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Everything posted by Ryuk_
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- 106 comments
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- #creative rust
- #building
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(and 1 more)
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If you want to keep the zone and building, please in config file set Keep zone and building when player disconnect? (Def: false) to TRUE remember, you should delete the config file since it will not overwrite the old one.
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Changed Status from Work in Progress to Closed Changed Fixed In from 1.0.9 to 1.0.91
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Fixed on version 1.0.91. Thanks
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Yeah i think it is possible, i'm gonna test it out in a moment and let you know the part you should edit to let it work, or if you can't edit i'll put it in the next update with a config setting to enable/disable the unclaim and base destroy event if the player disconnect If it's possible i'll let you know later. Thanks for purchase the plugin! â¤ï¸
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Hi, i was working on fix "OnEntityTakeDamage" since i got multiple reports about that problem, i will fix this and push an update soon if i can. You should any skin plugin as example: Skins by misticos Skinbox PlayerSkins by k1lly0u Since the plugin doesn't contain an skin menu itself.
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.9
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There's 2 copy/paste system, both will paste the base back in the middle on the claimed zone, is not needed to clear the zone before because while you load the base it will clear automatically. Talking about the problem with clearing the base and some part outside the zone will stay even clearing the area, i've fixed it and will push an update today. since i tested it, i found the problems and i'll try to fix it
- 106 comments
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- 1
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- #creative rust
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I'm so sorry it could happen due to blueprints unlock since the code iterates through all blueprints. I'll going to edit, set it as a coroutine (so it will unlock the bps between x time) and push an update asap. Thanks for the report. Anyways if you have more bugs/errors, keep using this report section/chat. Sometime if i got another report by the same user i don't see the notification â¤ï¸
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If so, you can edit it as you want, but always respecting the license. About the separate .cs files, the first one posted (I don't think it can be downloaded now) were completely separate files for each part of the plugin, but I merged everything into one file after all to avoid problems. (YYou can modify it, but you're still under the other EULA/SLA rules.) EULA/SLA - License Now talking about "Errors hit info error noticed appeared after animal killed sleeping" can you please give me the logs or send me the error that appears to you? Since i can't replicate it right now (im not in my home at the moment), but i can try to fix it and push an update
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- 106 comments
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- 1
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- #creative rust
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Hi @TomHud have been you updated the plugin to the latest release? The base should spawn in the center of the area, unless you build a large base that goes out bounds of the claimed area, if the base is too big, you can change the radius of the area in the config file to a bigger value. i've tried to replicate your issue but there was not luck at all (tested with 2accounts in 2 different computers). the only crash i got was Steam auth timeout kick, while being afk. I will continue looking into this further, but there is nothing to solve yet. // Added stability button
- 106 comments
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- 1
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- #creative rust
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Changed Fixed In to 1.0.65
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Changed Status from Work in Progress to Closed
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At the time I uploaded it it did not have any errors, after the latest rust update several errors arose that were not there before. Several problems were with the saving and loading of bases, also the system of inviting friends and an exploit that was reported that allowed other users to damage other buildings. Currently this is all fixed and I am still actively checking that there are no more problems in addition to constantly updating the plugin. the plugin was fully tested by me and one of my friends before publishing it. There was a lot of bugs before publishing it so it took like 2 weeks to fully fix and publish it to production. Right now if someone sent an error log or report a bug/exploit, immediately tried to replicate the bug and tried to fix it
- 106 comments
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To prevent server lagging while pasting / loading the base, each entity/structure will spawn one by one waiting X time between every entity, as default there's 0.5 seconds between entity spawns to prevent lag i've tested 2 types, the 1st one was instant spawn and it lags the server entirely btw i think the price could be expensive since there's not another plugin in the market, It's like a privilege to have a server like this these days i think as example some servers have an complete plugin including symmetry and other things without bugs.
- 106 comments
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- #creative rust
- #building
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(and 1 more)
Tagged with: