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Everything posted by Papi Rusty
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Could you go over both arenas? They are fun but need some work. Many spots especially on the military map that need work, many areas where players can go under prefabs and hide and shoot people out of. Thank you
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- 1,275 comments
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- 1
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- #leveling
- #progression
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nm so the issue is that the UI since you added the inventory option its overlapping with this. anyway to add a option in the config to disable the inventory sorter?? . any
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Its showing the UI for a composter for me even tho i do not have it enabled in the config
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There are holes near the furnaces and players fall through the island. check again. The barge was my mistake but the holes and many areas rocks are not set properly.
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- 164 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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- 164 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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Also many areas where the alpha is not set correctly. Please fix
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- 164 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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Pretty sure he doesnt use that hook either, well now i gotta go buy that one.
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Theres always a way
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im no coder tbh i would consult with someone has experience
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Could you rework or use something else? Onplayerinput hook is very expensive to run.
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I believe it is acceptable to use AI for writing text-based content, but not for developing plugins. As for images, their presence on this platform is ultimately determined by the platform owners. Personally, I find them to appear somewhat unconventional.
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i will dm you my config od true pve
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i would like the airstrike to only kill NPCS and not players also no damage to bases or raidable bases. I use TruePVE F15AirStrike.json
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it still damaged players even tho i have it disabled
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[Trivia] Error encountered in API response processing: After parsing a value an unexpected character was encountered: V. Path 'results[0].question', line 1, position 135.. Response: {"response_code":0,"results":[{"type":"multiple","difficulty":"medium","category":"Science & Nature","question":"Which planet did the "Viking 1" spacecraft send surface images of, starting in 1976?","correct_answer":"Mars","incorrect_answers":["Saturn","Jupiter","Venus"]}]}. Attempt 1 of 3. Falling back to local file if max attempts reached. Happens every time the api call fails i think. anyway to hide these?
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Error while compiling WTrading: No overload for method 'Clear' takes 1 arguments | Line: 3220, Pos: 29 My offer to beta test before you release updates still stands. Your probably busy but i have time on my hands. lmk!
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InvalidOperationException: Another request has been sent from this player Stack: Oxide.Plugins.WTrading+Trade.Send () (at <eaff2d35c7194d118face5fa02d9cbff>:0) Oxide.Plugins.WTrading+TradeCommand.Execute (Oxide.Plugins.WTrading+TradePlayer caller, System.String[] arguments) (at <eaff2d35c7194d118face5fa02d9cbff>:0) Oxide.Plugins.WTrading.CommandHandler (BasePlayer player, System.String name, System.String[] arguments) (at <eaff2d35c7194d118face5fa02d9cbff>:0) Oxide.Plugins.WTrading+<>c__DisplayClass28_0.<RegisterCommand>b__0 (ConsoleSystem+Arg run) (at <eaff2d35c7194d118face5fa02d9cbff>:0) Oxide.Game.Rust.Libraries.Command+ConsoleCommand.HandleCommand (ConsoleSystem+Arg arg) (at <88b3df758e87421cabdaeceaac254c09>:0) ConsoleSystem.Internal (ConsoleSystem+Arg arg) (at <b86dcb1e70304bad949f4c9e9d5f3af0>:0) UnityEngine.Debug:LogException(Exception) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ConsoleNetwork:OnClientCommand(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() Send a manual trade request and send another trade request through the UI this error appears. It should show that there is already a pending trade to wait or cancel or the previous trade Man talk about a beta plugin. Who approved this lol
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yea the blocking of tags is also not working