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Everything posted by laodu
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11/19 13:21:29 | Calling hook CanPickupEntity resulted in a conflict between the following plugins: DroneEvent - True (Boolean), PreventLooting (False (Boolean))
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Thank you for your reply, I will be waiting for you!
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Can I contact you on DM? I am currently encountering a very strange issue. Both of my servers have the same plugins and settings. As long as this plugin is installed on one of the servers, the FPS will decrease from over 100 to around 20, which is very unstable and stuck. The console constantly displays the garbage file 'Calling' OnMaxStackable 'on' TreatureChest v2.1.0 'tool average 1647ms. And the other one didn't generate this junk file.
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The console keeps showing spam logs, I hope to fix it!
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11/17 11:46:15 | Calling 'OnMaxStackable' on 'TreasureChest v2.1.0' took average 1401ms 11/17 11:46:25 | Calling 'OnMaxStackable' on 'TreasureChest v2.1.0' took average 1280ms 11/17 11:46:28 | [event] assets/prefabs/npc/cargo plane/cargo_plane.prefab 11/17 11:46:35 | Calling 'OnMaxStackable' on 'TreasureChest v2.1.0' took average 1788ms 11/17 11:46:45 | Calling 'OnMaxStackable' on 'TreasureChest v2.1.0' took average 1511ms 11/17 11:46:55 | Calling 'OnMaxStackable' on 'TreasureChest v2.1.0' took average 1494ms 11/17 11:47:06 | Calling 'OnMaxStackable' on 'TreasureChest v2.1.0' took average 1674ms 11/17 11:47:16 | Calling 'CanStackItem' on 'TreasureChest v2.1.0' took average 1436ms 11/17 11:47:26 | Calling 'OnMaxStackable' on 'TreasureChest v2.1.0' took average 1558ms 11/17 11:47:36 | Calling 'OnMaxStackable' on 'TreasureChest v2.1.0' took average 1435ms 11/17 11:47:46 | Calling 'OnMaxStackable' on 'TreasureChest v2.1.0' took average 1384ms
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Image download failed! Error: Request timed out Image name: Chest_0 Image URL: https://www.dropbox.com/scl/fi/n04axnx5q2wm921pofvi7/combine_images__3_-removebg-preview.png?rlkey=tmfjk662psemyzerhi514x84x&dl=1 It is recommended to include the URL in the configuration, and please add LAN language support.
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Unable to set a custom item name? Limited items with random skins also have no effect.
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Members of a team only have access to the land and no permission to build on it!I hope the author can improve this feature, which will be a very convenient advantage for players!
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Regarding the mouse issue with the UI, the author received a message and immediately contacted me. They patiently asked me about the specific situation with the UI and made a fix for the mouse not displaying on the UI! After sales processing is very fast. Currently, my players really like this plugin and don't need to store loot back and forth.
- 27 comments
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- #smart base
- #remote container acces
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(and 1 more)
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Failed to call hook 'OnEntityTakeDamage' on plugin 'MonumentOwner v1.3.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.MonumentOwner.OnEntityTakeDamage (ScientistNPC npc, HitInfo info) [0x00038] in <0112f4806476476a85f8a90d018c624d>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01056] in <0112f4806476476a85f8a90d018c624d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
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I'm very sorry, my mood is very bad. My handling method has caused inconvenience to you. Please forgive me, as a consumer, I just want to spend money to solve the problem perfectly. Moreover, you can check my consumption on your platform. I have supported many plugin authors, and I have not shared these plugins with others or other platforms. I just want to maintain my proper after-sales service.
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I need a brand-new custom version, with the following requirements: I currently need a system where users can sell and buy products (including custom items), supporting both an economy and RP (role-play) mode. It must also record detailed results of successful transactions in the plugin. Whether the user is selling or buying, after the transaction is completed, they must manually retrieve their purchased items, money, or RP rewards from the plugin.
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The author of this plugin is not responsible, and many issues in the support ticket are not replied to or handled. Even the support ticket from a few months ago has not been replied to or processed, and there are too many bugs in the plugin that have not been fixed. The latest plugin update was also six months ago. I suggest entrusting this plugin to other responsible authors!
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The downloaded version is not 1.0.6
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11/06 14:12:17 | [EcoWallet] Player Economics Balances Saved! 11/06 14:12:47 | [EcoWallet] Player Economics Balances Saved! 11/06 14:12:47 | [EcoWallet] Player Economics Balances Saved! 11/06 14:12:47 | [EcoWallet] Player Economics Balances Saved! 11/06 14:12:47 | [EcoWallet] Player Economics Balances Saved! 11/06 14:12:47 | [EcoWallet] Player Economics Balances Saved! If the number of players is over 100, such console garbage will seriously affect the FPS of the server.
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