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MrLiquid

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Everything posted by MrLiquid

  1. MrLiquid

    The bradley came, but

    BradleyDrops.json
  2. MrLiquid

    player throws the .....

    player throws the supply drop for Heli Signals.. is left waiting for a heli that never arrives
  3. MrLiquid

    The bradley came, but

    It arrived shortly after the parachute drop, but it dropped into the map and just sat there
  4. MrLiquid

    not sure what this means

    Its ok, I worked it out.. Prefab moved from assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab TO assets/prefabs/deployable/windmill/electric.windmill.small.prefab
  5. MrLiquid

    not sure what this means

    StringPool.GetNumber - no number for string assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab StringPool.GetNumber - no number for string assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab StringPool.GetNumber - no number for string assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab StringPool.GetNumber - no number for string assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab StringPool.GetNumber - no number for string assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab StringPool.GetNumber - no number for string assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab StringPool.GetNumber - no number for string assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab StringPool.GetNumber - no number for string assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab [LimitEntities] You have 4 untracked prefabs in your config file! To get a list of all supported prefabs use console command limitentities.list assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab
  6. MrLiquid

    TruePVE support please

    need to use CanEntityTakeDamage hook
  7. MrLiquid

    TruePVE support please

    TruePVE blocks PVP in event, can you please add support?
  8. MrLiquid

    hovering disabled?

    I updated my version and hovering works... whats the issue?
  9. MrLiquid

    Little bug

    No clearing arena when complete
  10. MrLiquid

    Another bug for you Sir

    Unloaded plugin Convoy v2.3.6 by Adem NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object Loaded plugin Convoy v2.3.6 by Adem Server Log File Convoy was compiled successfully in 4809ms Unloaded plugin Convoy v2.3.6 by Adem NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+ConvoyMarker+<MarkerUpdateCounter>d__9.MoveNext () [0x001ea] in <fa3282da45c4450e90456d6406974b31>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <8aebd7627ade4efeae84aca54d1d32ad>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+ConvoyController.SendRemainTimeMessage () [0x00000] in <fa3282da45c4450e90456d6406974b31>:0 at Oxide.Plugins.Convoy+ConvoyController+<EventCounter>d__29.MoveNext () [0x00141] in <fa3282da45c4450e90456d6406974b31>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <8aebd7627ade4efeae84aca54d1d32ad>:0 Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x55bcd15282a0.so Loaded plugin Convoy v2.3.6 by Adem
  11. MrLiquid

    Latest Bug report

    thank you
  12. MrLiquid

    deleted suggestion

    nevermind
  13. MrLiquid

    UI causing problems

    If you are part of a team, players can't access their deployables, TC storage etc etc when LootReroll is running, also UI from "Scrap Exchange" plugin would remain on screen, after unloading LootReroll, all these problems disappeared ... as I said. it only affected players who were on a team.
  14. MrLiquid

    UI stuck on screen

    When a player attempts to open a create or supply drop that is locked to a specific player, the reroll UI appears and does not go away.
  15. MrLiquid

    new bug

    Happened when a player was announced "PLAYER attacked the convoy" Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Convoy+ConvoyVehicle.CreateRoamNpc () [0x0006f] in <78c1d0226ca14af9b7275d14f99d5a0f>:0 at Oxide.Plugins.Convoy+ConvoyVehicle.<StopMoving>b23_0 () [0x00000] in <78c1d0226ca14af9b7275d14f99d5a0f>:0 at (wrapper dynamic-method) Oxide.Core.OxideMod.OnFrame_Patch0(object,single) Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Convoy+ConvoyVehicle.CreateRoamNpc () [0x0006f] in <78c1d0226ca14af9b7275d14f99d5a0f>:0 at Oxide.Plugins.Convoy+ConvoyVehicle.<StopMoving>b23_0 () [0x00000] in <78c1d0226ca14af9b7275d14f99d5a0f>:0 at (wrapper dynamic-method) Oxide.Core.OxideMod.OnFrame_Patch0(object,single)
  16. MrLiquid

    Latest Bug report

    Failed to call hook 'CanLootEntity' on plugin 'AirfieldEvent v1.2.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object) at UnityEngine.Object.get_name () [0x00001] in <0b31faaf1c50461d95c83ac166a20393>:0 at Oxide.Plugins.AirfieldEvent.CanLootEntity (BasePlayer player, StorageContainer container) [0x0000d] in <8815d2ee6d2f44f682956e5378434313>:0 at Oxide.Plugins.AirfieldEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0028e] in <8815d2ee6d2f44f682956e5378434313>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  17. MrLiquid

    Latest bug

    NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException Failed to call hook 'OnEntityDismounted' on plugin 'SkillTree v1.4.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.ResetBoatSpeed (MotorRowboat boat, BasePlayer player, System.Boolean doRemove) [0x00000] in <ecbd00e0d7094ef39ebccb18c74b3dac>:0 at Oxide.Plugins.SkillTree.OnEntityDismounted (BaseMountable entity, BasePlayer player) [0x000f7] in <ecbd00e0d7094ef39ebccb18c74b3dac>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x05467] in <ecbd00e0d7094ef39ebccb18c74b3dac>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  18. MrLiquid

    MAJOR ISSUE

    thank you for taking the time. I only came to that conclusion before there were the 2 new addictions to my plugins and then I started having problems, I however have learned it was neither of the plugins mentioned above. At the time I was frantic to find a solution so Please accept my apology. The offending plugin has been found and was very recently updated
  19. I use NpcSpawn
  20. i also had that problem but since its no longer being updated, deleted it.. and when deleting it, problems vanished
  21. MrLiquid

    weird bug

    With HeavyOilRigEvent running and the Chinook with heavies is called,, the turrets on the Heli pad attack the heavy npc's and chinook. The chinook lands on top of the bradley tank and destroys it on impact HeavyOilRigEvent.json
  22. MrLiquid

    Buggg

    I wish I could tell you, I just saw the error and passed it on
  23. MrLiquid

    Buggg

    Player FPS
  24. MrLiquid

    Buggg

    just the one off fps.limit: "50"
  25. MrLiquid

    Buggg

    Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <0b31faaf1c50461d95c83ac166a20393>:0 at Oxide.Plugins.HeliSignals+<OnEntitySpawned>c__AnonStorey2.<>m__0 () [0x00016] in <d3bc3507de55402dbdc6f08e41d2cd7a>:0 at (wrapper dynamic-method) Oxide.Core.OxideMod.OnFrame_Patch0(object,single)
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