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IIIaKa

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Everything posted by IIIaKa

  1. IIIaKa

    High memory usage

    UPD2. Again usage increased to ~6GB.
  2. IIIaKa

    High memory usage

    UPD. After saving the file, memory consumption decreased to 1400MB. However, the program window still lags when I try to add a new item via right-click.
  3. IIIaKa

    High memory usage

    Hello! Thank you for the program. I've started creating a loot table for an easy base, and I've run into an issue where the program is already consuming ~5GB of memory (and I haven't finished adding loot yet). The file size is 90KB.
  4. IIIaKa

    Idea

    Hello! Thank you for the suggestion, I'll definitely think about it.
  5. IIIaKa

    Idea

    Changed Status from Pending to Not a Bug
  6. Hello! Are you using a custom map?
  7. Changed Status from Closed to Pending
  8. IIIaKa

    Does not work

    @mendoza Can you please send me your config and data files.
  9. IIIaKa

    Does not work

    @mendoza
  10. IIIaKa

    With a request for help.

    Changed Status from Pending to Not a Bug
  11. IIIaKa

    With a request for help.

    In some reasons, on custom maps, WipeTimer = null, so it's not possible to obtain the vanilla wipe date. Therefore, you need to use the chat or console command /wipe add "2024-04-17 09:00", adjusting it to your desired date. Additionally, you can add multiple dates, for instance, setting dates for the year ahead.
  12. IIIaKa

    Error message after reload

    Does this message occur during plugin unload/reload? Try completely removing the plugin and all its files, then reinstalling it.
  13. IIIaKa

    Error message after reload

    Changed Status from Closed to Pending
  14. IIIaKa

    Deactivation function

    If you have anything to add, feel free to write in this thread.
  15. IIIaKa

    Deactivation function

    Changed Status from Pending to Closed Changed Fixed In to 0.1.2
  16. IIIaKa

    Deactivation function

    Update is live!
  17. IIIaKa

    Error message after reload

    If the issue persists, feel free to report it in this thread.
  18. IIIaKa

    Error message after reload

    Changed Status from Pending to Closed Changed Fixed In to 0.1.3
  19. IIIaKa

    Error message after reload

    The issue was with the OnEntityDeath hook (death cannot be canceled), it somehow wasn't tracking all deaths. Consequently, entities weren't being removed from the monument list, and upon unloading the plugin, the list contains null entities. I had to change it to OnEntityKill, which triggers on all deaths, but unfortunately, another plugin can cancel the death, causing the entity to be removed from the list even if it doesn't die. Try redownloading the file.
  20. If the issue persists, feel free to report it in this thread.
  21. Changed Status from Pending to Closed Changed Fixed In to 0.1.3
  22. In the last update, when I split the config files, I forgot to change the list for the zones. Try redownloading the file.
  23. Hey, sorry for the delay in responding. Regarding the image, when creating a new zone, the bar is rendered immediately for those who are in the zone, while the image is added to the download queue. You don't necessarily need to reload the plugin, simply re-enter the zone for the bar to redraw. Reloading the plugin is only necessary if you change the image in the settings files.
  24. IIIaKa

    Industrial Dung

    Hello, you just need to either add it to the config list or make the list empty. ... "The list of items(short name) available for the composter. Leave empty to use vanilla": [ "horsedung", "fertilizer", "plantfiber", "worm" ], ... ... "The list of items(short name) available for the composter. Leave empty to use vanilla": [], ... As for compost, I haven't personally tested it, but you can try this plugin: https://umod.org/plugins/compost-stacks
  25. IIIaKa

    Advanced Status

    In the previous versions, there was Under and there was no way to modify it. However, after adding the ability to make the bar clickable, it became necessary to add the ability to change layers and default layer changed to Hud, as for some reason buttons weren't clickable in Under layer.
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