Jump to content

MrLiquid

Member
  • Posts

    1,227
  • Joined

  • Last visited

Everything posted by MrLiquid

  1. MrLiquid

    New bug

    Failed to call hook 'OnItemAddedToContainer' on plugin 'EpicLoot v1.1.10' (FormatException: Input string was not in a correct format.) at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ToSingle (System.String value) [0x0000f] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GetBuffValue (System.String name) [0x0005a] in <b0f1d4532ab04b3490876c3733087853>:0 at Oxide.Plugins.EpicLoot.UpdateBonuses (BasePlayer player, Item item, System.Boolean equip) [0x0003b] in <b0f1d4532ab04b3490876c3733087853>:0 at Oxide.Plugins.EpicLoot.OnItemAddedToContainer (ItemContainer container, Item item) [0x00073] in <b0f1d4532ab04b3490876c3733087853>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0288a] in <b0f1d4532ab04b3490876c3733087853>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnServerInitialized' on plugin 'EpicLoot v1.1.10' (FormatException: Input string was not in a correct format.) at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ToSingle (System.String value) [0x0000f] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GetBuffValue (System.String name) [0x0005a] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.EpicLoot.UpdateBonuses (BasePlayer player, Item item, System.Boolean equip) [0x0003b] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.EpicLoot.SetupBonuses (BasePlayer player) [0x000db] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.EpicLoot.OnServerInitialized (System.Boolean initial) [0x00ac0] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02a7e] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Loaded plugin EpicLoot v1.1.10 by imthenewguy
  2. Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
  3. Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
  4. Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
  5. Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
  6. Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
  7. Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
  8. Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
  9. Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
  10. MrLiquid

    Beach

    When player purchase a tugboat from the boat sales vendor, the tugboats often beach themselves on the Fishing Village Deck. Players cant move them
  11. givescrappercurrency 76561198036588563 100 [EpicLoot] NoMatch [EpicLoot] NoMatch No player name/ID matched 76561198036588563 Player is online
  12. MrLiquid

    Brick skin

    the one from that other site works, and the interface is nice
  13. MrLiquid

    Zip file

    Installing the plugin is as simple as dropping some files inside of your oxide folders. Ensure CopyPaste and ImageLibrary are loaded on your server. Open the downloaded zip file. Navigate to the plugins folder inside of the zip file and drag the RandomTrader.cs file into oxide/plugins/ on your server. Navigate to the copypastefolder in the zip file. Drag the files inside of the copypaste folder into oxide/data/copypaste/ on your server If you d not have a folder called copypaste, reload the plugin and try again. If you own Cooking and/or EpicLoot, both plugins will automatically create profiles for RandomTrader in your config. Unless your instructions are incorrect?
  14. Quick few questions please.. Does this mean players can go around taking out other tugboats with the cannons? specially players who do not wish to participate in warfare? can the cannons do damage to buildings on the coast line? how do players participate in tugboat warfare and are they only the tugboats that will take damage? Do you have TruePVE built in to allow damage "in event".. can you please be more specific..
  15. MrLiquid

    latest bug for you

    Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Convoy+ConvoyVehicle.CreateRoamNpc () [0x00078] in <3dde1b93757841429086cb484648c5fc>:0 at Oxide.Plugins.Convoy+ConvoyVehicle.<StopMoving>m__1 () [0x00000] in <3dde1b93757841429086cb484648c5fc>:0 at (wrapper dynamic-method) Oxide.Core.OxideMod.OnFrame_Patch0(object,single)
  16. MrLiquid

    Zip file

    When I click download, I am only sent a CS file, where can I find the ZIP file required to set this up
  17. MrLiquid

    Brick skin

    or go get it from here https://modpulse.com/product/building-skins/
  18. MrLiquid

    ON end of convoy event

    event owner completed the event, left the bubble, eventually event owner status was removed.. and he can no longer enter the bubble and the event is over. the bubble remains in place though, UNloaded the plugin, bubble still there. not to sure how to get rid of it.
  19. MrLiquid

    Can we please

    I wonder if you can allow craft tree XP only for group 'default' or to IGNORE configured Group.. "VIP" for example. I have instant crafting for my VIP players, essentially making the craft tree exploitable.
  20. MrLiquid

    Tugboats

    thank you for your plugin, I recently installed it on my server. Are tugboats supported in the "vehicles" please?
  21. Hello again, what is the size of your latest file in this pack please?
  22. as long as they are not over 1mb, I bought some trixy ones and one base file was 71 MB
  23. Hello, what is the largest file size amongst this package? are any of these bases in any of your other packages you sell?
1.7m

Downloads

Total number of downloads.

7.9k

Customers

Total customers served.

119.4k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.