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Everything posted by K9N_Twitch
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I connected to the server and tried again, but it did not work. 02/15 22:00:30 | >>> giveportal Mr.K 02/15 22:00:29 | [Portals Plus] Player not found! 02/15 21:59:30 | >>> giveportal 7656119882375XXXX 02/15 21:59:29 | [Portals Plus] Player not found!
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I don't want to put my SteamID here so I put an alternative number. I am in the server, load the plugin, run the command and it is not found.
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Portal cannot be retrieved. Also, does the portal automatically disappear when I wipe? 02/14 20:17:51 | >>> giveportal 76561198823000000 (MySteamID) 02/14 20:17:52 | [Portals Plus] Player not found!
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Thank you for your kind attention. The situation did not work unless MinAmount was set to the desired yield. For example, if the MinAmount is set to 5, the amount harvested is more than without the plugin. If MinAmount is set to the desired amount, e.g., 5000 for 5 times 1000 stones, it will now work. If MinAmount is not set to the desired amount, it does not seem to work. The BaseMultiplier item does not seem to be working, so I forced the MinAmount to be set to the desired amount so that it would not be less than the standard. This finally solved the problem as the desired behavior is being achieved. Thank you very much for all your kind support in spite of the confusing text!
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{ "Enabled": true, "EnableLogging": true, "RequirePermission": true, "RequireTool": true, "EnablePerformanceLogging": false, "MaxGatherDistance": 5, "ResourceSettings": { "Rock": { "Enabled": true, "GatherMultiplier": 1.2, "MinAmount": 5, "MaxMultiplier": 1, "GatherAttempts": 2, "DamageAmount": 1, "ShowGatherEffects": true }, "Tools": { "Enabled": true, "GatherMultiplier": 1.3, "MinAmount": 5, "MaxMultiplier": 2, "GatherAttempts": 1, "DamageAmount": 30, "ShowGatherEffects": true }, "ResourceTypes": { "Tree": { "Enabled": true, "BaseMultiplier": 500, "MinAmount": 4350, "MaxAmount": 10000, "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_wood.prefab", "CustomDrops": [] }, "Metal": { "Enabled": true, "BaseMultiplier": 300, "MinAmount": 1800, "MaxAmount": 1000, "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_metal.prefab", "CustomDrops": [] }, "Sulfur": { "Enabled": true, "BaseMultiplier": 300, "MinAmount": 900, "MaxAmount": 3000, "EffectPrefab": "assets/bundled/prefabs/fx/ore_break.prefab", "CustomDrops": [] }, "Stone": { "Enabled": true, "BaseMultiplier": 300, "MinAmount": 3000, "MaxAmount": 5000, "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_stone.prefab", "CustomDrops": [] } } } } Setting a minimum value prevents the yield from decreasing below the standard yield! However, I am concerned that it will not work unless the minimum value is set and the harvest is set at 50 times the standard harvest. I am using a translation tool, so sorry if this is not clear.
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50 also no change, so I set it to 500, but no change.
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{ "Enabled": true, "EnableLogging": true, "RequirePermission": true, "RequireTool": true, "EnablePerformanceLogging": false, "MaxGatherDistance": 5, "ResourceSettings": { "Rock": { "Enabled": true, "GatherMultiplier": 1.2, "MinAmount": 5, "MaxMultiplier": 1, "GatherAttempts": 2, "DamageAmount": 1, "ShowGatherEffects": true }, "Tools": { "Enabled": true, "GatherMultiplier": 1.3, "MinAmount": 5, "MaxMultiplier": 2, "GatherAttempts": 1, "DamageAmount": 30, "ShowGatherEffects": true }, "ResourceTypes": { "Tree": { "Enabled": true, "BaseMultiplier": 500.0, "MinAmount": 5, "MaxAmount": 10000, "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_wood.prefab", "CustomDrops": [] }, "Metal": { "Enabled": true, "BaseMultiplier": 300.0, "MinAmount": 5, "MaxAmount": 1000, "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_metal.prefab", "CustomDrops": [] }, "Sulfur": { "Enabled": true, "BaseMultiplier": 300.0, "MinAmount": 5, "MaxAmount": 3000, "EffectPrefab": "assets/bundled/prefabs/fx/ore_break.prefab", "CustomDrops": [] }, "Stone": { "Enabled": true, "BaseMultiplier": 300.0, "MinAmount": 5, "MaxAmount": 5000, "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_stone.prefab", "CustomDrops": [] } } } } There was no change when I tried this setting.
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I tested it on a server. You can get 3,000 stones by hitting them with a pickaxe with no plug-ins. If you hit stones with a pickaxe with the plugin, you get 755. Thus, the amount of other ores collected also decreased.
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Thanks for the update. I tried it with the settings you gave me and still no improvement. Normally, I can get 10000 stones, but with the plugin, I get about 2000.
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I use Gather Manager on my server. For example, even with a 5x stone setting, using Onehitfarm results in less than mining as normal. What should I do? { "Enabled": true, "EnableLogging": true, "RequirePermission": true, "RequireTool": true, "EnablePerformanceLogging": false, "MaxGatherDistance": 5, "ResourceSettings": { "Rock": { "Enabled": true, "GatherMultiplier": 1, "MinAmount": 1, "MaxMultiplier": 1, "GatherAttempts": 2, "DamageAmount": 1, "ShowGatherEffects": true }, "Tools": { "Enabled": true, "GatherMultiplier": 1.5, "MinAmount": 1, "MaxMultiplier": 10, "GatherAttempts": 1, "DamageAmount": 30, "ShowGatherEffects": true }, "ResourceTypes": { "Tree": { "Enabled": true, "BaseMultiplier": 5, "MinAmount": 1, "MaxAmount": 10000, "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_wood.prefab", "CustomDrops": [] }, "Metal": { "Enabled": true, "BaseMultiplier": 5, "MinAmount": 1, "MaxAmount": 1000, "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_metal.prefab", "CustomDrops": [] }, "Sulfur": { "Enabled": true, "BaseMultiplier": 3, "MinAmount": 1, "MaxAmount": 3000, "EffectPrefab": "assets/bundled/prefabs/fx/ore_break.prefab", "CustomDrops": [] }, "Stone": { "Enabled": true, "BaseMultiplier": 10, "MinAmount": 1, "MaxAmount": 5000, "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_stone.prefab", "CustomDrops": [] } } } }
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[MgPanel] Downloading images... This text was spammed into the console and the panel became unusable. The URLs of the images you are setting up are displayed in the browser without any problems.
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I reported it using the F7 key, but it is not in the log. It does not seem to be working. It is not linked to Discord either. (WEBHOOK is properly configured)
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- 3 comments
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It does not mean a custom oil rig, but rather the same look and feel as a regular oil rig. I'll check with the developer to see if there is a difference.
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Oil rigs were the same as normal.
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How can we solve the problem?
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Sorry for my ignorance. I thought that since we were using a custom map, there was no need to change the seed. So you are saying that even with a custom map, changing the seed will solve the problem?
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Configuration and data files. BetterNpc.zip BetterNpc.json
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That's strange. As long as you don't run events with this plugin, it will be normal NPC movement. The NPC will always stack during the event. Size is 4500.