r0gi
Member-
Posts
143 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by r0gi
-
Hello...I have the problem that the loot from NPCs and the skinned items don't seem to work. It works for all other events. }, { "ShortName": "researchpaper", "Minimum": 2, "Maximum": 8, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 2572099660, "Name (empty - default)": "Dollar" } This is our Money....but it dont dropt Dollar, it drops reseachpaper without skin
-
i dont have heli npcs too
-
Hi, can ich set skinned Items as reward ?
-
Thank you. I´ll check it later. Then I have to see how I can convince the community that the map will not be Crisis on Thursday
-
Decay is ready ? Than lets change
-
Sorry but that's rude. Then take the map down and sell it when it's finished. But you're making money from a bunch of errors that you're selling here. I'm massively disappointed here Give me the money back
-
It’s really disappointing how flawed this map is. The monuments are positioned too low and are partially buried in the ground. There are numerous spots where you get stuck, along with faulty alpha maps where you fall through the map. No railway connections — and these are just a few of the issues we noticed within an hour. Charging so much money for such a flawed product is simply unacceptable. I would like to request a refund. i want my money back
-
Found error und resolved.....pls close
-
-
there is a big issue. Everything can be picked up with the "use" button - nothing respawns. Also players can grab each others stuff
-
Hi. 10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall 10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) 10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) 10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) 10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) 10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) 10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) 10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall 10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) I Have 1.2.20
-
i will test ist
-
-
-
private void OnServerInitialized() { _instance = this; _controller = new OvenController(); LoadData(); // Check if StackModifier is active if (plugins.Exists("StackModifier")) { Unsubscribe(nameof(CanStackItem)); PrintWarning("CanStackItem-Hook deaktiviert, because StackModifier is active."); } else { // If StackModifier is not active, subscribe to hook Subscribe(nameof(CanStackItem)); } // Further initializations... } from a friend...I should ask if that will help you fix it?
-
That was the default setting. I changed the values to 1. But that didn't improve the situation. Error still occurs
-
here FurnaceUpgrades.json StackModifier.json
-
Unfortunately no improvement. The stacks are set to 1 as you said. But the console is still spamming
-
Hi, Question about setting up rewards There is the option: "rewardAll": true, Does this mean that EVERYONE on the server gets the reward or only those who are registered at the TC or in the group? We had a case yesterday where people got the reward who were not involved in the event at all and were not registered at the TC and were not in the same group