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NooBlet

Creator
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Everything posted by NooBlet

  1. NooBlet

    Shark Launcher

    I have one in the works . just not a priority at the moment
  2. works for scrap heli also
  3. the detection range is at 251 . at 201 normally a site starts to shoot ... on top of that the detection of multiple sams . it jumps around depending witch one is likely to start shooting first. and yes it very tricky .... might soon add the detection range in config . but scared to do so as it might cause lag
  4. and sorry i just woke up ... look like plugin you loaded .
  5. if you delete the config file and reload the plugin . is that what you get?
  6. just deleted my config and reloaded plugin fresh ... line was generated automatically myside
  7. im getting old
  8. HAHAHAHAHAHAHAHAHAHA your right .....oo no
  9. its been so long ... myself dont even know
  10. you know its a lot nicer to request it rather than criticize it . this plugin was created in a non modded server . but if you want skins just asked brother
  11. NooBlet

    BROKEN

    Changed Status from Not a Bug to Closed
  12. NooBlet

    BROKEN

    Changed Status from Pending to Not a Bug
  13. NooBlet

    Shark Launcher

    Ill make a plan
  14. NooBlet

    BROKEN

    "Failed to call hook 'CommandStartHeliWars'" . this is a user command
  15. NooBlet

    BROKEN

    that will only happen if you type in console "heliwars"
  16. NooBlet

    BROKEN

    as the base player is the only thing in that command that can be null ..... all commands is inchat commands
  17. NooBlet

    Shark Launcher

    @Kk
  18. NooBlet

    BROKEN

    Was the command run ingame or console?
  19. sorry for the late reply's ... super busy at moment with server stuff ... ...
  20. mmmmm . ill do some test and get back to you
  21. the do damage is only to not damage players .... npc's and buildings will still take damage
  22. NooBlet

    Shark Launcher

    Latiest update permission is req
  23. Its all samsites . All logic runs on minicopter not player . As optimized as can be . Its been tested in server with 30 or 34 minis in air around launchsite . We didnt notuce a performanse issue at that time
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