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Мехмед

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Everything posted by Мехмед

  1. Мехмед

    How to set up help

    4: The melting stops when there is no one in the safe zone
  2. Мехмед

    Team problem

    like team sharing
  3. Мехмед

    Team problem

    so can we add a turret share to this? a config feature to run 6 turrets no matter who puts them?
  4. I changed it to effect and now it works "Effects Prefab": "assets/content/vehicles/minicopter/debris_effect.prefab"
  5. Мехмед

    How to set up help

    aaaa
  6. Мехмед

    Team problem

    Now there are 2 guys in the same team. I set "Limit Type: 0 - Player, 1 - Building": 0, as Player limit. I put 6 turrets in front of them. Since they are in the team, they have to activate 6 turrets, but they activate 3.
  7. Мехмед

    Team problem

    Let's say there are 2 players, I set the limit to 3 for both of them, but when I put 3 turrets in front of them, they work as 3, so there is team sharing.
  8. Мехмед

    Team problem

    I mark it as a player, but when they are a team, it limits them as a team, not as a player."Limit Type: 0 - Player, 1 - Building": 0,
  9. Мехмед

    Team problem

    can you add a player head turret nerve?
  10. StringPool.GetNumber - no number for string assets/prefabs/npc/patrol helicopter/damage_effect_debris.prefab String ID is 0 - unknown effect assets/prefabs/npc/patrol helicopter/damage_effect_debris.prefab
  11. Мехмед

    Team problem

    Hello, I think there is a problem with the team turret. I set the team limit to 3. I think it is setting it as a team instead of per person. Can you fix that?
  12. Мехмед

    How to set up help

    1: I want it to melt slowly within 1 hour after entering the safe zone 2:And can you make the chat message messages in minutes instead of seconds? 3: decay before for example 15 min 10 min 5 min can you add a message?
  13. Мехмед

    Effects Prefab not work

    "Effects Prefab": "assets/prefabs/npc/patrol helicopter/damage_effect_debris.prefab"
  14. I give the same amount of RP for everything and I don't want to close the shop system because it is expensive because they ask why it doesn't give RP, that's why I don't want RP to come only from the seeds planted because I think this is considered a bug, a person can buy everything from the shop in one day, I want it to be more difficult
  15. I said I would like to add it without changing the original version of the plugin and not to get RP from the seeds planted. I'm waiting 🙂
  16. I know this comment comes up twice, I'm not stupid, I know that but this is not what I want.
  17. Hi, how's the project going? 🙂
  18. Okay, I will write a message to the server rewards owner. Thank you for your feedback. Also, there is a problem with the STACK SIZE 2.0 plugin. Can you fix it? It doesn't work after restart. I have to reload the rust rewards stack size 2.0 plugin every time.
  19. Can you add a daily RP collection limit or a general RP limit?
  20. Мехмед

    Trade

    Trade - Failed to compile: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 179, Pos: 32
  21. Likewise, can you upload a Permission Manager plugin search section? I have 70 plugins and I have difficulty finding them. When there is a search field, I can find them by plugin name.
  22. I don't understand it very well but I trust you can do it 🙂
  23. Likewise, (Players are making fields and farming RP. How can I stop this? For example, not giving RP from planted seeds.) It would be great if you can find a solution for this too. Also (Loot Table & Stacksize GUI 2.1.6) this plugin creates a bug, after the server restarts I have to reload the Loot & Stack plugin, if I forget it does not give RP for items collected from the ground. I wrote to the Loot & Stack owner, he did not care.
  24. I think the player is stuck in god mode and god mode remains open.
  25. I want to use it with Vanish. Can you make it so that it works with Vanish? I use bind c vanish. When I click c it becomes invisible, but I tried it with noclip and it doesn't work. Can you update it to support this?
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