Exactly, I temporarily removed the whole entity because I can't remove those rockets and I can't find the correct function to know when the player fires rockets from that helicopter (like for example: "OnPlayerAttack" / "OnRocketLaunched" / "OnWeaponFired") those functions are not called when I fire with the helicopter.
Plugin updated. Please verify that it is working properly to close this ticket. If there is an error or it is not working properly please submit the problem again here. Thanks and sorry for the delay.
Plugin updated. Please verify that it is working properly to close this ticket. If there is an error or it is not working properly please submit the problem again here. Thanks and sorry for the delay.
-The "Manual" method was added because otherwise/automatically I have not been able to get the center correctly if I have floorstacking (I don't know the wallstacking method).
Hi crow! Could you make a video demonstrating the error please (if it's not a problem for you)?
Also remember that it is not necessary to erase everything to mark the center of the base.
Have the following values in your configuration:
Method: "Building" (This function will only take the central building as a reference, and will only use the foundations and no other entities.)
Also you can use "Calculate Center" instead of hitting with a hammer.
Hi! you can move the UI in the config
"UI Menu X Position (def: 0)": 0.0,
"UI Menu Y Position (def: 0)": 0.0,
There's also a player command to move it
/sym_ui_pos <x/y> <position here>
example:
/sym_ui_pos x 50 (this will move the UI pos to the right
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