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Everything posted by Ryuk_
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Version 1.0.4
638 downloads
This plugin introduces symmetry features to streamline construction and upgrade processes. Choose from various symmetry shapes, including Square, Triangle, and Hexagon, and select symmetry types such as Normal2Sided, Normal3Sided, Normal4Sided, and Normal6Sided. Automatically mirror building actions across symmetrical axes for efficient base design and upgrades, including automatic building shape detection for Square, Triangular or Hexagonal bases, it has a user-friendly interface to enhance your building experience in Rust. Seamlessly toggle between symmetry shapes and types with the intuitive UI, providing precise control over your construction projects. Symmetry Features: * Support for Square, Triangle, and Hexagon symmetry shapes. * Choose between Normal2Sided, Normal3Sided, Normal4Sided and Normal6Sided symmetry types. * Mirror building and upgrade actions across symmetrical axes. * "R" Key + Hammer in hand -> removal tool. (Remove the entity/structure you're looking at). UI Features: * Shape Selection: Easily switch between Square, Triangle, and Hexagon symmetry shapes. * Type Selection: Choose from Normal2Sided, Normal3Sided, Normal4Sided and Normal6Sided symmetry types. (Depends on the symmetry shape.) * Enable and Disable symmetry * Reset Symmetry: Reset the symmetry information (shape, type, position) * Show center: Display the symmetry center. * Symmetry Hit Center Build Calculation (Building or Proximity) Chat Commands: * /sym_ui: Enable/Disable symmetry UI (Enabled by default). Console Commands: * sym_reset: Reset the symmetry information. * sym_shape: Change the symmetry shape. * sym_type: Change the symmetry type. * sym_displaycenter: Display the symmetry center position. * sym_status: Enable or Disable symmetry. * sym_ui_pos: Allow players to move the UI position freely. * sym_ui_reset: Reset the UI position to default position. Permissions: symmetry.use symmetry.admin Oxide: o.grant <user/group> <name/id> symmetry.use Carbon: c.grant <user/group> <name/id> symmetry.use Config: { "Removal Tool (Def: true)": true, "Open Symmetry UI on Connect (Def: true)": true, "Symmetrical Upgrade (Def: true)": true, "UI Menu X Position (def: 0)": 0.0, "UI Menu Y Position (def: 0)": 0.0, "Check Building cost (def: false)": false, "Check for Deployables before placing (def: false)": false, "Display center functions (def: false)": false, "Disable Symmetrical entity kill": true, "Symmetry UI Command": "sym_ui", "Symmetry Admin UI Command": "sym_admin", "Symmetry UI X/Y Position command": "sym_ui_pos", "Symmetry UI Position reset command": "sym_ui_reset", "Enable Entity Shortname check? (def: false)": false, "Entity Shortnames to check if they're grounded.": [ "box.wooden.large", "box.wooden", "storage_barrel_a", "storage_barrel_b", "storage_barrel_c", "gates.external.high.stone", "wall.external.high.stone", "gates.external.high.wood", "wall.external.high", "wall.external.high.ice", "wall.ice.wall" ] } Showcase videos:$29.99 -
Let me know if that update works for you
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.141
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Fixed, please test the last update. // Fixed teleport bug. Now if "Teleport player to lobby (Def: false)" is false, -> Player will respawn normally. -> If the player joins a match, the last position will be saved. -> If the player leave a match, he will be teleported to the last position. -> If the player leave a match while he's dead, he will respawn normally.
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Changed Status from Work in Progress to Closed Changed Fixed In from 1.0.13 to 1.0.14
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Updated, please take a look and reply here if it's work right now.
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I will check this again and push an update fixing it soon
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Make sure and check the arena radius, the base should be inside the radius to be deleted, but it only will be removed after the arena ends, if there's players in the arena and one team gets eliminated the base will not be removed until the arena ends.
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.13
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Plugin updated. -- Base in an arena not being deleted: The owner should always create the arena using "/create_arena <name> <radius>" command, the bases and entities inside the "radius" will be deleted. -- Make sure to edit your arena data file to set the correct radius, otherwise the entities will not be deleted from the arena. if the base is outside the radius, it will not be removed.
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Changed Status from Work in Progress to Closed Changed Fixed In from 1.0.11 to 1.0.12
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So both items are being discounted when you build?
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.11
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Changed Status from Work in Progress to Closed
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Each player has a menu, where they can disable the godmode and pvp with other players that have godmode off. This plugin is intended to only create structures (bases), if the player want to pvp, he should have GODMODE off also the other players too. You can see the attached image the menu and the functions that the players can use. It depends in your community if the server will stay alive or death, maybe you should ask them or make a poll to your community before purchase this plugin , maybe it will be a good purchase or waste of money in the long/short term. (Remember, this plugin is intended to only let players create bases as other public sandbox servers online)
- 113 comments
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- #creative rust
- #building
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The player can claim any area. After claiming an area the player can build anything, he can save that structure also load any saved structure that he owns. This is a creative/sandbox plugin, this should do the same thing as the servers "ukn creative/rusticated/intoxicated"... The player has infinite resources, always workbench 3 and unlocked bps. The Default user has an 60 meters (i think) building area, the VIP has 100 meters radius. You should use creative like plugins, as example: symmetry. This plugin is intended to work in a separate server, not with any pve plugin or roleplay, since it is not compatible with those plugins.
- 113 comments
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- #creative rust
- #building
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(and 1 more)
Tagged with:
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I will try to update it tonight or tomorrow, currently i don't have time but i will try to do it asap
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version