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laodu

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Everything posted by laodu

  1. (19:03:46) | [Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes (19:03:46) | [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) (19:03:46) | [Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes (19:03:46) | [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) This prompt appears twice on the console
  2. Sputnik.jsonThis is my configuration, and today I also discovered this issue for the first time. This has not happened before, and it is normal. Today I observed that player A obtained ownership of this event after shooting an armed helicopter, and he left midway. Until the end of the event, the ownership remained with player A. It is estimated that this situation occurs occasionally.
  3. You didn't understand what I meant. If player A gains ownership and leaves midway without continuing to participate in this event, the ownership will always belong to player A. Other players cannot regain ownership of this event.
  4. "The time that the Event Owner may not be inside the event zone [sec.]": 300, This setting has not taken effect. If a player is locked and does not continue with this event, their ownership will still remain the same after 300 seconds, and their ownership will not be affected
  5. 05/22 12:57:06 | Failed to call hook 'OnEntityTakeDamage' on plugin 'MonumentOwner v1.4.1' (ArgumentException: Value does not fall within the expected range.) at Oxide.Plugins.MonumentOwner+ControllerMonument.CanPlayerBecomeOwner (BasePlayer possibleOwner) [0x00163] in <b1d40b78e49940c49ba6ef57bd1bb82a>:0 at Oxide.Plugins.MonumentOwner+ControllerMonument.AddDamage (BasePlayer player, System.Single damageHere) [0x00179] in <b1d40b78e49940c49ba6ef57bd1bb82a>:0 at Oxide.Plugins.MonumentOwner.OnEntityTakeDamage (ScientistNPC npc, HitInfo info) [0x001ac] in <b1d40b78e49940c49ba6ef57bd1bb82a>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01056] in <b1d40b78e49940c49ba6ef57bd1bb82a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  6. If a player leaves the server midway inside the monument and enters the server again, the player cannot regain the owner status of the monument, but can do anything at the monument. No cooldown time save (CooldownPlayers. json) for this player was found in the database.
  7. Occasionally, there may be an air wall that prevents players from entering the event.
  8. (21:06:01) | Exception while calling NextTick callback (KeyNotFoundException: The given key 'Scientist' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at Oxide.Plugins.RustRewards+<>c__DisplayClass67_1.<OnDispenserGather>b__0 () [0x00087] in <e01b97cec7254294b6a208ec2abe4eec>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 In the database: Player_data.json NPC's kill data has appeared: "76561198798237393": 16, "76561199033685957": 3, "76561199077039457": 42, "76561199345552120": -700, "76561199179248284": 34, 76561199295596805: -300, "4041802": 15, "76561199295727840": -500, 9625318: 15, 9466607: 15, 8825874: 15,
  9. After more than 20 days of testing, there will be 1-2 server freezes within 24 hours. It happens every day. Uninstalling the plugin, everything on the server is normal and there has been no further freezing.
  10. laodu

    The downloaded version is 1.0.0

    I will update the new version! Thank you! I will provide feedback on any latest issues!
  11. At the beginning of the next activity, there will be occasional server freezes.
  12. laodu

    The downloaded version is 1.0.0

    At the end of the event, the server unexpectedly froze
  13. The downloaded version is 1.0.0
  14. (00:28:58) | Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - True (Boolean), PveMode (False (Boolean))
  15. laodu

    The Ferry

    What kind of activity is this plugin? Can you provide a detailed introduction?
  16. Random raid without cooldown time means that players can generate an unlimited number of random raids without any cooldown time
  17. Yes, Player B is authorized and it is a random raid without a CD. And it won't refresh Player B's CD
  18. Conflict with the PreventLooting plugin. Example: If player A clears their territory cabinet (TC) authorization and the cabinet is opened by player B for authorization * (in fact, player B and player A are not in the same team, and according to the function of the PreventLooting plugin, normal authorization cannot be obtained), but the result is that player B obtains authorization for the TC through the RandomRaids plugin (in fact, it cannot be used). At this time, when player B goes to kill the NPC or other triggering conditions normally, there will be many NPC random raids. As shown in the following figure:
  19. Adding through chat commands can also encounter this situation.
  20. The situation I encountered is the same as yours! Additionally, xmas.present.large is unable to add spoils with custom names
  21. Can you add support for the BossMonster plugin?
  22. Can you add support for the BossMonster plugin?
  23. ArmoredTrain.json Sputnik.json

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