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IIIaKa

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Everything posted by IIIaKa

  1. Is the terminal added if you do it directly through the command /vdelivery add?
  2. @Kobani Hello, do you mean that when setting up a vending machine, no popup appears offering to modify this machine?
  3. IIIaKa

    Advanced Status

    Hello! AdvancedStatus is an API plugin that acts as a unified tool for other plugins, handling everything related to the correct display of bars, while leaving everything else to other plugins. For your purpose, you’ll either need to create such a plugin or use an existing solution. I have PermissionsStatus (paid $9.99, with an "s" before "Status"), but it works with TemporaryPermissions(free), not TimedPermissions. However, there are other plugins that work only with TimedPermissions.
  4. IIIaKa

    bagtimer

    @Zehterus Didn't quite understand you, but most likely you've got the wrong section, you need to go here:
  5. IIIaKa

    Defendable Bases error

    If the issue persists, feel free to report it in this thread.
  6. IIIaKa

    Defendable Bases error

    Changed Status from Work in Progress to No Response
  7. If the issue persists, feel free to report it in this thread.
  8. It was found that, for some unknown reason, one of the plugins overwrites the OwnerID of static (public) quarries. In the next update, the plugin will check static quarries only based on their presence within a monument, if applicable.
  9. Changed Status from Work in Progress to Not a Bug
  10. IIIaKa

    Vanish Updated to 1.8.8

    @dustyhansen Replaced the file. In the future, you can add it yourself. There’s only one line. You need to add it after "public class Vanish : CovalencePlugin {". private bool IsInvisible2(BasePlayer player) => _hiddenPlayers.Contains(player.userID);
  11. If the issue persists, feel free to report it in this thread.
  12. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  13. IIIaKa

    Mailboxes

    If the issue persists, feel free to report it in this thread.
  14. IIIaKa

    Mailboxes

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  15. IIIaKa

    Mailboxes

    In the next update, I restored vanilla behavior for mailboxes.
  16. IIIaKa

    Vanish Updated to 1.8.8

    Yes, it is version 1.8.9.
  17. IIIaKa

    Vanish Updated to 1.8.8

    If the issue persists, feel free to report it in this thread.
  18. IIIaKa

    Vanish Updated to 1.8.8

    Changed Status from Work in Progress to Not a Bug
  19. IIIaKa

    Vanish Updated to 1.8.8

    Hello, replaced it.
  20. IIIaKa

    Vanish Updated to 1.8.8

    Changed Status from Pending to Work in Progress
  21. I just noticed that there's no option to simply top up the balance. Could this option be added? And after that, restrict direct purchases if a plugin costs less than ~$5?
  22. Is it possible to set a commission limit of no more than approximately 30% of the price? This would be helpful for plugins that are low-priced. Or for renewal, for example, if a plugin costs hypothetically $10+, and the license renewal(symbolic support) will cost $1-2 each year. For example, if a plugin costs $1, the current commission would be 12% ($0.12) + $0.49 = $0.61, this is more than half of the price. If you add a check to ensure that the commission does not exceed approximately 30% of the plugin's price, then the commission for a plugin priced at $1 would be no more than $0.30, and this would not affect the commission for more expensive plugins. With the current settings(and 30%), the limit will activate up to a price of ~$2.72. Something like this: const double MaxCommission = 0.3d; double price = 1d; double commission = Math.Min((price * 0.12d) + 0.49d, price * MaxCommission);//In this case, it will be $0.30 instead of $0.61
  23. IIIaKa

    friend fire

    If the issue persists, feel free to report it in this thread.
  24. IIIaKa

    friend fire

    Changed Fixed In from 0.1.11 to Next Version
  25. IIIaKa

    friend fire

    @Aelanna I have added the ability to set a default value for friendly fire in the config file in the next version. "PvP - Is friendly fire enabled by default when creating a team?"
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