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Everything posted by MrLiquid
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BradleyDrops.json
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player throws the supply drop for Heli Signals.. is left waiting for a heli that never arrives
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Its ok, I worked it out.. Prefab moved from assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab TO assets/prefabs/deployable/windmill/electric.windmill.small.prefab
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StringPool.GetNumber - no number for string assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab StringPool.GetNumber - no number for string assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab StringPool.GetNumber - no number for string assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab StringPool.GetNumber - no number for string assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab StringPool.GetNumber - no number for string assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab StringPool.GetNumber - no number for string assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab StringPool.GetNumber - no number for string assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab StringPool.GetNumber - no number for string assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab [LimitEntities] You have 4 untracked prefabs in your config file! To get a list of all supported prefabs use console command limitentities.list assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab
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need to use CanEntityTakeDamage hook
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TruePVE blocks PVP in event, can you please add support?
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I updated my version and hovering works... whats the issue?
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Unloaded plugin Convoy v2.3.6 by Adem NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object Loaded plugin Convoy v2.3.6 by Adem Server Log File Convoy was compiled successfully in 4809ms Unloaded plugin Convoy v2.3.6 by Adem NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+ConvoyMarker+<MarkerUpdateCounter>d__9.MoveNext () [0x001ea] in <fa3282da45c4450e90456d6406974b31>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <8aebd7627ade4efeae84aca54d1d32ad>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+ConvoyController.SendRemainTimeMessage () [0x00000] in <fa3282da45c4450e90456d6406974b31>:0 at Oxide.Plugins.Convoy+ConvoyController+<EventCounter>d__29.MoveNext () [0x00141] in <fa3282da45c4450e90456d6406974b31>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <8aebd7627ade4efeae84aca54d1d32ad>:0 Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x55bcd15282a0.so Loaded plugin Convoy v2.3.6 by Adem
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If you are part of a team, players can't access their deployables, TC storage etc etc when LootReroll is running, also UI from "Scrap Exchange" plugin would remain on screen, after unloading LootReroll, all these problems disappeared ... as I said. it only affected players who were on a team.
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When a player attempts to open a create or supply drop that is locked to a specific player, the reroll UI appears and does not go away.
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Happened when a player was announced "PLAYER attacked the convoy" Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Convoy+ConvoyVehicle.CreateRoamNpc () [0x0006f] in <78c1d0226ca14af9b7275d14f99d5a0f>:0 at Oxide.Plugins.Convoy+ConvoyVehicle.<StopMoving>b23_0 () [0x00000] in <78c1d0226ca14af9b7275d14f99d5a0f>:0 at (wrapper dynamic-method) Oxide.Core.OxideMod.OnFrame_Patch0(object,single) Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Convoy+ConvoyVehicle.CreateRoamNpc () [0x0006f] in <78c1d0226ca14af9b7275d14f99d5a0f>:0 at Oxide.Plugins.Convoy+ConvoyVehicle.<StopMoving>b23_0 () [0x00000] in <78c1d0226ca14af9b7275d14f99d5a0f>:0 at (wrapper dynamic-method) Oxide.Core.OxideMod.OnFrame_Patch0(object,single)
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Failed to call hook 'CanLootEntity' on plugin 'AirfieldEvent v1.2.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object) at UnityEngine.Object.get_name () [0x00001] in <0b31faaf1c50461d95c83ac166a20393>:0 at Oxide.Plugins.AirfieldEvent.CanLootEntity (BasePlayer player, StorageContainer container) [0x0000d] in <8815d2ee6d2f44f682956e5378434313>:0 at Oxide.Plugins.AirfieldEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0028e] in <8815d2ee6d2f44f682956e5378434313>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException Failed to call hook 'OnEntityDismounted' on plugin 'SkillTree v1.4.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.ResetBoatSpeed (MotorRowboat boat, BasePlayer player, System.Boolean doRemove) [0x00000] in <ecbd00e0d7094ef39ebccb18c74b3dac>:0 at Oxide.Plugins.SkillTree.OnEntityDismounted (BaseMountable entity, BasePlayer player) [0x000f7] in <ecbd00e0d7094ef39ebccb18c74b3dac>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x05467] in <ecbd00e0d7094ef39ebccb18c74b3dac>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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thank you for taking the time. I only came to that conclusion before there were the 2 new addictions to my plugins and then I started having problems, I however have learned it was neither of the plugins mentioned above. At the time I was frantic to find a solution so Please accept my apology. The offending plugin has been found and was very recently updated
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I use NpcSpawn
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i also had that problem but since its no longer being updated, deleted it.. and when deleting it, problems vanished
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Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <0b31faaf1c50461d95c83ac166a20393>:0 at Oxide.Plugins.HeliSignals+<OnEntitySpawned>c__AnonStorey2.<>m__0 () [0x00016] in <d3bc3507de55402dbdc6f08e41d2cd7a>:0 at (wrapper dynamic-method) Oxide.Core.OxideMod.OnFrame_Patch0(object,single)