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Keirox

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Everything posted by Keirox

  1. It's being updated will be back soon, doing as quick as possible
  2. Updating the map mid wipe is tricky (except for the plugins issues you can easily update it) for the map changes you have to rename the .sav file to the new map name, i'm not sure if it's still the case but you can check on internet to be sure
  3. Just posted a bug fix update, if you guys find more let me know. Also dont hesitate to join my discord for more infos about the maps.
  4. Keirox

    wold 2.0 compatible: false

    Changed Status from Pending to Fixed Changed Fixed In to 1.9.4
  5. Keirox

    About bugs

    Changed Status from Pending to Fixed Changed Fixed In to 1.9.5
  6. Keirox

    bot problems

    Changed Status from Pending to Fixed Changed Fixed In to 1.9.5
  7. Keirox

    Bradley APC Behaviour

    Changed Status from Pending to Fixed Changed Fixed In to 1.9.5
  8. Keirox

    Bradley APC Behaviour

    Issue is resolved and update is out.
  9. For the bradley shooting NPCs, in the custom profiles settings in "Other" you have AI weapons safe setting, i turned that on and it seems to have fixed the issue, was not happening before and maybe this is a new settings with a plugin update, not sure For the NPCs wrong spawns at laboratory etc putting them on Stationary fixed it, but also should not happen as navmesh was working before, trying to look for solutions
  10. @Gert SwanepoelIf you still care about the issues you're having could you reach me on my discord https://discord.gg/GXz2v7K3FJ I cant reproduce the problems you having with your vehicles, maybe you could guide me where this happen with pictures etc.
  11. I cant seem to reproduce thoses, all vehicles seems to be working fine on my side, could you reach me on my Discord so we can talk about it maybe send me pictures also of where minicopters having this issues ? https://discord.gg/GXz2v7K3FJ
  12. Some people said it was due to the bradley plugin. Some other issues was caused by mapprotection but then there was a game updated that fixed it
  13. Hello, a map update is planned to be out soon wich will fix some things, sorry for the late i did not notice your comments and since some others posted the bradley issue you mentionned on discord i thought it was you. I'm much more active on my discord by the way. It's not an excuse i should have check here more often, apologize for that
  14. Hey thanks for your reports and sorry for the late, i'm about to post an update soon wich should fix some stuff, but for the vehicles never seen that and other people didnt report that to me but i'll check
  15. are you running the basic npcs without plugins ?
  16. Keirox

    bot problems

    Thanks for report will take a look.
  17. Keirox

    wold 2.0 compatible: false

    Hello, map is being worked on to bring it compatible with the new world version. In the settings on codefling i have it disabled on "world 2 compatible" not sure why it still show as compatible. Maybe a bug on the site. It is also stated in the map description that it's being worked on, and on discord i have posted in announcement channel about this. If you are not willing to wait for the map to be repaired please try to issue a refund (not sure how this work on codefling yet), and sorry for the inconvenience you're experiencing.
  18. you should be able yes but dont forget rustedit extension.
  19. Version 1.0.0

    9 downloads

    This pack contain all the planes from Helheim Island, asked many times to be available separatly. It's now there ! Those are the most realistic planes ever made in the map making scene at this date, and some of them have electricity puzzles. This include the airbus crash site, it's full non crashed version, a airforce military plane with tier 3 puzzle inside, spain plane and british planes. They all have a version with objects/decor inside and players can enter, and a empty-closed version. My website : https://rust-keiroxcustommaps.com Discord : https://discord.gg/GXz2v7K3FJ
    $21.90
  20. Keirox

    Problems on MAP

    Changed Status from Pending to Closed Changed Fixed In to 1.8
  21. Keirox

    Problems on MAP

    Hello, sorry for the late i havent found your post till i get an email reminder about it. Next time you can reach me on discord i'm much more active there. I assume you already fix your issues but i will still reply If The Refuge doors are not opening it means your Rustedit extension has not been installed; Teleport plugin doesnt work because The Refuge is not Outpost, if you're using NTeleportation plugin you'll have to set the position manualy using /outpost add, at the position you want it to work For the train station i'm not sure havent heard about that one have you figured that one out yet ?
  22. Changed Status from Pending to Closed
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