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Everything posted by MrLiquid
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Failed to call hook 'OnItemAddedToContainer' on plugin 'EpicLoot v1.1.10' (FormatException: Input string was not in a correct format.) at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ToSingle (System.String value) [0x0000f] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GetBuffValue (System.String name) [0x0005a] in <b0f1d4532ab04b3490876c3733087853>:0 at Oxide.Plugins.EpicLoot.UpdateBonuses (BasePlayer player, Item item, System.Boolean equip) [0x0003b] in <b0f1d4532ab04b3490876c3733087853>:0 at Oxide.Plugins.EpicLoot.OnItemAddedToContainer (ItemContainer container, Item item) [0x00073] in <b0f1d4532ab04b3490876c3733087853>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0288a] in <b0f1d4532ab04b3490876c3733087853>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnServerInitialized' on plugin 'EpicLoot v1.1.10' (FormatException: Input string was not in a correct format.) at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ToSingle (System.String value) [0x0000f] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.EpicLoot.GetBuffValue (System.String name) [0x0005a] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.EpicLoot.UpdateBonuses (BasePlayer player, Item item, System.Boolean equip) [0x0003b] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.EpicLoot.SetupBonuses (BasePlayer player) [0x000db] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.EpicLoot.OnServerInitialized (System.Boolean initial) [0x00ac0] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02a7e] in <419f24a366884cc4843d6e3105acbf15>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Loaded plugin EpicLoot v1.1.10 by imthenewguy
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
- 1 comment
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- #raidablebases
- #raid
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
- 12 comments
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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Can you please remove all the un necessary pictures from your bases? I have your packs and most of the data files are exceeding 10MB, I even have one of your that is 70MB which is far to big for a raid base, they should be more more than 1MB in size. When files are that size, all the succeed in doing is creating LAG for servers. Thank you
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givescrappercurrency 76561198036588563 100 [EpicLoot] NoMatch [EpicLoot] NoMatch No player name/ID matched 76561198036588563 Player is online
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the one from that other site works, and the interface is nice
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Installing the plugin is as simple as dropping some files inside of your oxide folders. Ensure CopyPaste and ImageLibrary are loaded on your server. Open the downloaded zip file. Navigate to the plugins folder inside of the zip file and drag the RandomTrader.cs file into oxide/plugins/ on your server. Navigate to the copypastefolder in the zip file. Drag the files inside of the copypaste folder into oxide/data/copypaste/ on your server If you d not have a folder called copypaste, reload the plugin and try again. If you own Cooking and/or EpicLoot, both plugins will automatically create profiles for RandomTrader in your config. Unless your instructions are incorrect?
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Quick few questions please.. Does this mean players can go around taking out other tugboats with the cannons? specially players who do not wish to participate in warfare? can the cannons do damage to buildings on the coast line? how do players participate in tugboat warfare and are they only the tugboats that will take damage? Do you have TruePVE built in to allow damage "in event".. can you please be more specific..
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Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Convoy+ConvoyVehicle.CreateRoamNpc () [0x00078] in <3dde1b93757841429086cb484648c5fc>:0 at Oxide.Plugins.Convoy+ConvoyVehicle.<StopMoving>m__1 () [0x00000] in <3dde1b93757841429086cb484648c5fc>:0 at (wrapper dynamic-method) Oxide.Core.OxideMod.OnFrame_Patch0(object,single)
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or go get it from here https://modpulse.com/product/building-skins/
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event owner completed the event, left the bubble, eventually event owner status was removed.. and he can no longer enter the bubble and the event is over. the bubble remains in place though, UNloaded the plugin, bubble still there. not to sure how to get rid of it.
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I wonder if you can allow craft tree XP only for group 'default' or to IGNORE configured Group.. "VIP" for example. I have instant crafting for my VIP players, essentially making the craft tree exploitable.
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- 3 comments
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- #bases
- #bases raideables
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(and 3 more)
Tagged with:
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- 3 comments
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- #bases
- #bases raideables
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(and 3 more)
Tagged with:
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- 6 comments
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- #bases raideables
- #bases
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(and 3 more)
Tagged with:
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- 6 comments
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- #bases raideables
- #bases
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(and 3 more)
Tagged with:
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- 6 comments
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- #bases raideables
- #bases
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(and 3 more)
Tagged with: