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Everything posted by NooBlet
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so now the question is . is the oilrig the exact same as normal rust . or did the dev of that map changed it
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no .... you did not say custom map ..... the seed and size is to get the exact map to reproduce the issue ... custom map is different .. that means there is something else going on with the npc nav spawn that could be the issue .
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ok so its the seed ... in test server with your seed and size and the heavyrigplugin not loaded . small oil ch48 npc dont move from spawn . but do in large .... with plugin loaded large all moves with event or not .. so this is not plugin its the map seed that has a nav mesh issue at small oil rig . i did record all the test if you need it
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maybe a silly question..... with betternpc . are changing the aperance of the npc . if so . can i see your config and data file of betternpc that pertain to Ch47
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im going to load that map quick and check
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all this plugin does is calling more chinooks so if working normal without plugin it must work correct with wave ... map size? so i can test seed
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Map seed ? and does the npc move if wave is not activated ? (normal oilrig crate hack)
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again this plugin does not controlling npc's . please check in your console these 2 convars ai.think ai.move and then provide list of all current plugins . map seed and oxide version
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and if you can give me the console error at time
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mmmm as the rpc is to with mount . , @JuJu can you please make video what you did and to see the error happening ?
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i dont own this plugin . but wrecks . what else is mountable in this plugin .. just the computer station ?
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myself i try to respond within 24hours . but as life always getting the way it might take a few hours longer . then with info supplied from customer . you have to try ro replicate the results and find away around it .... i agree with @Wrecks do some test to give as much info to the dev and your problem can be then properly addressed
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you do realize that some issues can not be sorted out within few min.... just give the guy some time to respond and look into the issue ... .
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you need to give more time . some of us is in different timesones and not to mention some of use has jobs aswell . min give the guy 2 days 48 hours
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when did you open the support ticket ? on the plugin page? @JuJu
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morning @JeffG , so you talking about just having a monument jump to another monument but it sounds like you have a prefab . that can be in map already ... i might be able to work with that ... guess i need details of the prefab ... like prefab name and possible identifier that it has to be able to link them via code
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Version 1.3.0
197 downloads
PortalsPlus adds the ability to have portal for player to monuments or teammates Permissions PortalsPlus.admin - needed to get portal placements when creating new portals at monuments with command /makeportal PortalsPlus.monumentuse - needed to alow monument to monument portal Commands giveportal <playername/ID> - console command to give players portal makeportal - spawn portal to get position and rotation relative to monument to add to config (this is not a spawn for portal use command)) Videos Config { "Use Teamate Portals": true, "Use LastDeath Portals": true, "Use Monument Portals": true, "Monument To Monument Cooldown time (Seconds)": 30.0, "Use Monument to Monument Portals": true, "Monument Portals": { "Launch Site": { "Monument Portal Active?": true, "Position Corrected": { "x": 211.0, "y": 9.2, "z": 97.1 }, "Rotation Corrected": 89.77 }, "Airfield": { "Monument Portal Active?": true, "Position Corrected": { "x": -142.3, "y": 0.2, "z": -112.0 }, "Rotation Corrected": 89.49 }, "The Dome": { "Monument Portal Active?": true, "Position Corrected": { "x": -1.05, "y": 19.83, "z": -5.2 }, "Rotation Corrected": 197.38 }, "Junkyard": { "Monument Portal Active?": true, "Position Corrected": { "x": -46.5, "y": 11.32, "z": 11.7 }, "Rotation Corrected": 195.0 }, "Radtown": { "Monument Portal Active?": true, "Position Corrected": { "x": 34.3, "y": 1.0, "z": -17.6 }, "Rotation Corrected": 181.0 }, "Water Treatment Plant": { "Monument Portal Active?": true, "Position Corrected": { "x": -4.35, "y": 60.35, "z": 69.1 }, "Rotation Corrected": 0.321 }, "Bandit Camp": { "Monument Portal Active?": true, "Position Corrected": { "x": 44.0, "y": 7.0, "z": -31.7 }, "Rotation Corrected": 135.34 }, "Power Plant": { "Monument Portal Active?": true, "Position Corrected": { "x": -74.5, "y": 18.25, "z": 15.4 }, "Rotation Corrected": -90.0 }, "Outpost": { "Monument Portal Active?": true, "Position Corrected": { "x": -24.4, "y": 0.12, "z": -29.9 }, "Rotation Corrected": 90.0 }, "Military Tunnel": { "Monument Portal Active?": true, "Position Corrected": { "x": -53.96, "y": 8.9, "z": -6.2 }, "Rotation Corrected": 180.0 }, "Missile Silo": { "Monument Portal Active?": true, "Position Corrected": { "x": 56.2, "y": -5.9, "z": -16.3 }, "Rotation Corrected": 91.0 }, "Large Fishing Village": { "Monument Portal Active?": true, "Position Corrected": { "x": -26.926, "y": 2.065, "z": -20.859 }, "Rotation Corrected": 358.677 }, "Sewer Branch": { "Monument Portal Active?": true, "Position Corrected": { "x": -35.453, "y": 19.747, "z": -37.653 }, "Rotation Corrected": 73.628 }, "Ferry Terminal": { "Monument Portal Active?": true, "Position Corrected": { "x": -3.0, "y": 10.874, "z": -61.2 }, "Rotation Corrected": 180.0 }, "Arctic Research Base": { "Monument Portal Active?": true, "Position Corrected": { "x": 2.45, "y": 5.4, "z": 6.2 }, "Rotation Corrected": 357.405 }, "Ranch": { "Monument Portal Active?": true, "Position Corrected": { "x": 4.2, "y": 3.037, "z": 24.0 }, "Rotation Corrected": 179.0 }, "Large Barn": { "Monument Portal Active?": true, "Position Corrected": { "x": 3.872, "y": 9.022, "z": -3.73 }, "Rotation Corrected": 359.736 }, "Satellite Dish": { "Monument Portal Active?": true, "Position Corrected": { "x": 10.615, "y": 0.2, "z": -0.979 }, "Rotation Corrected": 90.741 }, "Giant Excavator Pit": { "Monument Portal Active?": true, "Position Corrected": { "x": -92.618, "y": 1.165, "z": -48.787 }, "Rotation Corrected": 316.17 } }, "Max Monument Portal Rows (6 max)": 6, "Enable PortalItem world spawns?": true, "Drop Settings": [ { "Object Short prefab name": "crate_elite", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 7.0 }, { "Object Short prefab name": "codelockedhackablecrate", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 9.0 }, { "Object Short prefab name": "crate_ammunition", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 5.0 } ] } Lang File { "NoPerm": "You dont have the Perms to use this", "NoAdminPerm": "Admin Permission needed for this command", "Rejectbutton": "Reject", "Acceptbutton": "Accept", "RejectMessage": "{playername} Rejected your Request", "RaycastFail": "Target Has something in the way for portal to spawn", "ActivePortalMessage": "There is a active portal for you already", "NoMon": "Monument to Monument is turned of in config , Sorry." } Example of console output [Portals Plus] Outpost : Position Correction = X: -19.588f, Y: 0.141f, Z: 30.933f : Rotation Correction = X: 0.000f, Y: 267.224f, Z: 0.000f Future Plans more portal aplications$10.00
