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Everything posted by K9N_Twitch
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Skins not showing after update despite having permissions
K9N_Twitch replied to K9N_Twitch's Support Request in Support
The problem was resolved after reloading several times. -
Skins not showing after update despite having permissions
K9N_Twitch posted A Support Request in Support
Hello LAGZYA, I hope you’re doing well. I’ve been using the LSkins plugin (version 2.2.4) on my Rust server. All necessary permissions (`lskins.use` etc.) are correctly set, and it worked fine before the recent update. However, after updating, the skins no longer display at all. Could this be a bug introduced in the latest update? If not, is there a configuration setting or cache that I might need to clear or adjust? Thank you very much for your work on this plugin and for any assistance you can provide. Best regards -
Duplicate Elevators Causing RPC Error at M15
K9N_Twitch replied to K9N_Twitch's Support Request in Support
The same problem occurs with the elevator in Helitower. The RustEdit extension is up to date. -
- 22 comments
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Duplicate Elevators Causing RPC Error at M15
K9N_Twitch replied to K9N_Twitch's Support Request in Support
Thanks for the suggestion! I tried running `rustedit.io.reset`, then saved and restarted the server as instructed, but unfortunately the issue is still present — the duplicated elevator behavior remains the same. -
Hello, Thank you for your excellent work on the Norddream Island map. I've encountered a critical issue at the residential monument located in grid M15. There appear to be two elevators overlapping at this monument. When a player interacts with the elevator using the up/down buttons, the client crashes with the following error: ”RPC Error in Server_RaiseLowerFloor” Here are the details: When calling the elevator from the ground floor, one elevator comes down normally. However, a second elevator seems to remain at the top floor, overlapping the first. If a player rides the elevator down from the top, or calls it to the bottom and then rides it up, the game crashes with the RPC error. This issue seems consistent and affects all players on the server. Would you be able to look into this and release a fix or updated version? Thanks in advance! Best regards,
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@Whispers88
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Entities picket up / destroyed still count
K9N_Twitch replied to mcsigu's Support Request in Support
Same here -
I purchased this product after migrating from the free version. Is there any way to migrate data from the existing GLOBALStorage?
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Thank you for the promotion. Can I get a half refund of this purchase? This is due to various issues such as missing maps. Thank you for your consideration.
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- 7 comments
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By the way, is there any other exit besides this blocked exit? I would like to teach players how to escape because it is difficult to wipe.
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I hope this message finds you well. I've encountered an issue on your map where players are falling through the terrain and dying. Specifically, there appear to be missing terrain sections around the following coordinates: (319.11, -67.93, 791.41) (-223.78, 51.68, -867.48) At these locations, players fall below the ground and are killed upon impact. Could you please take a look when you have a chance? Thank you for your great work and for your time! Best regards
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I have to wipe to fix this problem. I am disappointed with my purchase.
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Since the server is already public, I can't wipe it, but would replacing the map file with an updated one solve the problem? I would like to update the map without wiping.
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The problem is from an update.
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06/06 04:13:09 | Failed compiling 'QualityCrafting.cs': 06/06 04:13:09 | 1. 'UI' is a namespace but is used like a type [CS0118] (QualityCrafting 28 line 5165) 06/06 04:13:09 | 2. The type or namespace name 'Empty' does not exist in the namespace 'UI' (are you missing an assembly reference?) [CS0234] (QualityCrafting 47 line 5977)
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- 17 comments
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- #heli
- #personal heli
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- 6 comments
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No changes were made. Suddenly, the contents of limits.json are reset. Why is this?
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An error occurs as soon as the event is started. When I terminate the event, the error stops.