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Everything posted by Zeeuss
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Dm me on discord: Zeeuss
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It spawns right at the player's position the time you jail him Ex.: There's a player on the ground, you do /jail playerName 60 and a cage spawns around him for 60 seconds Also when the player disconnects or plugin gets unloaded, the cage disappears. But once the plugin gets loaded again/or the jailed player joins back it appears around him again ( if the jail time didn't run off) 🙂
- 5 comments
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- 5 comments
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Version 0.1.3
20 downloads
What is it? A simple and nice utility for admins to punish players. Usage Punish minges and bad player's behaviour with this simple plugin! Command /jail (playerName/playerID) (duration in seconds) -- Jail specified player for the amount of time /unjail (playerName/playerID) -- Unjail specified player /jail.save -- Force save Jail data Permission jail.use - Gives player permission for all Jail commands Features Once a player gets jailed a cage appears around him, player cannot even avoid it by reconnecting, when the player disconnects the cage automatically disappears and when he connects back, it appears again. (Configurable) You can choose if the player can take damage or not while jailed (Configurable) You can set if the cage can take damage or not (Configurable) You can set if the player is allowed to use commands while jailed (Configurable) You can set if player should be teleported back into cage whenever he escapes it API API Calls public bool IsJailed(ulong playerId) // Returns true if the player is jailed, else returns false API Hooks private void OnPlayerJail(ulong playerId, double time) // Gets called when player gets jailed private void OnPlayerUnjail(ulong playerId) // Gets called when player gets unjailed Config: { "Should player take dmg if jailed?": false, "Should jail cage take dmg?": false, "Should block player's commands when jailed?": true, "Ensure player stays in cage? (Teleports him back if he's outside)": true } Localization: { "Syntax": "Syntax: /jail (playerName/steamID) (timeInSeconds)", "NoPlayer": "Couldn't find that player", "AlreadyJailed": "{0} is already jailed ({1}sec left)", "Unjail": "You have been unjailed", "CantDoJail": "You can't do this while jailed", "SyntaxUnjail": "Syntax: /unjail (playerName/steamID)", "JailCmd": "You have jailed {0} for {1}secs", "UnjailCmd": "You have unjailed {0}", "NotJailed": "{0} is not jailed", "Jail": "You have been jailed for {0}secs" }$10.00- 5 comments
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- 36 comments
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- 1
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- #administration
- #logging
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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This is really weird the FormatException, meaning here that it must be a lang file issue, please make sure, that you first remove the plugin from the plugins folder, then remove the lang file, and then try to upload the file to your plugins folder 🙂 For more info and faster response, you can contact me on discord: Zeeuss
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- 3 comments
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Sorry for late response, currently you can see the ago time in the main logs, and certain date in the log description It would require to rebuild the ui, otherwise there would not be enough space for that.. 😕
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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Should be good now 🙂
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Remove old lang file, to have this fixed
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Hello, any idea when exactly when player dies does this error occur? 🙂
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.0
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Player and npc kills are now under 1 category, might add 2 separate webhooks in the future
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.0
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.0
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- 27 comments
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- #smart
- #workbench
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(and 8 more)
Tagged with:
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- 27 comments
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- #smart
- #workbench
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(and 8 more)
Tagged with:
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- 27 comments
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- #smart
- #workbench
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(and 8 more)
Tagged with:
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- 27 comments
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- #smart
- #workbench
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(and 8 more)
Tagged with:
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Changed Status from Pending to Closed Changed Fixed In to 0.1.4
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Added /sw command so everyone can toggle it whenever they want. New video how it works/how does the UI and command look like can be found in plugin's description 🙂