public string[] itemsBlacklist = new string[] { "lmg.m249", "minigun" }; [JsonProperty(PropertyName = "Attack prefabs blacklist", ObjectCreationHandling = ObjectCreationHandling.Replace)] public HashSet<string> attackBlacklist = new () { "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab", "assets/prefabs/npc/ch47/ch47scientists.entity.prefab"
  2. bobekua

    no work

    it already works for us (we put it in a new category)
  3. bobekua

    no work

  4. bobekua

    no work

    yes
  5. bobekua

    no work

    some of them are disabled on purpose, others work for us, but yours is reporting an error
  6. bobekua

    no work

    Nightmare Bases.json
  7. bobekua

    no work

    Hi, please we have a problem, we can't run it on the server, it's uploaded, but it doesn't work
  8. @plasmac0r https://discord.com/invite/codefling -> Support - create ticket
  9. bobekua

    Sentry Turrets

    As for limits, the one from FacePunch is enough - 1 x TC max 24 turret, so if I take 20 autoturrets, I will add 1 TC max 4 Sentry to them. And I don't have to set anything in the limits :)))
  10. bobekua

    Sentry Turrets

    Turn off the need for electricity in the plugin, it only has the disadvantage that if players do not turn it off manually (PVE servers) the towers will shoot even after the Patrol heli when the owner is offline
  11. Ale to, co se stalo mně, se stalo i tobě - 27 dní mě ignoroval, pak jsem napsal, že je to moje chyba, a nakonec to zavřel - bez opravy, nejnovější verze pluginu je stále 3.0.8 Vydáno 23. února, celý březen, byla potřeba aktualizace - nic nefungovalo, teď ti slibuje, že to do konce týdne opravím, další problémy budou Force Wipe, co mi But what happened to me can also happen to you - he ignored me for 27 days, then wrote to me that it was my fault, and in the end he closed it - without a fix, the latest version of the plugin is still 3.0.8 Released February 23, the whole of March when an update was needed - nothing worked, now he promises you that he will fix it by the end of the week, but tonight is another Force Wipe - so there will be more problems, I'll bet on that.
  12. Last version -> What's New in Version 3.0.8 See changelog Released February 23
  13. Yeaaaaa Other "bugs" got an update as fast as it was possible.
  14. What's New in Version 3.0.6 See changelog Released February 19 PVE mode implemented. If enabled, turrets won't attack players and vehicles with players in them, but still will attack NPC and Patrol helicopter. With version 3.0.6: Download
  15. What's New in Version 3.0.7 See changelog Released February 23 Fixed issue when turrets didn't target patrol helicopter. Now plugin has data file. It saves turrets profiles instead of storing them inside turret. This provides more stability. With version 3.0.7: Download
  16. What's New in Version 3.0.8 See changelog Released February 23 Added targets blacklist into turrets profile, you can now select which objects turret shound't attack at all.
  17. [JsonProperty(PropertyName = "Attack prefabs blacklist", ObjectCreationHandling = ObjectCreationHandling.Replace)] public HashSet<string> attackBlacklist = new () { "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab", "assets/prefabs/npc/ch47/ch47scientists.entity.prefab" }; ( line 139 )
  18. since the beginning when I bought your plugin for Sentry there have been only problems with it on our PVE server, at first it would shoot at players on their minis, etc. Then they wouldn't shoot at anything that flew at all, now after every server restart you have to manually turn them all on - 1 pc. I wrote to you a long time ago: write in the description that it is only for PVP servers. I wouldn't buy it. But stop accusing us all that we have it set up wrong - you have it written in the plugin - attack on Patrol Heli - false, attack on Bradley (APC) - true. What use is it to me on a PVE server?
  19. your plugin is still broken . what did we break in your perfect plugin ? and the fact that you haven't responded for almost a month is also okay ?
  20. I'm going to ask Codefling support for a refund now - Codefling gives a 6-month guarantee, this developer won't personally refund your money, but Codefling support on their discord will, I've been waiting for a month without 3 days and still nothing happens. Warning to everyone.
  21. welcome to the developer - his classic: my plugin is perfect, check your other plugins if they don't conflict with my perfect plugin my colleague solved it by rewriting it in the plugin himself. Because the master who has this plugin has you at ....
  22. bobekua

    bug

    ok , thx
  23. bobekua

    bug

    "Dungeons list": [ "#dung#base1", "#dung#base2", "#dung#base3", "#dung#base4" ], "Entrances list": [ "#dung#entrance1", "#dung#entrance2", "#dung#entrance3", "#dung#entrance4" so should we remove *4*?
  24. bobekua

    bug

    Hello, after the event ends, the hatches and code doors remain on the map, the rest of the base disappears, but these 2 things remain and the raid base usually spawns there afterwards, it looks funny
  25. bobekua

    error message in the console

    it says this in the console when working with furnaces, not all the time, but often
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